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Originally Posted by Redfeather1975
Hippos can be very aggressive. But you shouldn't hit them.
Leave them alone so they can multiply. They are endangered. |
HUNGRY HUNGRY HIPPO!
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Originally Posted by Karyuu
Not quite, Lyra. All the pets share skeletons with one another, as mentioned previously. And skeletons, as well as animations, are assets that may take quite the amount of resources if their number is large. The hippo's skeletal rig is unique, and is not shared with any other current pet. To avoid increasing the use of resources (such as system memory), the Anet team has decided to pull the hippo off the list of pets.
Just because a hippo now appears elsewhere in the world, still doesn't mean that it is now going to work with Anet's pet system. This is, of course, only as I understand it and open to corrections. |

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Originally Posted by Hott Bill
How is it that the hippo was removed from NF for being endangered (cruelty to animals) BUT in GW:EN we have to slaughter them.
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Originally Posted by Redfeather1975
I want a pet amoeba.
Doo eet Gaile! Make it happen! Tell the dev team it requires zero resources to manage! Well maybe a special tag floating over it's name that says 'best pet evar'! |
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Originally Posted by Gaile Gray
The hippo was not removed from Nightfall.
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Originally Posted by Gaile Gray
This is about 100% correct, and thank you for explaining this so that people understand monsters != charmable pets.
![]() The hippo was not removed from Nightfall. Nor was it even handled as a "cannot kill" endangered species. Perhaps you are thinking of the panda, which we were unable to offer as a charmable creature because of legal issues in China. |
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Originally Posted by lyra_song
.-. what about the minipets?
You could effectively fill your bags with minipets and force other players to load TONS of models/skeletons/animations/textures. The minis are essentially the same, just scaled down. 1 more unique model won't kill the system. I dont buy it. Otherwise get rid of the baby moa. |