Lately it have become something like a taboo. But farming is not that bad. It is fun to spend time doing a dungeon just to have the chance to get something valuable and in the process get some gold and “real” experience in the game.
Farming in EoTN also gives reputation that is good to get very nice (but just visually) armors.
That gives more value to it. It’s good having to work a little to get something nice, more exclusive and “pretty”.
After all, this game is very about that, spending a lot of time for doing nothing really useful to improve the character.
So I’ll farm with dignity.
What’s wrong with farming?
1 pages • Page 1
There is nothing wrong with farming.
What is wrong, is that there are people who farm a lot of gold/drops/ect., then sell it on the internet. So there are people who can start the game and "cheat", getting enough gold to last them a lifetime, for nothing. In a normal game, thats not too bad. It can be fun on games like the sims, or age of empires, to cheat, and get a perfect house, or overpowering civilisation. But in an MMORPG, it can annoy a lot of people. This is not just for those who want to look "elite" with FoW armor and elemental swords. But MMORPGs have a fragile economy. Gold selling cranks up prices of things, because there is more gold in the game, so eventually it comes to a point where everything is too expensive, and no-one can make the transition from poor to rich without buying gold anymore.
And this point, you make the mother of all gold sinks, and call it "Guild Wars 2".
What is wrong, is that there are people who farm a lot of gold/drops/ect., then sell it on the internet. So there are people who can start the game and "cheat", getting enough gold to last them a lifetime, for nothing. In a normal game, thats not too bad. It can be fun on games like the sims, or age of empires, to cheat, and get a perfect house, or overpowering civilisation. But in an MMORPG, it can annoy a lot of people. This is not just for those who want to look "elite" with FoW armor and elemental swords. But MMORPGs have a fragile economy. Gold selling cranks up prices of things, because there is more gold in the game, so eventually it comes to a point where everything is too expensive, and no-one can make the transition from poor to rich without buying gold anymore.
And this point, you make the mother of all gold sinks, and call it "Guild Wars 2".
B
M
Quote:
Originally Posted by PureEvilYak
There is nothing wrong with farming.
What is wrong, is that there are people who farm a lot of gold/drops/ect., then sell it on the internet. So there are people who can start the game and "cheat", getting enough gold to last them a lifetime, for nothing. In a normal game, thats not too bad. It can be fun on games like the sims, or age of empires, to cheat, and get a perfect house, or overpowering civilisation. But in an MMORPG, it can annoy a lot of people. This is not just for those who want to look "elite" with FoW armor and elemental swords. But MMORPGs have a fragile economy. Gold selling cranks up prices of things, because there is more gold in the game, so eventually it comes to a point where everything is too expensive, and no-one can make the transition from poor to rich without buying gold anymore.
And this point, you make the mother of all gold sinks, and call it "Guild Wars 2". I've highlighed the crap part of this post.
It's actually easier to become insta rich now then it is back in 2005. HoH chest makes it possible for PvP players to become insta rich with the increased drop rate of Crystallines (all of which have inscription slots), and the introduction of Reavers and other inscriptable drops.
Inscriptions also make it easier for low/mid range traders as anything can be modded with semi-decent mods and sold.
Mini-pets - Easiet route to insta rich. Granted the most exspensive are out of reach of my average joe, however, money can be made easily just by buying and reselling these.
There is a lot more rich people now then there was 2 years ago, granted some of these prob bought gold.
What is wrong, is that there are people who farm a lot of gold/drops/ect., then sell it on the internet. So there are people who can start the game and "cheat", getting enough gold to last them a lifetime, for nothing. In a normal game, thats not too bad. It can be fun on games like the sims, or age of empires, to cheat, and get a perfect house, or overpowering civilisation. But in an MMORPG, it can annoy a lot of people. This is not just for those who want to look "elite" with FoW armor and elemental swords. But MMORPGs have a fragile economy. Gold selling cranks up prices of things, because there is more gold in the game, so eventually it comes to a point where everything is too expensive, and no-one can make the transition from poor to rich without buying gold anymore.
And this point, you make the mother of all gold sinks, and call it "Guild Wars 2". I've highlighed the crap part of this post.
It's actually easier to become insta rich now then it is back in 2005. HoH chest makes it possible for PvP players to become insta rich with the increased drop rate of Crystallines (all of which have inscription slots), and the introduction of Reavers and other inscriptable drops.
Inscriptions also make it easier for low/mid range traders as anything can be modded with semi-decent mods and sold.
Mini-pets - Easiet route to insta rich. Granted the most exspensive are out of reach of my average joe, however, money can be made easily just by buying and reselling these.
There is a lot more rich people now then there was 2 years ago, granted some of these prob bought gold.
Kahlindra
Frost Gate Guardian
Anthems to the Welkin at [Dusk]. 2 man guilds are king.
N/Me
Joined May 2006
Quote:
Originally Posted by wingzro
Because for those that farm will potentially be richer than those that don't.
Good! Yeah it's good to have a game that rewards casual play but it also has to reward those who put more effort in. Imagine putting all the hours in and having the same resources as someone who can't be bothered...... lame. Work= reward. Good!
Quote:
Originally Posted by Kahlindra
Work= reward. Good!
Repetitive "work" in a game =rehashed reward. Bad! Everything shouldn't just be handed out on silver platters, but come on, it's a game - you should be having lots of fun getting the rewards, not driving yourself crazy for them (though there are some people who somehow enjoy 55'ing the same group of Smite Crawlers all week, so hey, some people like it at least).
There's nothing really wrong with farming, per se. It's the fact that there's not really any interesting ways to farm. You do the same exact runs over and over and over, with no variations, to get the same small rewards, so that if you do it enough times, you get a bigger reward, which is, unfortunately, not really worth the effort it takes to obtain, because it's something that has already been done before, with a bit of parsley and lemon juice added.
The game needs more cool rewards for skillful play and interesting farming, and less redundant rewards for... well, being redundant. But hey...
Maybe in GW2.
/sigh
There's nothing really wrong with farming, per se. It's the fact that there's not really any interesting ways to farm. You do the same exact runs over and over and over, with no variations, to get the same small rewards, so that if you do it enough times, you get a bigger reward, which is, unfortunately, not really worth the effort it takes to obtain, because it's something that has already been done before, with a bit of parsley and lemon juice added.
The game needs more cool rewards for skillful play and interesting farming, and less redundant rewards for... well, being redundant. But hey...
Maybe in GW2.
/sigh
w
There's nothing wrong with farming. It shouldn't be made too easy, of course, lest the economy be damaged by an influx of easily made gold. It shouldn't be made too hard, either, lest the player begin to feel that effort put towards earning gold is fruitless. I think there's a reasonably nice balance in the game in this regard right now, but I'm sure folks will be along shortly to tell me how horribly wrong I am. 

Quote:
Originally Posted by Malice Black
I've highlighed the crap part of this post.
It's actually easier to become insta rich now then it is back in 2005. HoH chest makes it possible for PvP players to become insta rich with the increased drop rate of Crystallines (all of which have inscription slots), and the introduction of Reavers and other inscriptable drops.
Inscriptions also make it easier for low/mid range traders as anything can be modded with semi-decent mods and sold.
Mini-pets - Easiet route to insta rich. Granted the most exspensive are out of reach of my average joe, however, money can be made easily just by buying and reselling these.
There is a lot more rich people now then there was 2 years ago, granted some of these prob bought gold. Umm ... WHAT? Instarich no longer exists ... 100k+few ectoes dont really make you right.
<- Still living from r8 Zodiac Daggers sale made in first week of Factions. now THOSE were instarich moments.
You might have easier time getting golds pimped out, but prices dropped accordingly.
Power trading was joke for some time now ... and its actually more productive to forget it and just farm few guaranteed k.
It's actually easier to become insta rich now then it is back in 2005. HoH chest makes it possible for PvP players to become insta rich with the increased drop rate of Crystallines (all of which have inscription slots), and the introduction of Reavers and other inscriptable drops.
Inscriptions also make it easier for low/mid range traders as anything can be modded with semi-decent mods and sold.
Mini-pets - Easiet route to insta rich. Granted the most exspensive are out of reach of my average joe, however, money can be made easily just by buying and reselling these.
There is a lot more rich people now then there was 2 years ago, granted some of these prob bought gold. Umm ... WHAT? Instarich no longer exists ... 100k+few ectoes dont really make you right.
<- Still living from r8 Zodiac Daggers sale made in first week of Factions. now THOSE were instarich moments.
You might have easier time getting golds pimped out, but prices dropped accordingly.
Power trading was joke for some time now ... and its actually more productive to forget it and just farm few guaranteed k.
Quote:
Originally Posted by zwei2stein
Umm ... WHAT? Instarich no longer exists ... 100k+few ectoes dont really make you right.
<- Still living from r8 Zodiac Daggers sale made in first week of Factions. now THOSE were instarich moments. Dude, people were making a million gold a DAY during the first week of GW:EN farming Slaver's Exile repeatedly. I was making a million gold a week without playing all that much before you all came down to HM Urgoz.
Sure, one lucky drop ('cept from the HoH chest) is unlikely to make you money quite like the daggers you describe. Still, preparation goes a long way. If something abusive comes about, and you're prepared to get while the getting's good, you can still make plenty of in-game cash very quickly.
Quote:
<- Still living from r8 Zodiac Daggers sale made in first week of Factions. now THOSE were instarich moments. Dude, people were making a million gold a DAY during the first week of GW:EN farming Slaver's Exile repeatedly. I was making a million gold a week without playing all that much before you all came down to HM Urgoz.
Sure, one lucky drop ('cept from the HoH chest) is unlikely to make you money quite like the daggers you describe. Still, preparation goes a long way. If something abusive comes about, and you're prepared to get while the getting's good, you can still make plenty of in-game cash very quickly.
Quote:
|
Originally Posted by zwei2stein
Power trading was joke for some time now ... and its actually more productive to forget it and just farm few guaranteed k.
Unless you have the kind of cash laying around to deal in the ultra-rare minis at a profit, this is generally true these days. Malice: actually, inscriptions killed the resale of low-end items because they're so oversupplied that the time price of bothering to sell a low-end weapon is greater than its market value. As such, the most efficient thing to do with a req 9 inscribable common skin is merch. However, I agree that the mid-range market thrives with much lower prices because of inscriptions. I also concur that stuff like Stygians, higher crystalline drop rates and mini Ghostlies definitely benefit the HA addicts. |
Kahlindra
Frost Gate Guardian
Anthems to the Welkin at [Dusk]. 2 man guilds are king.
N/Me
Joined May 2006
Quote:
Originally Posted by Faer
Repetitive "work" in a game =rehashed reward. Bad! Everything shouldn't just be handed out on silver platters, but come on, it's a game - you should be having lots of fun getting the rewards, not driving yourself crazy for them (though there are some people who somehow enjoy 55'ing the same group of Smite Crawlers all week, so hey, some people like it at least).
There's nothing really wrong with farming, per se. It's the fact that there's not really any interesting ways to farm. You do the same exact runs over and over and over, with no variations, to get the same small rewards, so that if you do it enough times, you get a bigger reward, which is, unfortunately, not really worth the effort it takes to obtain, because it's something that has already been done before, with a bit of parsley and lemon juice added.
The game needs more cool rewards for skillful play and interesting farming, and less redundant rewards for... well, being redundant. But hey...
Maybe in GW2.
/sigh I agree with you; there are plenty of ways to get your reward, all requiring some effort, but yeah, there should be more ways which are very fun to do, and reward inventiveness, that would really help the game.
Farming is just one way, which some people happen to find fun, others would rather never do. The game's what you make it. I didn't mean to suggest that farming was the only way to get rich and was therefore good/acceptable. Personally I rarely do the same thing more than 3 times in a row because it's boring as hell, but I do work hard for my rewards.
There seems to be a few who see the game as a 3D chatroom where they should be able to modify their 'avatars' at will... that's not really a game either.
There's nothing really wrong with farming, per se. It's the fact that there's not really any interesting ways to farm. You do the same exact runs over and over and over, with no variations, to get the same small rewards, so that if you do it enough times, you get a bigger reward, which is, unfortunately, not really worth the effort it takes to obtain, because it's something that has already been done before, with a bit of parsley and lemon juice added.
The game needs more cool rewards for skillful play and interesting farming, and less redundant rewards for... well, being redundant. But hey...
Maybe in GW2.
/sigh I agree with you; there are plenty of ways to get your reward, all requiring some effort, but yeah, there should be more ways which are very fun to do, and reward inventiveness, that would really help the game.
Farming is just one way, which some people happen to find fun, others would rather never do. The game's what you make it. I didn't mean to suggest that farming was the only way to get rich and was therefore good/acceptable. Personally I rarely do the same thing more than 3 times in a row because it's boring as hell, but I do work hard for my rewards.
There seems to be a few who see the game as a 3D chatroom where they should be able to modify their 'avatars' at will... that's not really a game either.
Quote:
Originally Posted by arloyola
Farming in EoTN also gives reputation that is good to get very nice (but just visually) armors.
^ That's the problem right there (aside from the obvious deceit that you didn't actually want to discuss "farming", so much as put some more spin on title grind) - WHY THE HELL should the activity *you* enjoy get all the rewards?
I HATE TITLES. They suck. Most of them are illogical, nonsensical crap - back in the day we used to map our dungeons by hand, now we un-fog them and call it cartography? Give me freaking break. Death-leveling? Exit-surviving? This tiresome rubbish is rewarded? You think doing the same thing over and over and over should be the only justification for rewards? I almost choked when you called it "real" experience, BTW.
GW:EN is rubbish. It took the stuff I aimed for and locked it up behind the stuff I have no respect for. Keep it, enjoy it, but stop bloody trying to sell it!
(Oh and before the usual suspect starts, I don't care if you can hand the books in at the end - the books should have been a cute memento and the end is no place for an armour in the final campaign).
And yes I am drunk and probably over-reacting, but the lectures and snivelling justifications for the really shite experience that is GW:EN are starting to hack me off.
I HATE TITLES. They suck. Most of them are illogical, nonsensical crap - back in the day we used to map our dungeons by hand, now we un-fog them and call it cartography? Give me freaking break. Death-leveling? Exit-surviving? This tiresome rubbish is rewarded? You think doing the same thing over and over and over should be the only justification for rewards? I almost choked when you called it "real" experience, BTW.
GW:EN is rubbish. It took the stuff I aimed for and locked it up behind the stuff I have no respect for. Keep it, enjoy it, but stop bloody trying to sell it!
(Oh and before the usual suspect starts, I don't care if you can hand the books in at the end - the books should have been a cute memento and the end is no place for an armour in the final campaign).
And yes I am drunk and probably over-reacting, but the lectures and snivelling justifications for the really shite experience that is GW:EN are starting to hack me off.
V
Kahlindra
Frost Gate Guardian
Anthems to the Welkin at [Dusk]. 2 man guilds are king.
N/Me
Joined May 2006
Quote:
Originally Posted by Jongo River
^ That's the problem right there (aside from the obvious deceit that you didn't actually want to discuss "farming", so much as put some more spin on title grind) - WHY THE HELL should the activity *you* enjoy get all the rewards?
Armour doesn't have to come from farming now, it comes from naturally completing the game too- hand in one complete book. Doing all the missions in a game is not farming. The book alteration has opened up another avenue to getting this reward. More options to gain stuff would be great, sure, but to say that only farmers can enjoy Gwen is now wrong.




