Okay everyone needs to stop complaining about useless little things like "stop my inventory filling up arena net! please!"
There is a much bigger problem: HENCHMEN
Although I like the new skills they have given the EoTN henchmen, their AI behavior is USELESS. They ball up all the time and do not run out of AoE, they tend to wipe to just a couple of eles with deep freeze...bah. Henchmen's AI should be at least as good as the monsters- at least run out of AoE and maybe add a command for spread out? Anyone else noticed this?
Henchmen
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
The hench can work even in hard mode on some maps. I haven't noticed any changes in hench behavior since the update myself.
Here's something you might try. (Look Ma! No monks!)
http://www.guildwarsguru.com/forum/s...php?t=10200851 second post is Sab's Necro/Rit builds. If you can do even just the healer N/Rit hero, you can leave both the healer henchies at home. Set the healer N/Rit to avoid combat (it will stay out of trouble usually), and take along an extra spirit such as the Winds spirit from the Vanguard title track. Unless there is a spirit up and in range, Spirit Light will cause health degeneration. The more spirits the better, but Winds is usually enough.
Amazingly enough, this one hero N/Rit can replace both Mhenlo and Lina, because nobody is beating it up and it can spend all of its heals on the party! Mobs target monks. If you don't have any monks, they tend to go after damage dealers, which is what you want!
Take along your choice of another couple heroes and four damage dealing henchies! Zho is always a good choice with Broad Head Arrow. Rest whatever seems like a good idea. Read the skill descriptions for the henchies in Eye of the North on wiki. They all have really good bars.
As for AoE, like with Charr for instance, the only thing that works is to kite around the group you are attacking. Run a quarter circle around them, this usually pulls the hench out of the AoE.
Here's something you might try. (Look Ma! No monks!)
http://www.guildwarsguru.com/forum/s...php?t=10200851 second post is Sab's Necro/Rit builds. If you can do even just the healer N/Rit hero, you can leave both the healer henchies at home. Set the healer N/Rit to avoid combat (it will stay out of trouble usually), and take along an extra spirit such as the Winds spirit from the Vanguard title track. Unless there is a spirit up and in range, Spirit Light will cause health degeneration. The more spirits the better, but Winds is usually enough.
Amazingly enough, this one hero N/Rit can replace both Mhenlo and Lina, because nobody is beating it up and it can spend all of its heals on the party! Mobs target monks. If you don't have any monks, they tend to go after damage dealers, which is what you want!
Take along your choice of another couple heroes and four damage dealing henchies! Zho is always a good choice with Broad Head Arrow. Rest whatever seems like a good idea. Read the skill descriptions for the henchies in Eye of the North on wiki. They all have really good bars.
As for AoE, like with Charr for instance, the only thing that works is to kite around the group you are attacking. Run a quarter circle around them, this usually pulls the hench out of the AoE.
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Originally Posted by fenix
Since the update, my heroes/hench have been acting real stupid. Up until now they were good...but now they ignore calls, refuse to res until EVERYTHING is dead, and don't move about much. I think Anet broke something again...
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K
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Originally Posted by King Zeth
they r okay but i agree they r annoying because u r trying to run past a guy and they go and attack it then a whole group of monsters advance on u!
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B
I just wish they'd stick to the target i call out so i can move on and interrupt/ spread conditions to others. When i play mesmer it's so aggravating i backfire healer then move onto the next and they follow me and ignore him when they could have easily finished him and we could have controlled two casters....it'd be nice if they didn't stand in the aoe so much ffs...i mean how come some dumb ettin knows to move out of firestorm but my team sits there?
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Originally Posted by Vinraith
Honestly, haven't we had this conversation enough? I'm not going to group if I don't want to group, I'm not going to shut up as long as solo players don't have access to elite areas, and that's that.
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I would have to say the game is some what broken from some update a few weeks ago when all the henchies.heros and ai stated to sound like Assassins.You will also notice that if you are in your GH that the Port Cities are backwards meaning Kamaden,Temple of Balthazar,Kaineg Centre and Lions Arch.It is not the players the hench and hero ai is some what flawed atm.
I don't know about the rest of you but I am getting tired of hearing Sin type grunts from the AI this includes those on the Nameless Island as well.
I don't know about the rest of you but I am getting tired of hearing Sin type grunts from the AI this includes those on the Nameless Island as well.
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Originally Posted by Bryant Again
Then don't play the elite areas.
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I don't, obviously. That doesn't mean I have to approve of Anet's decision to deny a significant percentage of the player base access to these areas just because they're trying to emulate the end game areas of some crappy MMO.



