Really, there is no point in fighting these. When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer. I would like a relaxing stroll trough the newbie areas from time to time without having to swat flies!
They could make it like the devourers in pre: They leave you alone, but you can still kill em if you feel like it.
Let zero exp monsters go docile
1 pages • Page 1
T
n
I think you need to go back and read this part:
"When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer."
For a party full of level 20s, then they don't attack. For a party with a low level character, they attack.
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
I've been asking for this since I first played the game. I doubt they'll be willing to change the game behavior now. Mapping low level areas isn't hard or challenging, it's just annoying, so it does nothing to make the cartography titles more difficult to attain, just more aggravating.
"When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer."
For a party full of level 20s, then they don't attack. For a party with a low level character, they attack.
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
I've been asking for this since I first played the game. I doubt they'll be willing to change the game behavior now. Mapping low level areas isn't hard or challenging, it's just annoying, so it does nothing to make the cartography titles more difficult to attain, just more aggravating.
n
A
Quote:
|
Originally Posted by nechronius
level 1 ibolgas in Nightfall don't attack you.
The request is not unprecedented, but signed or not signed, I seriously doubt a.net is going to suddenly change such a major aspect of the game even if it's an easy one. |
It's already in the game, just expand it.
Quote:
|
Originally Posted by Wulfgast
I was about to /sign this, but then I realized that a level 20 trying to help a low-level newbie through an area would actually get the newbie slaughtered, as everything would ignore the 20 and target the low-level instead.
![]() |
Quote:
|
Originally Posted by nechronius
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
|
Quote:
|
Originally Posted by Isileth
/notsigned
Doesnt make any sense that they would suddenly decide to not attack you. I dont care how low level that zombie is, hes still going to attack you. |
Quote:
|
Originally Posted by creelie
Thing is, there are monsters that could kill you en masse that still give 0 exp.
|
Probably not worth the effort on ANET's part.
Quote:
|
Originally Posted by Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
|
WoW is a better game. Guild Wars developpement is playing WoW all day anyway:
- WoW gets Heroic Mode (or HM)
-> Guild Wars goes hard mode (or HM) - Bored aleady
signed. its only realistic, that when you had become much to powerful for such cheap low level stuff, that thoses monsters will fear you and won't attack, or even run away from you.
its the same behavior, we have, when we meet on enemies, which we know, that they are too strong for us, we won't attack them and when we got somehow dumberwise the aggro of a huge horde of enemies, we don't fight ... we FLEE
this behaviour should have monsters TOO
its the same behavior, we have, when we meet on enemies, which we know, that they are too strong for us, we won't attack them and when we got somehow dumberwise the aggro of a huge horde of enemies, we don't fight ... we FLEE
this behaviour should have monsters TOO
Quote:
|
Originally Posted by Deadlyjunk
WoW is a better game. Guild Wars developpement is playing WoW all day anyway:
|
There's nothing special in WoW that hasn't been done before. It started out popular because 1) it had a huge budget, meaning it was very polished from the start, and 2) it was based on an existing franchise, which means there was already a massive community ready to play the game before anyone knew a thing about it. Huge community begets huge-r community in the MMO market. There's nothing about the actual game that makes it inherently better than anything else; if you were to take the same game, and change up the setting into something completely unknown, it wouldn't have done nearly as well as WoW.
M
Quote:
|
Originally Posted by Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
|
I LOVED that feature. Going from one place to another was at lot less of a hassle because of it.
Now, in Guild Wars it's a bit different; you can teleport to where you want to go, whereas you couldn't in EverQuest. You literally had to walk / take a boat. Still, in Guild Wars I find myself so sick of fighting sometimes when all I really want to do is go turn in that damn quest to that bastard who thought he should hang out in the wild where annoyingly easy monsters roam. When the enemies are that easy, it's just a chore to kill them, not a pleasure.
/signed
/not signed
reason: if the mops stopped auto attacking then it would put certain classes that WANTED to kill them at a disadvantage.
example: a vengful rit would no longer be a viable class to farm low level creatures.
No I'm not a bot farmer but sometimes I do enjoy going on a relaxing farm run.
reason: if the mops stopped auto attacking then it would put certain classes that WANTED to kill them at a disadvantage.
example: a vengful rit would no longer be a viable class to farm low level creatures.
No I'm not a bot farmer but sometimes I do enjoy going on a relaxing farm run.

