So most of you experienced monk players say Reversal of Fortune is a great spell. No doubt about it, but definitely not for beginners. It's difficult to cast on an ally since you can almost never tell when they are gonna be attacked, and when they do, it will ,more than likely, not be much.
I would really like to use this spell, but i almost never cast it at the right moment. How do you guys deal with that?
Reversal of Fortune
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Reversal of Fortune works best when cast on casters (60 AL = more healed).
In order to predict attacks, use it on characters that are already under attack, or observe the battle field and track enemy movements towards your teammates.
Also note that RoF is only semi-effective in normal mode, but saves lives in hard mode.
Hope I helped! :]
In order to predict attacks, use it on characters that are already under attack, or observe the battle field and track enemy movements towards your teammates.
Also note that RoF is only semi-effective in normal mode, but saves lives in hard mode.
Hope I helped! :]
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O
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Quote:
Originally Posted by OI-812
Watch the life bars.
Good monks watch the playing field and see who is taking (or will be taking) the most damage, and put a prot like RoF on them. Watching life bars is a sure way to fail, as the target my no longer be under attack by the time you cast RoF, and it'll be obvious by where the enemies/monsters are.
Quote:
Originally Posted by horseradish
since you can almost never tell when they are gonna be attacked
...
How do you guys deal with that? Stop failing at monking is a start. Unglue your eyes from the red bars, and watch the battle instead. If you see a pair of trees and an idiot running towards a target, them mebbe you oughtta think about casting a spell.
...
How do you guys deal with that? Stop failing at monking is a start. Unglue your eyes from the red bars, and watch the battle instead. If you see a pair of trees and an idiot running towards a target, them mebbe you oughtta think about casting a spell.
It is best to look at the map and most importantly your radar that where I look most of the time as I can see who is where and where is who.This is very good if the maps is in bad lighting being very dark and you can't see where most of your team is.I do look at the map from say 90degree angle or top view.
When using RoF is just like using PoS or SB or SoA.It is best to throw it on before the attack but most likely when the attack is happening it will then negate the damage and heal for some as well unlike say Orisons it just repairs the damage taken.I would advise you to practice somewhere where it isn't to hard lower lvl that yourself.
When using RoF is just like using PoS or SB or SoA.It is best to throw it on before the attack but most likely when the attack is happening it will then negate the damage and heal for some as well unlike say Orisons it just repairs the damage taken.I would advise you to practice somewhere where it isn't to hard lower lvl that yourself.
Quote:
Originally Posted by horseradish
So most of you experienced monk players say Reversal of Fortune is a great spell. No doubt about it, but definitely not for beginners. It's difficult to cast on an ally since you can almost never tell when they are gonna be attacked, and when they do, it will ,more than likely, not be much.
I would really like to use this spell, but i almost never cast it at the right moment. How do you guys deal with that? Fail.
You watch the battlefield and preprot.
I would really like to use this spell, but i almost never cast it at the right moment. How do you guys deal with that? Fail.
You watch the battlefield and preprot.
I keep 2 to 3 5 energy spells in my bar that I just spam out constantly in a fight on anyone who's mixing it up - the health bars in the party window have arrows on them that are often predictive of where someone is headed, plus if they take one hit they are likely to take more if the other side is doing its job. If the other side isn't doing its job, it won't matter - a monk on my side isn't even needed anyway. 
At the start of a fight, I spam out all my 5 cost spells on one ally each - going for the ones that are doing the initial pulling - the warrior / dervishes, and the ones I know will get spiked early - the mesmers. Because if they aren't trying to kill my mesmer I know it will be a short fight in my favor. Nothing says havoc like a mesmer coming at you, so if you have one of your own, protect it well. When I'm playing an offensive character I -always- target mesmers first.
Next I prot the elementalists, they tend to get spiked on by everyone fool enough to ignore the mesmer. After that I go for myself / any other monk on my side. I prot myself last because if my team is doing its job the enemy hasn't been able to come after me yet, but I know it wants to, and eventually the linemen are going to fail, and I'm the quarterback... (if I have my football analogy right, I don't watch the sport...
)
My openeing move in a fight, if I have time, and if the other side's Mesmer doesn't stop me, or if the go-go-go warrio hasn't been stringing pulls together so closely that it hasn't even recharged yet, is almost always Aegis. After that I do all of the above.

At the start of a fight, I spam out all my 5 cost spells on one ally each - going for the ones that are doing the initial pulling - the warrior / dervishes, and the ones I know will get spiked early - the mesmers. Because if they aren't trying to kill my mesmer I know it will be a short fight in my favor. Nothing says havoc like a mesmer coming at you, so if you have one of your own, protect it well. When I'm playing an offensive character I -always- target mesmers first.
Next I prot the elementalists, they tend to get spiked on by everyone fool enough to ignore the mesmer. After that I go for myself / any other monk on my side. I prot myself last because if my team is doing its job the enemy hasn't been able to come after me yet, but I know it wants to, and eventually the linemen are going to fail, and I'm the quarterback... (if I have my football analogy right, I don't watch the sport...
)My openeing move in a fight, if I have time, and if the other side's Mesmer doesn't stop me, or if the go-go-go warrio hasn't been stringing pulls together so closely that it hasn't even recharged yet, is almost always Aegis. After that I do all of the above.
Quote:
Originally Posted by arcady
I keep 2 to 3 5 energy spells in my bar that I just spam out constantly in a fight on anyone who's mixing it up - the health bars in the party window have arrows on them that are often predictive of where someone is headed, plus if they take one hit they are likely to take more if the other side is doing its job. If the other side isn't doing its job, it won't matter - a monk on my side isn't even needed anyway. 
At the start of a fight, I spam out all my 5 cost spells on one ally each - going for the ones that are doing the initial pulling - the warrior / dervishes, and the ones I know will get spiked early - the mesmers. Because if they aren't trying to kill my mesmer I know it will be a short fight in my favor. Nothing says havoc like a mesmer coming at you, so if you have one of your own, protect it well. When I'm playing an offensive character I -always- target mesmers first.
Next I prot the elementalists, they tend to get spiked on by everyone fool enough to ignore the mesmer. After that I go for myself / any other monk on my side. I prot myself last because if my team is doing its job the enemy hasn't been able to come after me yet, but I know it wants to, and eventually the linemen are going to fail, and I'm the quarterback... (if I have my football analogy right, I don't watch the sport...
)
My openeing move in a fight, if I have time, and if the other side's Mesmer doesn't stop me, or if the go-go-go warrio hasn't been stringing pulls together so closely that it hasn't even recharged yet, is almost always Aegis. After that I do all of the above. That's exactly what I did when I was a bad monk. Sure, doing that may let you get as good as a top 500 monk, but it'll never make you any better.

At the start of a fight, I spam out all my 5 cost spells on one ally each - going for the ones that are doing the initial pulling - the warrior / dervishes, and the ones I know will get spiked early - the mesmers. Because if they aren't trying to kill my mesmer I know it will be a short fight in my favor. Nothing says havoc like a mesmer coming at you, so if you have one of your own, protect it well. When I'm playing an offensive character I -always- target mesmers first.
Next I prot the elementalists, they tend to get spiked on by everyone fool enough to ignore the mesmer. After that I go for myself / any other monk on my side. I prot myself last because if my team is doing its job the enemy hasn't been able to come after me yet, but I know it wants to, and eventually the linemen are going to fail, and I'm the quarterback... (if I have my football analogy right, I don't watch the sport...
)My openeing move in a fight, if I have time, and if the other side's Mesmer doesn't stop me, or if the go-go-go warrio hasn't been stringing pulls together so closely that it hasn't even recharged yet, is almost always Aegis. After that I do all of the above. That's exactly what I did when I was a bad monk. Sure, doing that may let you get as good as a top 500 monk, but it'll never make you any better.
A
Quote:
Originally Posted by arcady
if they take one hit they are likely to take more if the other side is doing its job. If the other side isn't doing its job, it won't matter - a monk on my side isn't even needed anyway.
This is true, only bad players half/fake spike or draw prot to pressure enemy monks.
This is true, only bad players half/fake spike or draw prot to pressure enemy monks.