Ascalon Pre-Mod has arrived!!

3 pages • Page 1
xxod
xxod
Academy Page
• #1
Hello everyone,

The Beta for this Ascalon Pre-Mod has been tested and after some comments, tips etc. I successfully uploaded the first Alpha version. (V 1.0)
Maybe some people find bugs with the textures inside these .tpf files or maybe improvements are needed! So feel free to post your comments about this Ascalon Pre-mod Pack!!

The .rar file i've uploaded contains three .tpf files (Texmod):

- Ascalon City
- Old Ascalon, including Sardelac Sanitarium (Outpost)
- Map Update

Click above for .tpf download
----------------------------------------
I'm planning on making the other regions also Pre, more info about this will be post also in this thread. I'll keep this thread up-to-date, so keep looking about new info and ingame pictures!

xxod





Quote:
EDIT:
10 okt. Replaced host server .tpf files.
13 okt. Updated worldmap, greener in Ascalon
Neo Nugget
Neo Nugget
Site Contributor
• #2
oh jeez! I must it that, it looks pretty sweet
Indian
Indian
Wilds Pathfinder
• #3
awesome!!!! gonna test
Terra Xin
Terra Xin
Furnace Stoker
• #4
that looks nice
blue.rellik
blue.rellik
Forge Runner
• #5
Wah! I'm so trying that out! Kudos!
Spazzer
Spazzer
Jungle Guide
• #6
I never expected someone to make this, but it's something I've always wanted. Thanks.
Spazzer
Spazzer
Jungle Guide
• #7
Update: The RAR file I downloaded is corrupted. Has anyone had any similar errors?
Indian
Indian
Wilds Pathfinder
• #8
Quote:
Originally Posted by Spazzer
Update: The RAR file I downloaded is corrupted. Has anyone had any similar errors?
Works Fine here

File Size: 20MB
Format: .rar
Contains: Ascalon City.tpf, Old Ascalon.tpf
Spazzer
Spazzer
Jungle Guide
• #9
Redownloading the RAR file gave me a clean copy. The fault was probably MegaUpload's.

The mod functions as intended. Textures in Ascalon City, Old Ascalon, and Sardelac Sanitarium are altered.

Only textures at high detail are altered, meaning that running this mod with terrain quality less than "High" will have no visible effect. It also means that only the textures closest to you are shown as intended (except in screenshots), as LOD textures have not been altered, giving a "chunky" feel during actual play.

All in all, this is nice for screenshots.
helloworld
helloworld
Academy Page
• #10
Amazing , now i want an Christmas ascalon mod !!!
Valeria
Valeria
Wilds Pathfinder
• #11
My first thought was: nothing special... until i realized it's post searing Ascalon
Witchblade
Witchblade
Polar Bear Attendant
• #12
just saw this was reposted here
so gonna thank you again, xxod ^^

btw, like i said in the modding thread, you should post a few mirrors (or that bypass thingy for MU) lotsa people have "country slot problems" with MU (btw, never dl their toolbar)

here's the repost of the mirror i posted on that topic
Code:
http://rapidshare.com/files/60795772/Ascalon_Pre-mod.rar
@xxod: if for any reason you mind me mirroring your mod, pm me asap and i'll edit this ofc
OlMurraniKasale
OlMurraniKasale
Krytan Explorer
• #13
Not to be completely noob-ish about this, but I'm a fan of modding Oblivion but had no idea you could mod GW. I assume it just replaces textures, and only "sticks" so long as they don't update content that would overwrite the particular texture. Where can I learn about GW modding, what is allowed and what isn't, that sorta thing? Can someone point me to a GREAT thread about it?
lyra_song
lyra_song
Hell's Protector
• #14
beautiful~~~~
xxod
xxod
Academy Page
• #15
Quote:
@xxod: if for any reason you mind me mirroring your mod, pm me asap and i'll edit this ofc
Thanks Witchblade for host the .rar file at rapidshare. I've found someone who host my .tpf files, so no download code etc anymore

Quote:
Amazing , now i want an Christmas ascalon mod !!!
This sounds great .. I think the next step will be a snowed under Ascalon. Great idea helloworld!

As the lack of time, school music etc. I think i'm going to upload the whole map with images and especially the ground and sky texture. The modding isn't that hard :P. So if you like modding i'll give you the textures and code of image in the Texmod.txt file

greez
Rizwan
Rizwan
Academy Page
• #16
How do i apply it onto the gw file
I dwled it
put it where gw is
what now?
Z
Zodiak
Jungle Guide
• #17
That is some Quality work friend

I would like to see grass and happy flowers in the Doman on Anguish!
Skyy High
Skyy High
Furnace Stoker
• #18
Quote:
Originally Posted by OlMurraniKasale
Not to be completely noob-ish about this, but I'm a fan of modding Oblivion but had no idea you could mod GW. I assume it just replaces textures, and only "sticks" so long as they don't update content that would overwrite the particular texture. Where can I learn about GW modding, what is allowed and what isn't, that sorta thing? Can someone point me to a GREAT thread about it?
Official Wiki Page

ANet has said that modifying textures (and it is just as you said, simply client-side modification of textures, nothing more) is alright, in that they won't go after you for doing it. However, if you screw up your computer or game, they also won't help you. Of course, the worst thing that could happen is needing to reinstall GW I think.
xxod
xxod
Academy Page
• #19
Quote:
How do i apply it onto the gw file I dwled it put it where gw is what now?
Download Texmod, there is topic i think about it, or just use google
They load the .tpf files into your Texmod, for help use google
Witchblade
Witchblade
Polar Bear Attendant
• #20
Quote:
Originally Posted by xxod
This sounds great .. I think the next step will be a snowed under Ascalon. Great idea helloworld!
i hope you extracted the textures from last Wintersday or you're gonna wait
But i dont think more than changing sky/ground textures can be done
i dunno how to make things "darker". I was wondering if a "lighting" effect such as the one outside Ember Light Camp can be modded. Didnt figured that out, though ^^ (Night/Day feature ftw )