I'm not sure how to make a complete guide to doing Hero/Hench FFF and it would take a lot of time. And I could find out that someone has already done it somewhere else on the internet. There are probably guild and alliance websites and forums where this has been done.
But many people have different methods for this so I guess we can share ours here. One thing I get a lot of is people in the Lutgardis outpost who constantly ask to tag along with someone's hero fff. I can't let them in mine because I don't really do run after run constantly. So I'm not gonna have someone in my party meaning I'm stuck at the keyboard and have to go on and on nonstop to keep the other person happy. Plus there are the incidents that has already happened like a legendary survivor title seeker who seemed to have an uncontrollable impulse to hurry things up by going thru the portal when not everyone was ready. No matter how many times I told him that only I am to go thru the portal both ways, he did it anyways. Needless to say, I kicked him and never let him in again. After other incidents with other people, I no longer invite people.
But I am glad to help people figure it out themselves. I can't do this in the game for everyone, one on one, one person at a time. Well I can, but I'm not about to. Instead I'll advise them to come along to this post and figure it out themselves.
Anyways, I'll start out with where to flag the heroes. Observe this image:
This is where the heroes end up when the reach their spots, as shown by the flags. This is not the compass map. This is the map you see by pressing the U key, which you can stretch out like shown here.
For anyone who has tried to flag a hero to stairs but it didn't work, flag the hero first to the little island on the way. Depending on which run skills you have on the hero, by the time the hero reaches the island is when you then re-flag it to the stairs.
This is where to flag the shore running. You'll have to look closely. When you move the mouse cursor over the U map, the pointer is bronze color and the point of the arrow is the exact spot where the hero will run and stop at. When the flag appears, the exact pinpoint spot is not the bottom of the flag pole like some may think it is(it would be easier if it was programmed like that though). I drew a red arrow pointing where to pinpoint the flag spot.
The stairs is tricky to flag. Some people try to flag the actual stairs themselves and often end up probably flagging a solid wall. I just flag the water right above the stairs. The red arrow shows where. The water goes up like a street and ends in a culdesac. I myself just flag the bottom part of the culdesac, but still in the water. It will still capture that spot.
This is how I flag the mushroom. I just position it in a way so it's like the flag is sticking out of the rock like a candle on a cupcake. It's just the way that became routine and I'm sure someone else can explain this one better. But this works for me.
For the bridge, any spot after the bridge is fine. I wouldn't flag the bridge itself because it may end up flagging the water under it. Just flag it like shown in the image and it will be fine. I send the henches Devona and Lukas there.
I first flag the three heros. Then I use the all-flags flag for the bridge, which by effect sends the henches. The heroes will stay where they are since they're still individually flagged.
As for the builds the heros use, it varies from person to person. My FFF character does not have any ranger heroes. If I take the time to get two or even three ranger heroes, my runs will go from just under a minute to surely a bit faster. But I'm fine with what I have now.
R/A heros can use Shadow Form, Dash, and throw in all other run skills in there. You manually control the skill bars of the heros. You can alternate Dash and other run skills. Just do Dash again right when it reloads, anything else in between. Any 33% run skills(Dodge and Zojuns Haste) can be done longer than 8 seconds.
A/R heros are good too, but can only use Dodge and Zojuns for 5 seconds. Still worth doing and throw in all other run skills you have available.
Anything/A will work too. Shadow Form, Dark Escape and Dash. Warriors have another run skill to use too.
Send the fastest runner to stairs, which it's the longest run.
When figuring this out, do one hero at a time. Eventually you'll develop a routine for doing them all at the same time. I go something like this, if this makes sense:
Flag 1, Flag 2 island, Flag 3, henches(Devona will usually do "Charge!"), Shadow form, Shadow form, Shadow form, Dash, Dash, Dash, run skill, run skill, run skill, dash, dash, dash, dash, run skill, reflag 2 to stairs, run skill, run skill, and keep alternating dash and any run skill on stair runner
You should also figure out a layout/interface that makes the mouse clicking easiest. Where to position the hero skill bars, U map, and compass(the compass holds the flags, I put my U map right under it). This will vary person to person.
Anyone feel free to add your images, tips, and info. Screen shots of hero builds for this would be great.
L





