Nice update, except...
All current Gladiator point totals will be multiplied by 6.
This is not fair imo.
Bassically the requirment is multiplied by 4.
Old Gladiator point is worth 3 times more than new point.
For example:
Old-> You only get 1 point for each 10 consecutive wins.
New-> Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
So you get at least 3 point for 10 consecutive wins now.
As for my old 30 consecutive wins, well, forget it.
All current Gladiator point totals should be multiplied by (4*3) AT LEAST.
instead of (4*1.5).
Sounds crazy? That's why I said the multipler should be DYNAMIC instead of a constant.
Althought it raised my rank by 1, but, new gladiator point is so easy to farm.
Gladiator point conversion is flawed
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All I know is that my title track is still as far away as it used to be, but that I got 2 gladiator points in an hour and a half instead of playing for three or more hours just hoping to get one.
They finally catered PvP to a more casual audience while giving the hardcore PvPers a bigger reward for all their dedication. So, I'm pretty pleased with this update.
They finally catered PvP to a more casual audience while giving the hardcore PvPers a bigger reward for all their dedication. So, I'm pretty pleased with this update.
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Originally Posted by Gargle Blaster
OP, the old system did not count all of the 5 wins in a row people got only 10 in a row. -- lots and lots of times old people got 5-9 in a row and got nothing... there is no way to quantify all of the old stats to the new system.
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Originally Posted by EternalTempest
Agree, anet doesn't have this info, all they can do is come up with a math formula to multiple current points to give the fairest they can give to existing players.
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New sys is somewhat like the fame system.
But the old gladiator system is just linear.
For the high ranked player, the conversion is just not fair imo.
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Originally Posted by Gargle Blaster
OP, the old system did not count all of the 5 wins in a row people got only 10 in a row. -- lots and lots of times old people got 5-9 in a row and got nothing... there is no way to quantify all of the old stats to the new system.
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This is also a way to "reward" people with the older title. Don't forget, not only was it a lot harder to get 10 wins in a row to get a point, but you still had to deal with the leavers and griefers/runners that you don't have now.
I think its fair. Note, I don't have a Glad title atm, despite all my expereince in HA, GvG and my many times getting 8 or 9 wins in a row and then dieing. So its not like I'm biased and just defending this because I like my new higher title or anything (since I don't have it)
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Originally Posted by MoldyRiceFrenzy
nope, due to dishonor system each game takes 10x longer to finish because u cant leave when ur team is obviously not going to win.
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Yeah, just because you die once doesn't mean your team "obviously isn't going to win."
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Originally Posted by t_the_nihilst
I don't like that glad points are farmable now, and much more easily than hero points. I'll stick to doing it the hard way, tyvm.
Say goodbye to the days that a glad title actually meant something. *waves* |
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Originally Posted by MoldyRiceFrenzy
nope, due to dishonor system each game takes 10x longer to finish because u cant leave when ur team is obviously not going to win.
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Originally Posted by Terra Xin
... didn't it already take 10x longer when people refused to stay 'because' of that reason? I've been playing with the strangest of groups, and I can get 5 wins or 10 wins now and then. I can't say that it's any faster with people leaving, but it's definitely not slower.
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Do you think that group would have stuck together before today? No, somebody would have said "oh crap no monk/rt" and just leave.


Gotta love when small companies evolve into retarded big businesses don't ya?