Any way to shutdown melee on gaints

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C
Coan
Ascalonian Squire
#1
The giants esp named in eye of the north are pretty nasty i need to find a way to stop them both specials and melee im using head crack,shield bash,disrupting chop but that does not seem to work well.

Its as if they were immune to these attacks esp knockdown have not been able to knock these guys down.

Also a good setup of heroes and henchies made to take these guys down.
Dead_Metal_Zero
Dead_Metal_Zero
Academy Page
#2
Well, first off, giants are immune to KD so shield bash isnt going to be too helpful, daze only effects spells and disrupting has to hit while they use a skill. That aside, stances, blind and enchantments work great against melee
iridescentfyre
iridescentfyre
Desert Nomad
#3
Giant and Ogre type enemies have been immune to KD since...well, at least since Prophecies launched.

Best you can really do is to Disrupting Chop/Disrupting Blow/Disarm their Giant Stomp. If that doesn't work, revisit the builds you're taking.
Cherng Butter
Cherng Butter
Desert Nomad
#4
Some hex removal is always good. Interrupts, blind/weakness, wards, aegis, they're all decent stuff.
k
kazjun
Desert Nomad
#5
Giant stomp is pretty easy to interrupt, and you can take dolyaks or SS to stop KD on you. Putting weakness and blind on them will make them pretty harmless too. You can also bring ward vs melee as well to keep you up and going.
bungusmaximus
bungusmaximus
Forge Runner
#6
[skill]ward of stability[/skill] > Giant stomp.

You can fit it on almost any caster character as it doesn't need to be up very long, it's just to take the first hit. Giants stomp recharges rather slow.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#7
I shut them down with Dragon Slash and Save Yourselves!

'nuff said.
A Leprechaun
A Leprechaun
Desert Nomad
#8
I would just pack some interrupts on a hero or an interrupt henchman, the jotun knockdowns are only annoying, they are quite easy to kill anyway, well I find that. Interrupts and blind are the way to.

~A Leprechaun~
Yukito Kunisaki
Yukito Kunisaki
Forge Runner
#9
My Gwen hero [yeah she's sexy] runs a 14 insp. 12 curses build and for any large melee foes who get up close, she uses Shadow of Fear, Enfeebling Blood.

However, for the Wurms in Frostmaw's Burrow, you need to be awake and use urself as bait [assuming you're the tanker] and manually move your heroes and henchies away. Thankfully most of the AoE stomps/kd's are nearby range only so you'll still be able to tank with the right hero/hench setup.
Emik
Emik
Jungle Guide
#10
Always take into account that the KD only affects people within their aggrocircle. So if you're a caster, let the meleedealers go in first and make sure you can nudge the circle so you prevent any KD.
That said i agree with previous poster and would greatly recommend
[skill]Ward of Stability[/skill]
blue.rellik
blue.rellik
Forge Runner
#11
Quote: Originally Posted by iridescentfyre
Giant and Ogre type enemies have been immune to KD since...well, at least since Prophecies launched.

Best you can really do is to Disrupting Chop/Disrupting Blow/Disarm their Giant Stomp. If that doesn't work, revisit the builds you're taking. Just a tidbit but the giants of the Desolation can be knocked down by Junundu. Not sure if a normal skill can kd them
Div
Div
I like yumy food!
#12
I am the strongest! -> ask for 1v1 with giant -> own giant.
iridescentfyre
iridescentfyre
Desert Nomad
#13
Quote: Originally Posted by blue.rellik
Just a tidbit but the giants of the Desolation can be knocked down by Junundu. Not sure if a normal skill can kd them Contrary to their name, the Awakened Gray Giants in the Desolation are considered by the game to be Undead, not technically "Giants." They're just rangers of the Awakened.

Notice they don't use Giant Stomp

Edit: Oops. If you meant Sadistic and Nomad Giants, yes they are considered Giants but wiki says Junundu skills are an exception when it comes to KD'ing them.
http://gw.gamewikis.org/wiki/Giant
blue.rellik
blue.rellik
Forge Runner
#14
Quote: Originally Posted by iridescentfyre
Contrary to their name, the Awakened Gray Giants in the Desolation are considered by the game to be Undead, not technically "Giants." They're just rangers of the Awakened.

Notice they don't use Giant Stomp

Edit: Oops. If you meant Sadistic and Nomad Giants, yes they are considered Giants but wiki says Junundu skills are an exception when it comes to KD'ing them.
http://gw.gamewikis.org/wiki/Giant Yeah, I meant the ranger and necro ones.
jimmyboveto
jimmyboveto
Krytan Explorer
#15
Quote: Originally Posted by Stormlord Alex
I shut them down with Dragon Slash and Save Yourselves!

'nuff said. Add in For Great Justice! and Enduring harmony to extend it... and you got around 30 straight seconds of SY until FGJ ends and then y ou have to wait a few more to start D-slashing constantly to put up SY
Shadowfox1125
Shadowfox1125
Forge Runner
#16
Interrupts and blind are your only options, well besides just brute forcing them. They aren't that difficult to kill imo..