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Originally Posted by Bowstring Badass
For the loss? This would result in the richest players in the game with the best crap. I prefer the system where the average player can have nice stuff.
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come on really. thats a bad joke ...
do you know, what superior runes cost atm for +50 HP ... ca. 15 Platin ... thats nothing ...
since NF and now with GW:EN, every casual Player can make quick in a day easily those 15 Platin by simple doing GW:EN quests or PQ'S .... (dungeons as well9 or by selling loot of GW:En like destroyer cores, which sell atm for 1 Platin per piece
You can even sell those 4 map pieces for quite a nice sum, I at least got mine yet ever sold for 1-1,5 Platin.
When you dislike the armors, where you need ony or diamonds for, sell those, you get 7-8 Platin per piece for them ....
the game has really enough ways to archieve quick enough money.
Any casual player, that still whines now for having ever lesser then 50 Platin is imo still an lazy ass, sry to say, but it is so
When my changes would come now for example and the value of all supirior runes would raise through this to a similar thing like superior HP rune, than thats nothing ...
it would be imo much better, then before, because runes would be then a much better gold sink. and players would have to do a bit more for perfectionizing their chars.
Then theres still not the MUST to buy them, when you can still find them as monster drop, where you can really be lucky about the drop, when you don#t need the runes, then you sell them at the players for a slightly lesser sum as 15p, for example for 12,5 P and made quite a nice profit, any casual player can get with some luck, so ending up not poor -.-
So imo ur stuff u said is nonsense in end effect.
Any casual player can make in GW:EN quests, which will give you 1,5 platin, when you make them, so money is in this game really no problem anymore ...
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and like a said, when people find my example solution to imba, then let us change some numbers, until its balanced.
I gave for example the runes the Energy Heal effect, because Runes are magical Signs, so they should also bring an magical effect on their weilders.
A stackable energy heal which comes every x seconds i thought would be quite nice, but could be also instead HP heal instead of energy.
When people find, stackable should be limited, then let us limit it to max 3, instead of rairign the time for every 10 seconds to every 15 seconds, would be also a possible way...
Its easy to say simple only "not signet" to an idea, when no one is willing to think maybe for some minutes first, how the idea could be balanced more, so that it really looks as if it could have a good chance to be changed to that.
I made my idea in conclusion to the idea of bringing into the game also green runes. max of green rune is still +3 in attributes, because major got simple be lowered by 1, because i though, runes that would give +4 to attribute would be imba ...
for lowering major by one, therefor starts then on majors the Receivement of the magical little effects of runes, minors are to weak for those magical effects.
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To the point of having different malus with the same type of rune:
sure an elementalist would have not so much profit of taking an energy storage rune, which gives as malus - x Energy, it would only have for it then the benefits of raising the power of energy storage skills by the attributes number, but thats the reason why there should exist more different malus for runes, then only HP, the elementalist for example could look then insead for a rune, that gives as malus lesser % for adrenaline gain, this would be the optimal malus for any standart magical class that has not as 2nd class warrior or so and fights with warrior skills, because no standart magical class uses skils, which need adrenaline, thus making the malus of the rune for the standart magical class optimal, because it has then no effect on them, thus resulting in nearly having the same minor runes has we have now...
Minors have then malus too, but the player must then search for the most optimal one, that you can live with its malus, or that is simple perfect, because it wouldn't affect your class very much to not at all.
I also say only, the changes should be for PvE only, not for pvp, rune system for pvp can stay as it is, because like mithran wrote, for pvp its perfect