I haven't run into any such major bugs.... but I'm guessing that just means that General Morgahn and Hayda are immune to them. Dunkoro apparently isn't though, as he dies more often than any Prot Monk should, often despite the efforts of the parapair.
Worst I've had is herohench being completely oblivious to the presence of poison-jets and Leeroying through them and into hoardes of enemies the moment I pull out my flatbow despite my flagging them well back out of immediate range of either.
It is annoying, but most of the time I cope...
Whether you have them set to Attack, Defend or Passive makes a hell of a difference.
And under most circumstances they're STILL better than PuGs....
They will not suddenly need to answer the phone or take a toilet break or leave for dinner.... nor will they spontaneously disconnect or rage-quit. And even when they run off to do stupid AI things.... at least they don't have their own long-term agenda that means fvcking off and leaving you behind to fend for yourself.
So is the hench AI every going to get fixed?
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Here's a screen I took the other night. It's posted over in the EotN forum. You can clearly see that I have Gwen set to guard, but she's run waaay off on her own and gotten herself killed. And yes, I submitted a ticket to Anet...
EDIT-> Reduced size of SS as requested.
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Originally Posted by Faer
Spot on, Cap'n. Set a course for the third star to the right.
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That said, I think it's too soon to say that's what they're doing. We'll see.
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Originally Posted by Divinus Stella
I havent noticed H/H getting any worse, the monks still spam skills at stupid times (whoever gave the prot hero ZB has no idea how to play GW).
I think it would be fun if they removed H/H for a weekend, just to see how the game changes. |
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How about a weekend where you have to play solo? Folks that like to group in this game are always trying to change the way soloers play the game, I think turn about would be fair play.
Since we are gripping about AI....
Aggro control sucks with H/H
Monster AI runs from AoE but H/H like to see how fast they can die from it (Seriously it must be a contest for them)
I can't plant a hero and get them to stay EXACTLY in place.
STOP, FOR THE LOVE OF....., HEALING MY F'ING MINIONS YOU STUPID ASSSS IDIOT.
Make hero's ping team chat that they are rezing some one. If you think that is to much to ask, I say that the zaishen ping "gg" after a win in the zaishen challenge.
Aggro control sucks with H/H
Monster AI runs from AoE but H/H like to see how fast they can die from it (Seriously it must be a contest for them)
I can't plant a hero and get them to stay EXACTLY in place.
STOP, FOR THE LOVE OF....., HEALING MY F'ING MINIONS YOU STUPID ASSSS IDIOT.
Make hero's ping team chat that they are rezing some one. If you think that is to much to ask, I say that the zaishen ping "gg" after a win in the zaishen challenge.
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Originally Posted by Ctb
I mean... christ.. c'mon. My entire party of henches and heroes just got stuck on a Symbiosis spirit in the middle of an open snow field
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This happens to me all the time, and is getting old real fast. How can I depend on my h/h monks to keep the team alive when they can't navigate past a freakin spirit!
-I'm sick of Mhenlo trying to out tank Koss/Talon
-I'm sick of Olias casting Death Nova on me and the H/H as opposed to casting on his damn minions
-I'm sick of Zhed being a suicide Bomber (WE ARENT IN IRAQ ZHED!!!)
-I'm sick of watching my heroes standing there confused as I die a horrid death not 10 feet away
-I'm sick of my Heores/Hench targeting spirits and minions ahead of more powerful enemies
-I'm sick of watching MoW casting SS on enemies with less than 10% health
-I'm sick of Heroes and Hench! But I will take them (broken even) any day over n00b pugs or people telling me I have to play a certain build or I can't join...
-I'm sick of Olias casting Death Nova on me and the H/H as opposed to casting on his damn minions
-I'm sick of Zhed being a suicide Bomber (WE ARENT IN IRAQ ZHED!!!)
-I'm sick of watching my heroes standing there confused as I die a horrid death not 10 feet away
-I'm sick of my Heores/Hench targeting spirits and minions ahead of more powerful enemies
-I'm sick of watching MoW casting SS on enemies with less than 10% health
-I'm sick of Heroes and Hench! But I will take them (broken even) any day over n00b pugs or people telling me I have to play a certain build or I can't join...
Yesterday my wife and I were playing through Rragar's Menagerie when we experienced the "follow your foe forever" bug with Kahmu. Despite being in Guard mode, he pursued the fleeing Charr on the second level all the way down the corridor. I flagged him back and he continued pursuit for another 10 seconds, reaching the edge of the radar before finally turning back.
I've also experienced the bug with Gwen numerous times. She insists on being the first into battle, usually by wasting Web of Disruption on an enemy that's not casting. Even after I replaced that skill with a non-hex interrupt, she still runs headlong toward the baddies so she's always the first one targeted by the six Charr Seekers, who turn her into a flaming pincushion because Ogden refuses to use Protective Spirit on a caster.
Oh, and Woody, please reduce the width of your screenshot; it's breaking the page width of the thread. Thanks.
I've also experienced the bug with Gwen numerous times. She insists on being the first into battle, usually by wasting Web of Disruption on an enemy that's not casting. Even after I replaced that skill with a non-hex interrupt, she still runs headlong toward the baddies so she's always the first one targeted by the six Charr Seekers, who turn her into a flaming pincushion because Ogden refuses to use Protective Spirit on a caster.
Oh, and Woody, please reduce the width of your screenshot; it's breaking the page width of the thread. Thanks.
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Originally Posted by agrios
The funny fact about AI is:
The monster AI knows exactly on who use throw dirt and ineptude, but H/H AI puts backfire on melee foes. |
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Originally Posted by Divinus Stella
I think it would be fun if they removed H/H for a weekend, just to see how the game changes.
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Originally Posted by Divinus Stella
I think it would be fun if they removed H/H for a weekend, just to see how the game changes.
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Here's what would most likely happen:
-There would be an epic amount of whining/complaining here
-The people that use only heros/henchies would take a break from GW for the weekend -OR-
-The people that use only heros/henchies would see it as a good opportunity to get some solo farming in
-The people that do PUGs would still do PUGs
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Originally Posted by R!ghteous Ind!gnation
No H/H would be crazy... love to see it sometime.
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To support the topic though, yes, H/H need AI improvement, clearly. Its telling one can cite clear examples of monsters doing successfully what H/H should and its sad to read on this another topic that since GWEN H/H have been dumbed down (?).
I havent been on in a bit to see Heroes ignoring flags as reported, that is pretty bad, but Margrid has always been keen on aggroing things well out of range even when she is set on guard. She usually needs to be flagged a little further back than anyone else to avoid that.
One small thing that annoyed me is you can be dying and the rest of the party is healthy and H/H wont heal you. I'm usually playing a monk so can take care of myself but when playing another class I've had a few choice words when that would happen. Granted, you can always make one of your heroes the monk in that case and control their bar to avoid that happening, but you really shouldnt have to.
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Originally Posted by Age
I only use them where it is really easy other than that I PuG as we can communicate.
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And here's to why a no H/H weekend would suck:
-People not playing EOTN would be pretty *#%(ed: You been to Cantha recently? Not a whole lot of people there right now.
-No clear-cut order to do anything: Since the story is so spliced up and with so many things to do, there would be a very slim chance of finding someone to do the same thing you want to do.
-Still not enough people: The game's way too damn big as it is.
The only good thing that would come out of this would be promoting PvP and guild activity.
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Originally Posted by Aera Lure
To support the topic though, yes, H/H need AI improvement, clearly. Its telling one can cite clear examples of monsters doing successfully what H/H should and its sad to read on this another topic that since GWEN H/H have been dumbed down
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