Maybe there's a way of doing this....if so, please let me know how.
The 'effects' that apply to your character appear as icons on the screen and can be moved anywhere on the screen but they all appear in the same area. At times there can be many, many enchantments, hexes, spirits, conditions etc appearing at once and, for me anyway, it is difficult to pick out the critical ones that I need to keep an eye on. I find keeping track of enchantments on my dervish in particular to be tricky when they are mixed in with a great mass of other effects. It would be much easier if the positive effects (mostly enchantments) could be separated out from the negative effects (mostly hexes and conditions). How about it Anet?
Splitting effects
1 pages • Page 1
H
Only downside is that it would risk clutteinrg the viewer window. I guess they figure cluttering the top part of the screen isn't as bad as cluttering 40% of the screen on the left-most side (or where ever it would be).
So to that I'd say /signed only if it were a feature that could be toggled. As for being able to move the 'hex/enchantments/conditions' icons to any part of the screen, definite /signed.
So to that I'd say /signed only if it were a feature that could be toggled. As for being able to move the 'hex/enchantments/conditions' icons to any part of the screen, definite /signed.
