These groups are strong for one simple reason:
- Henchies are stupid.
What happens is simply that they bunch up, then get spiked. Mostly human groups should have little to no effort, as long as they spread out.
Primary damage comes from two sources:
- Earth ele spike (KD/aftershock?/crystal wave)
- Necros with conditions and corpse explosions, with later being able to wipe your group in 2 seconds
Melee mobs aren't a problem. Weakness, aegis, wards make them harmless. The trick comes simply down to killing the casters first.
Another thing - if you kill melee mobs before necros, they'll die conveniently inside your group. Then necros will explode their corpses for maximum damage.
Note: I'm not sure which type of corpse explosion they use, Death Nova, Putrid, .... I just know that they frequently spike 2 or 3 at the same time.
This mission will remain hard to hench simply because AI bunches together.
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i try this whit 2 paragon and 2 monk, you know, lokking for some fun trying diferent thing and i get wtf owned,
All defense, no killing power. 2, mostly heal monks are enough. Protection is less useful here.
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3. Strong Healing
Non-issue with a single anti-caster on your team.
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1. What team-builds are best for clearing Shards of Orr
Human group. At least two, 3 or 4 is beter, full human is best.
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2. If you agree that these undead groups are the most powerful foes in GW
I don't. They are only strong against henchies, for the same reason solo farming works. Run into a bunch of mobs, spam PBAoE. Getting wiped there simply means you got farmed... | |