Anyone noticing odd behaviour from Hero's *zhed*?
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Try this. Flag your party and move away until they are on the edge of the mini map. Then release the flag. The AI makes them loose you! They scatter in all directions looking for you and take hours before they all find their way back to you. Funny; but not if your a warrior trying to tank by solo agroing monsterpartys with backup always arriving late.
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Originally Posted by kriswish
Anets passive aggresive way to get you to pug.
That or Anet's backwards way of making the game harder.
Gwen is Leeroying, Sousuke is constantly in melee range, and Dunkoro just completely stops healing at random points.
If this bullshit wasn't going on, I wouldn't have a single death in EOTN.
Gwen is Leeroying, Sousuke is constantly in melee range, and Dunkoro just completely stops healing at random points.
If this bullshit wasn't going on, I wouldn't have a single death in EOTN.
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Quote:
Originally Posted by isildorbiafra
Try this. Flag your party and move away until they are on the edge of the mini map. Then release the flag. The AI makes them loose you! They scatter in all directions looking for you and take hours before they all find their way back to you. Funny; but not if your a warrior trying to tank by solo agroing monsterpartys with backup always arriving late.
This is why i hate it most too - before Gwen i could happily tank with my warrior knowing that my monks would stay back and heal me. Now they either run forward next to me despite being flagged, or start tunning around pointlessly and not healing me 
I did send a support ticket about this last week, but all i got was a reply saying it will be passed on to the dev team..
I did send a support ticket about this last week, but all i got was a reply saying it will be passed on to the dev team..
the only problem ive seen is with Olias, he cant seem to get the lead out of his pants. he cant seem to keep up with the rest of the party, he is not making minions he just doesnt frigging move. after i kill a group and move to the next he is only ever half the way to the next group when i and the rest of the party are already fighting them.
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Flagging never been perfect, I mean I've had the boomerang effect where I have to keep flagging back to keep zhed and my mages from attacking the boss I'm trying to pull too soon. But they've never had a problem till last few days of NOT moving when I flag. Some may get caught by enemies and unable to move cause they are boxed in. but never had them outright refuse to move when there is nothing between me and them and I'm 3 feet back.
One thing I've seen is that the AI seems to be designed for one build and one build only. I was trying out a Barrageassin with Zemani *thought I try that new skill that gives 35% critical bonus when using non dagger weapon* and 90% of the time Zemani STILL ran up before using the skill.
Plus there is the whole, problem of refusing to use AOE attack spells if only a single target, wich really sucks if your facing something like a monk boss where normal attacks just arn't going to cut it.
Another thing I've noticed, though this has been around since Factions, that Henchmen and now H+H seem to have a lobotomy program if your doing a repeatable quest. Like trying to get 100k faction handed in for my Kurzick skill, and doing the house battles over and over, I noticed that every 4-5 attempts they would randomly just die instantly. I be facing houss I killed 10 times, but I would have a party wipe *at 0DP* in the first 5 seconds.
One thing I've seen is that the AI seems to be designed for one build and one build only. I was trying out a Barrageassin with Zemani *thought I try that new skill that gives 35% critical bonus when using non dagger weapon* and 90% of the time Zemani STILL ran up before using the skill.
Plus there is the whole, problem of refusing to use AOE attack spells if only a single target, wich really sucks if your facing something like a monk boss where normal attacks just arn't going to cut it.
Another thing I've noticed, though this has been around since Factions, that Henchmen and now H+H seem to have a lobotomy program if your doing a repeatable quest. Like trying to get 100k faction handed in for my Kurzick skill, and doing the house battles over and over, I noticed that every 4-5 attempts they would randomly just die instantly. I be facing houss I killed 10 times, but I would have a party wipe *at 0DP* in the first 5 seconds.
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Last night in Drakkar Lake I noticed that my H+H party wouldn't follow me after a fight if a spirit of Symbiosis set up by the defeated modniir mob was still around. It didn't matter that the spirit was well outside the aggro range, all the heroes, henches and minions just stood there in a huddle twiddling their thumbs and refused to budge before I popped the spirit. And during certain quests, single heroes sometimes suddenly Leeroy into mobs that are way beyond the aggro range, despite being set to defense. Artificial stupidity?
I've had problems like those as well, during the preview weekend and the game proper. For some reason at certain points, indeed with a spirit nearby, the party ceases to follow me and all of a sudden I'm left dealing with a mob by myself screaming "Hello, what the hell is going on?!"

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I never bring Zhed, but I've seen him run off despite multiple flagging attempts when playing with others...
In Nightfall. As far as I knew, Zhed's been running off aggroing everything way before GW:EN came out.
I have had other problems with Heroes ever since the Preview weekend but Zhed's ALWAYS been like this whenever I see him...
In Nightfall. As far as I knew, Zhed's been running off aggroing everything way before GW:EN came out.
I have had other problems with Heroes ever since the Preview weekend but Zhed's ALWAYS been like this whenever I see him...
There've been multiple threads about it, but yes, H/H AI is on holiday. I was doing a dungeon last night, for example, and they wouldn't even move out of an AoE attack. On several occasions they all stood there, in a nice tight little group and died. All my heroes were up to 60% DP in no time while I had none. This is just the latest of multiple examples. Please, Anet, please fix the AI!!!!
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Originally Posted by zwei2stein
Menhlo has huge issues
Sigh. mhenlo is a huge issue! he is and always as far as I know been retardedly dumb! nothing is going to change about that...he is by-far the worst monk hench available, if there is an alternative monk hench i'll take them...even if they have lesser-bars their AI is somewhat superior to mhenlo.
DEATH TO MHENLO
*forms linching party**linches him*
Sigh. mhenlo is a huge issue! he is and always as far as I know been retardedly dumb! nothing is going to change about that...he is by-far the worst monk hench available, if there is an alternative monk hench i'll take them...even if they have lesser-bars their AI is somewhat superior to mhenlo.
DEATH TO MHENLO
*forms linching party**linches him*
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About skill usage, they do well (with some exceptions of course)
About positionning, OMG. I bring "GO RED ENGINE" wards stay in there!
even herta run out of HER WARDS. Standing in AoE, mhenlo staying in front of traps healing himself instead of running away...
flagging them kinda solves the problem but man do you have to be aware of everything now.
About positionning, OMG. I bring "GO RED ENGINE" wards stay in there!
even herta run out of HER WARDS. Standing in AoE, mhenlo staying in front of traps healing himself instead of running away...
flagging them kinda solves the problem but man do you have to be aware of everything now.
