Contraflow to many opinions expressed at the mo, I really like EotN in just about every way. However, there is one thing which is niggling at me.
The new "instanced quests" that seamlessly blend into the primary quests, rather than having missions on the map like (for example) Prophecies are a really interesting idea.
However, Guild Wars is meant to be a multiplayer game, and I don't know if having the quests like that is really conducive to an MMO feel. I liked arriving at a mission area in the old chapters, then recruiting teammates and going through the missions together. I despise full teams of heroes and henchmen, and I at least like to have 1 other actual human in my team.
This is the problem - I the missions provided areas for people to congregate and meet up before moving into the mission - do they new quests really do that? I tend to find the game is becoming less of multiplayer RPG, and more of a single-player game with a PvP mode and guild chat.
What does everyone else think? Personally, I would like to see them go back to the Prophecies way of doing things for Guild Wars 2.
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