I'd like to thank Anet for creating such a beautiful and fun game.
My Personal Best Design Awards go to:
Dungeon: Cathedral of Flames
Above Ground Map: Arbor Bay
Gameplay: Seige Devourer mount (and ability to cross zones with it!)
... as well as numerous visual touches throughout the game, like the burning forest in Sacnoth Valley, the floating rock bridge (and great view of the waterfalls) in Riven Earth, and many many others...
I'm also finding that as you complete the main storyline, fully explore the countryside, try the games, and complete quests and dungeons, you "naturally" progress towards the rank amount needed to access consumables, weapons, and armor for the various factions. It's a nice way of rewarding your time, and doesn't require grind, which is nice.
Postscript:
If I were to change one thing:
-Enemies flash red when you hit them now (in GWEN only?). I think this was added so that you can see what you're hitting in the dark dungeons. Makes sense, and it does actually help there. But above ground it is unneeded and looks cheesey..like a pinball machine flashing. Perhaps simply keep the flashing for all dungeon instances, and remove it for above ground "daylight" maps.
S
