MY VOTE IS ..............2
This petition is about the access to some of the benefits in GWEN and specifically crafter and collectors armour. There may also be other things. I hated factions because of the faction farming requirement before you could move on in the story. I love guild wars, have six accounts, over 40 toons and 22 level 20s. Three of the accounts have all campaigns, BUT ONLY ONE HAS GWEN. Im not afraid of working to get some benefits but that requirement in factions turned me off so much I only took two guys past that area. I would like the ability to access armour and the glossy things in GWEN on my toons but I dont want to have to REPEATEDLY grinding and kill an area again and again , and then again and again on the next profession. This is a knock at GWEN as a whole just at this specific area. I will not upgrade any other accounts while it is in this format.
IMHO they have made GWEN worse than Factions in this regard and there are several forums for and against the grinding they build in to benefits in GWEN.
I would like you to register your view, place a vote on these requirements. My intention here is not aimed at the person who takes one toon through , does all the work and gets everything, its aimed at preventing having to do it on all the others or making it simpler on your account as a reward for the first guy having done it.
I think it can be improved by:
Scaling requirements, first toon 100 Glacial stones, second 50 , third 25 , rest 10 or something similar.
First toon this much reputation, second this , third that, OR
Increase rewards per toon on account completing quests (eg> First toon 1000 points, second 2000 , third 3000 etc) or something similar. (heck I have 16 on one account, can you imagine doing this over and over again 16 times just to have access to armour if I wanted it.
Reasons:
More players would take more professions through to give let them have ability to access certain rewards.
More professions going through again , means more players in towns, = more interest and opportunities to group,
More players taking multiple professions through = increased knowledge of quests = improved groups.
More incentive for players to take other professions through.
Warnings
Any system implemented should in some way prevent profiteering and the scaling simply be designed as an incentive to go through again on another character. (not to get something for less to sell for more to those on first time through - in other words it should only benefit them.
Implementation
(on the surface) Cant be that hard, programming relating to toon on the account, allows other toons on account to do certain things
The Vote:
1. I would like to see something changed for both reputation and collector rewards even for the first toon.
2. I would like to see something changed for both reputation and collector rewards for those AFTER my first toon
3. I dont think there should be anything changed
4. Other:
c

