Quote:
| The game is designed to reward player skill and teamwork, not time spent playing, so you won’t need to spend hundreds of hours levelling up your character to compete. |
| The game is designed to reward player skill and teamwork, not time spent playing, so you won’t need to spend hundreds of hours levelling up your character to compete. |
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Originally Posted by Clone
Well, I just finished off the last mission in GW:EN. I'm still working my way thought dungeons, with only about a third done there. However, I was a bit disappointed after finishing the story mode to see that there were still a number of armorers who wouldn't give me the time of day.
I remember back in the days of Prophecies when that was actually true. So, rather than go on a rant questioning why I should continue to grind to get the NPCs to like me after finishing off the main story, I'd instead like to just give a short bit of praise to the one that got it right. Prophecies boldly went out with a new paradigm of skill over time spent in MMOs against a field of competitors that made grinding the standard. So, I raise a glass to the first in the Guild Wars line. Hopefully someone will pick up this idea and run with it again in the future. |

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Originally Posted by Malice Black
Prophecies was long.
Factions was tedious. Nightfall bored me. GW:EN is soso. |
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Originally Posted by Bryant Again
Well it's an RPG, so why should there be grind?
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Originally Posted by Arkantos
That statement is still 100% true. You do not need to spend alot of time to get max items. 1k armor is as good as FoW armor. Greens are as good as high end weapons. Want to know the difference between 1k armor and FoW armor, green items and high end items? E-peen. You do not need e-peen to complete the game.
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. And though you say skill over time, there were plenty who had issues with basic gameplay in Hell's Precipice >_>. Maybe they got run there.|
Originally Posted by Antheus
Not entirely accurate. There's also skills and consumables which do bring tangible benefit.
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Originally Posted by Malice Black
Prophecies was long.
Factions was tedious. Nightfall bored me. GW:EN is soso. |
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Originally Posted by Arkantos
This is really the only grind that benefits a character. You do not need to grind for the consumables, seeing as you easily get r3 in any reputation by playing the storyline. The bonuses/skills though, you do have to grind for if you want them to be uber strong, but even at the lower ranks they're good. But again, this is still optional grind.
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| I think the titles are grindy and might be reasonable if they were account-based rather than character-based. |
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Originally Posted by Konrow
To the people saying they stomped on the whole "no grinding" thing i think you are forgetting something. What they meant by it is you don't have to grind to be as good as others. Last i checked the max level is still 20 and still not hard to achieve. Grinding for the titles is completely optional and doesn't help you against anyone in PvP and only gives you some advantage in PvE.
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