The Elusive Golemander (possible spoiler)

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Cryshal
Cryshal
Frost Gate Guardian
#1
This is one tough quest. I would like some ideas on how you got through it, if you did. I got as far as the room with fire darts. I figured correctly that the helper golem was the key for getting through there, but staying in his circle of protection did NOT protect me. So I'm wondering if there is a bug or something I'm missing. My whole group died, of course. Even if the circle protected, it's impossible to keep everyone in it.

Next try, I will take some fire protection, spells etc. I've tried the quest four times now. Those Wind Riders are over the top in AI, as are the Raptors. It's their speed that kills. I go way out of my way to avoid those two enemy groups.
Zeek Aran
Zeek Aran
Forge Runner
#2
I had a near party wipe at the fire dart room too. An enemy would hop in and the AI would stop moving [my AI, not the allied bot] and they all died. Luckily, my warrior was durable enough to survive, kill, and make it to the rez shrine.

I don't mean to insult your playing ability, but my party continually massacred the wind riders, even though 6/8 were casters. Try a PUG group for the dungeon/quest, or just make sure you survive to make it to the shrine and you should be fine.
Abedeus
Abedeus
Grotto Attendant
#3
Same here, I barerly survived with 5 henches and 1 hero. Ogden and Xandra died and I had to finish the quest without them. Lucky, you can pull golems instead of fighting will 10 at one time. But yes, lowering damage/effect of both Fire and Ice darts would be nice, as it's kinda stupid that a weak dungeon has tougher enviorment effects than DoA or The Deep.
Zeek Aran
Zeek Aran
Forge Runner
#4
You really don't need buggs against it if you stay in protection, no? And... have you been to the Deep? It's effects are FAR worse than that one tiny hall.
Onarik Amrak
Onarik Amrak
Forge Runner
#5
LoL poor bookahs.

It wasn't that hard, you just gotta be smart about it.

I just used heroes and henchies and got through ok.

The fire darts were a challenge, but I pulled through with only one wipe.
n3ptun3
n3ptun3
Ascalonian Squire
#6
staying in the golem's circle do protect you, use a longbow to pull the sentry golems into the circle and you'll be fine
A
Asaliah
Ascalonian Squire
#7
You have to flag your hench heroes - BEFORE the circle gets to them.. so change your flag position and put it just outside the circle, by the time they run up to it, the circle will be around it... plus they can take care of Sentry Golem while still in the circle.
c
chris da warrior
Frost Gate Guardian
#8
fire darts was easy i got through without dying
Cryshal
Cryshal
Frost Gate Guardian
#9
I don't understand, all saying different things. My experience was that even in the circle, I was dying. And my group died off very fast. What is killing us then? I tried continual flagging to keep group in circle; didn't work.
Zeek Aran
Zeek Aran
Forge Runner
#10
Cryshal, enemy bots invade your circle of happiness. They are probably killing you and distracting your party so they don't stay in the circle.
Meo Yeong
Meo Yeong
Krytan Explorer
#11
Very easy dungeon and like they said in the fire dart room just keep them in the circle as best as possible that the worker golem creates. Also a run skill for yourself to run 3 of the rooms which is tje key room, deactivation room and the flux room.
R1p70r
R1p70r
Frost Gate Guardian
#12
There ARE opposing golems in that room too, maybe they killed you?

And the way I made it through that room was whenever my team needed healing, or was going to fight a golem, I stood in front of the protection one (With my heros and hench right by me) so it blocked it from walking any further. I got through without wiping that way.
mrcake
mrcake
Krytan Explorer
#13
Quote: Originally Posted by R1p70r
There ARE opposing golems in that room too, maybe they killed you?

And the way I made it through that room was whenever my team needed healing, or was going to fight a golem, I stood in front of the protection one (With my heros and hench right by me) so it blocked it from walking any further. I got through without wiping that way. Yea thats how i did it, but when i got near the end the circle just kept moving even though i had the golem blocked and standing still.
Abedeus
Abedeus
Grotto Attendant
#14
Yep, I think that golem is bugged. He didn't stop for me neither and I lost two NPC's thanks to that. I mean, I could make him move, then click on him to stop.. But he kept moving. So heroes were busy at both following me within circle, healing themselves and fighting with golem. It was too much for them :/
E
Enko
Forge Runner
#15
that quest was a challenge? you just need to go slow and make sure the golem keeps up with you.
Kinn
Kinn
Frost Gate Guardian
#16
I made this quest easily the first time even though my stupid heroes/henches couldn't stay within the protection circle in the fire dart area. I did though, and got to the res shrine on the other side and deliberately died so we all ressed there. My only wipe so far in EotN.

As I was saying it was my first time so didn't know what to expect in terms of mobs - I brought a MM hero only to find out there were no exploitable corpses. Couldn't be arsed to go back and change him and still beat it pretty easily.

Overall, EotN has been an absolute cakewalk with Heroes + Henches. I'm kinda dissapointed in this regard.
Dellight
Dellight
Ascalonian Squire
#17
I ran throught it with a warrior running build
jon0592
jon0592
Wilds Pathfinder
#18
What?!?! This was pretty easy for me...if it helps, I'm a warrior.

IIRC my party was this: Me (W) Xandra, Gwen, Mhenlo, Lina, Zho, Talon, Herta.

And the room with the fire arrows, when I stayed in the circle it protected me so maybe its just a glitch.
Cryshal
Cryshal
Frost Gate Guardian
#19
Quote: Originally Posted by Meo Yeong
Very easy dungeon and like they said in the fire dart room just keep them in the circle as best as possible that the worker golem creates. Also a run skill for yourself to run 3 of the rooms which is tje key room, deactivation room and the flux room. Is it possible for a Ranger to run the fire room?
distilledwill
distilledwill
Forge Runner
#20
The fire dart room is a tough nut to crack, esp with only hero/hench. they often slip out of the protective circle if you dont flag them every 2/3 seconds.

I did it though, and went on to beat the quest.

About the wind riders: they are incredibly weak, my ele heroes tore through great swathes of them. I actually consider them the weakest foe ive met so far in GWEN.