
New hero teams for gw:en.
2 pages • Page 2
I found the links for the gwen iw and mystic sandstorm heroes from gwonline. As well as an a/p critical spear spammer incase anyones interested.
http://guildwars.incgamers.com/forum...d.php?t=461954
http://guildwars.incgamers.com/forum...d.php?t=453579
http://guildwars.incgamers.com/forum...d.php?t=462197
http://guildwars.incgamers.com/forum...d.php?t=461954
http://guildwars.incgamers.com/forum...d.php?t=453579
http://guildwars.incgamers.com/forum...d.php?t=462197
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I played my team with 2 Sf fire ele's through the whole game without too much problems. Everything dies, including destroyers.
But they are just part of the team, the other parts offer different kinds of damage. And the ele's are monk secondary with healing on one and protection on the other. So when needed I put them on defense and they start monking. While my hexes produce corpses for the MM to get going.
All in all having the fire ele's makeit all go down fast till you get to the dungeons.
Against the destroyers I might want to change their builds for the futur.
I'm thinking of taking a mesmer with more hexes and an air spiker for the other. I've set up Vekk as an air spiker now to see how that works.
Destroyers leave corpses, so Olias is staying. Sorry now way arround it, if there's corpses a MM is great to have arround. They deal damage, they absorb damage. Nothing pleases me more than retreating through a mass of minnions when a big bad melee thingy is whacking me.
It's funny though, this is the same team build I playued through most HM missions to get my legendary guardian title. I haven't had to change one bit to complete the main storyline in eotn, it allmost feels like role playing.
But they are just part of the team, the other parts offer different kinds of damage. And the ele's are monk secondary with healing on one and protection on the other. So when needed I put them on defense and they start monking. While my hexes produce corpses for the MM to get going.
All in all having the fire ele's makeit all go down fast till you get to the dungeons.
Against the destroyers I might want to change their builds for the futur.
I'm thinking of taking a mesmer with more hexes and an air spiker for the other. I've set up Vekk as an air spiker now to see how that works.
Destroyers leave corpses, so Olias is staying. Sorry now way arround it, if there's corpses a MM is great to have arround. They deal damage, they absorb damage. Nothing pleases me more than retreating through a mass of minnions when a big bad melee thingy is whacking me.
It's funny though, this is the same team build I playued through most HM missions to get my legendary guardian title. I haven't had to change one bit to complete the main storyline in eotn, it allmost feels like role playing.
Godly:
Razah: 12+2+1 restoration, 12+1 channeling, 4+1 spawning
[skill]bloodsong[/skill][skill]ancestors' rage[/skill][skill]spirit rift[/skill][skill]weapon of remedy[/skill][skill]vengeful weapon[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]flesh of my flesh[/skill]
Xandra:11+1+1 communing 12+2 channeling 6+1 spawning
[skill]Pain[/skill][skill]ancestors' rage[/skill][skill]spirit rift[/skill][skill]splinter weapon[/skill][skill]ritual lord[/skill][skill]shelter[/skill][skill]union[/skill][skill]flesh of my flesh[/skill]
Master of Whispers:8+2+1 blood 12 restoration 10+1 soul reaping
[skill]blood is power[/skill][skill]vengeful weapon[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]recovery[/skill][skill]well of blood[/skill][skill]signet of lost souls[/skill][skill]flesh of my flesh[/skill]
Razah: 12+2+1 restoration, 12+1 channeling, 4+1 spawning
[skill]bloodsong[/skill][skill]ancestors' rage[/skill][skill]spirit rift[/skill][skill]weapon of remedy[/skill][skill]vengeful weapon[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]flesh of my flesh[/skill]
Xandra:11+1+1 communing 12+2 channeling 6+1 spawning
[skill]Pain[/skill][skill]ancestors' rage[/skill][skill]spirit rift[/skill][skill]splinter weapon[/skill][skill]ritual lord[/skill][skill]shelter[/skill][skill]union[/skill][skill]flesh of my flesh[/skill]
Master of Whispers:8+2+1 blood 12 restoration 10+1 soul reaping
[skill]blood is power[/skill][skill]vengeful weapon[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]recovery[/skill][skill]well of blood[/skill][skill]signet of lost souls[/skill][skill]flesh of my flesh[/skill]
Quote:
Originally Posted by Evilsod
I've been quite tempted to try and run a build involving Fevered Dreams..
I've been running with this for some time, works well
Ele/Derv (player)
Fire Attunement
Aura Of Restoration
Glyph Of Lesser Energy
Searing Flames
Glowing Gaze
Fire Storm
Ressurect Signet
Mystic Regen
Fire: 16
Energy Storage: 10
Earth Prayer: 8
Vekk (Ele/Derv)
Build as above
Paragon/Mes
They’re On Fire
Anthem Of Flame
Glowing Signet
Signet Of Synergy
Ballard Of Restoration
Leaders Comfort
Fevered Dreams
Signet Of Return
Leadership: 16
Motivation: 9
Illusion: 10
Mo/Mes
LoD
Ele/Derv (player)
Fire Attunement
Aura Of Restoration
Glyph Of Lesser Energy
Searing Flames
Glowing Gaze
Fire Storm
Ressurect Signet
Mystic Regen
Fire: 16
Energy Storage: 10
Earth Prayer: 8
Vekk (Ele/Derv)
Build as above
Paragon/Mes
They’re On Fire
Anthem Of Flame
Glowing Signet
Signet Of Synergy
Ballard Of Restoration
Leaders Comfort
Fevered Dreams
Signet Of Return
Leadership: 16
Motivation: 9
Illusion: 10
Mo/Mes
LoD
A
Quote:
Originally Posted by Psychology
@Mesmer in Need
QQ: does your razah or Master of Whispers actually use their weapon spells or do you have to micro them for him?
Do you need to micro Master of Whispers BiP or Well? I use these heros on my tank, and they use it pretty well. the healing weapon spells work fine, and they know how to cast splinter on me, but usually when im in a mob. sometiemes i have them precast it. The only real thing i have to micro is bip, ive only seen him use it on his own a couple times.
QQ: does your razah or Master of Whispers actually use their weapon spells or do you have to micro them for him?
Do you need to micro Master of Whispers BiP or Well? I use these heros on my tank, and they use it pretty well. the healing weapon spells work fine, and they know how to cast splinter on me, but usually when im in a mob. sometiemes i have them precast it. The only real thing i have to micro is bip, ive only seen him use it on his own a couple times.
I'm playing through GWEN with my ranger, and I find that some things don't need to change. My Hero ele runs Sandstorm/Churning Earth and I've thrown in Energy Blast to make things nice. Getting the same damage almost as Ob Flame without exaustion works for me.
In the Temple of The Damned, I ran a 2 ranger setup with both using [skill]Prepared Shot[/skill][wiki]Sloth Hunter Shot[/wiki][skill]Savage Shot[/skill] with my ranger using RtW and my hero ranger using RF.
Prep Shot is the truth and the reason if you run heavy energy builds. Concussion Shot with 12 Expertise+ prepared shot= free. SHS is a spectacular skill. Every ranger should have it on every bar they can think of. Keen Arrow was nice, but ShS is way better. Both can be frightening when paired with the Pargon shout "GfTE!" 2 shots of over 100 hp dmg from 2 rangers can be a dangerous thing.
Jora plays the axe
when Pyre is on the bench. I run a hybrid Aegis MM with BR. The rotation of who plays and what works really depends on the place you are going to be in.
In the Temple of The Damned, I ran a 2 ranger setup with both using [skill]Prepared Shot[/skill][wiki]Sloth Hunter Shot[/wiki][skill]Savage Shot[/skill] with my ranger using RtW and my hero ranger using RF.
Prep Shot is the truth and the reason if you run heavy energy builds. Concussion Shot with 12 Expertise+ prepared shot= free. SHS is a spectacular skill. Every ranger should have it on every bar they can think of. Keen Arrow was nice, but ShS is way better. Both can be frightening when paired with the Pargon shout "GfTE!" 2 shots of over 100 hp dmg from 2 rangers can be a dangerous thing.
Jora plays the axe
when Pyre is on the bench. I run a hybrid Aegis MM with BR. The rotation of who plays and what works really depends on the place you are going to be in.I think your mistaken. Keen Arrow sucks. It has done and will continue to do so until Anet fix the frigging bug that makes it do +0 damage if it doesn't critical, which still happens even with GftE. Sloth Hunters Shot is dodgy, its either a pretty powerful skill or a fancy Power Shot. Point Blank Shot works better... a consitant damage output, very low recharge, lower e-cost.
Prep Shot now has the hidden factor of been an on-demand, extremely powerful energy management skill that lets you use the PvE skills when you need.
Prep Shot now has the hidden factor of been an on-demand, extremely powerful energy management skill that lets you use the PvE skills when you need.
My warrior is still using the same hero setup he was using before GW:EN; Sword on me, axe on Koss, hammer on Goren, Melonni on blood/wind prayers. Great damage output, strong defense powered by my Save Yourselves!.
Paragon went through GW:EN with an Spiteful Spirit necro, Corrupt Enchantment necro (which I later changed to Spiteful as well for dungeon clearing), and Morgahn to chain Defensive Anthems with. Now I'm playing around with a two paragon setup and a hammer Jora while I grind out vanguard points.
Paragon went through GW:EN with an Spiteful Spirit necro, Corrupt Enchantment necro (which I later changed to Spiteful as well for dungeon clearing), and Morgahn to chain Defensive Anthems with. Now I'm playing around with a two paragon setup and a hammer Jora while I grind out vanguard points.
T
F
Has anyone else seen these?
http://guildwars.incgamers.com/forum...d.php?t=463434
Just used to clear the Asura quests in GW:EN with little/no difficulty (although I would add Mirror of Disenchantment on the Me for those pesky Raptors!, godly enchanment removal for the whole party!), just added the 2 Mo's, Cynn and Talon to give a shield where needed.
It also works if you change round roles (I play the R using BHA, I am the strongest, savage, distracting, sunspear sig, keen arrows (yes i know the bug, but im lucky 80-85% of the time))
Hero builds work nicely in late NF as well (WAH is great against terrorweb dryders etc)
http://guildwars.incgamers.com/forum...d.php?t=463434
Just used to clear the Asura quests in GW:EN with little/no difficulty (although I would add Mirror of Disenchantment on the Me for those pesky Raptors!, godly enchanment removal for the whole party!), just added the 2 Mo's, Cynn and Talon to give a shield where needed.
It also works if you change round roles (I play the R using BHA, I am the strongest, savage, distracting, sunspear sig, keen arrows (yes i know the bug, but im lucky 80-85% of the time))
Hero builds work nicely in late NF as well (WAH is great against terrorweb dryders etc)
i
I've been brainstorming about this for a while. I just need to cap a few the non-Paragon elites... and get access to a computer that I can play Guild Wars on.
Myself (P/W)
8+2(rune)=10 Leadership
12+1(headgear)+1(rune)=14 Motivation
8+1(rune)=9 Spear Mastery
7 Tactics
Spear of Lightning, Signet of Synergy, Song of Restoration (elite), Ballad of Restoration, Aria of Zeal, "Watch Yourself!", "Shield's Up!", Signet of Return
-I normally run a "The Power is Yours!" build, but I have a feeling energy won't be a problem for these heroes.
Acolyte Jin/Margrid the Sly/Pyre Fierceshot (R/Rt)
12+1(rune)=13 Expertise
12+1(headgear)+1(rune)=14 Marksmanship
Point Blank Shot, Zojun's Shot, Savage Shot, Distracting Shot, Disrupting Shot, Prepared Shot (Elite), Expert Focus, Flesh of My Flesh
-Interrupts galore, along with high-damage, half-range shots. Energy (probably) won't be an issue.
Anton/Zenmai (A/R)
10+1(headgear)+3(rune)=14 Critical Strikes
12 Marksmanship
8+1(rune)=9 Shadow Arts
Barrage (Elite), Keen Arrow, Savage Shot, Sharpen Daggers, Way of the Master, Way of Perfection, Critical Eye, Resurrection Signet
-"Classic" Critical Barrager, with the fancy new enchantment Way of the Master for more area damage goodness.
Dunkoro/Ogden Stonehealer/Tahlkora (Mo/Me)
10+1(rune)=11 Divine Favor
11 Inspiration Magic
10+1(headgear)+3(rune)=14 Protection Prayers
Reversal of Fortune, Shield of Regeneration, Dismiss Condition, Protective Spirit, Leech Signet, Power Drain, Remove Hex, Resurrection Chant
-Dunno if the interrupts are a wise idea. The hero might focus solely on interrupting or something. Would probably just use Mo/E instead if that is the case. I heard heroes don't use Dismiss Condition correctly either.
Myself (P/W)
8+2(rune)=10 Leadership
12+1(headgear)+1(rune)=14 Motivation
8+1(rune)=9 Spear Mastery
7 Tactics
Spear of Lightning, Signet of Synergy, Song of Restoration (elite), Ballad of Restoration, Aria of Zeal, "Watch Yourself!", "Shield's Up!", Signet of Return
-I normally run a "The Power is Yours!" build, but I have a feeling energy won't be a problem for these heroes.
Acolyte Jin/Margrid the Sly/Pyre Fierceshot (R/Rt)
12+1(rune)=13 Expertise
12+1(headgear)+1(rune)=14 Marksmanship
Point Blank Shot, Zojun's Shot, Savage Shot, Distracting Shot, Disrupting Shot, Prepared Shot (Elite), Expert Focus, Flesh of My Flesh
-Interrupts galore, along with high-damage, half-range shots. Energy (probably) won't be an issue.
Anton/Zenmai (A/R)
10+1(headgear)+3(rune)=14 Critical Strikes
12 Marksmanship
8+1(rune)=9 Shadow Arts
Barrage (Elite), Keen Arrow, Savage Shot, Sharpen Daggers, Way of the Master, Way of Perfection, Critical Eye, Resurrection Signet
-"Classic" Critical Barrager, with the fancy new enchantment Way of the Master for more area damage goodness.
Dunkoro/Ogden Stonehealer/Tahlkora (Mo/Me)
10+1(rune)=11 Divine Favor
11 Inspiration Magic
10+1(headgear)+3(rune)=14 Protection Prayers
Reversal of Fortune, Shield of Regeneration, Dismiss Condition, Protective Spirit, Leech Signet, Power Drain, Remove Hex, Resurrection Chant
-Dunno if the interrupts are a wise idea. The hero might focus solely on interrupting or something. Would probably just use Mo/E instead if that is the case. I heard heroes don't use Dismiss Condition correctly either.
