(This is probably the wrong forum, but here goes...) Many of the PvE skills are too strong and make everything stupidly easy. I want to see the following skills toned down.
"By Ural's Hammer!"
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Shout. For each ally within earshot who is under 50% health, you have 5...10 seconds of +2 health regeneration and do +25% more damage. (5e, 30r)
This works on all allies, including minions, spirits, etc. Having just 5 allies below 50% is easy with a minion bomber and a Shelter/Union/Displacement spammer, and you have a perma +10 regen and more than double damage. It should be changed to work on party members only.
"Dodge This!"
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Shout. For 12...20 seconds, your next attack cannot be blocked and does +10...20 damage. (4ad)
All hits in the same attack are unblockable in this shout. Imagine using this with Cyclone Axe, Triple Chop, or Hundred Blades. In fact, with Barrage, it is infinitely spammable. It should be changed to affect only the first hit of the next attack like for Ghostly Weapon.
Dwarven Stability
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Enchantment Spell. For 20...30 seconds, your Stances last 30...100% longer. If you activated this Skill while drunk, you cannot be knocked down. (4e, 1/4a, 30r)
Welcome to perma Serpent's Quickness and Flashing Blades, not to mention near immunity to knockdowns. The recharge should be doubled.
"Finish Him!"
Quote:
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Shout. If target foe has less than 50% Health, that foe takes 20...80 damage and suffers from Cracked Armor and a Deep Wound for 5...20 seconds. (10e, 15r)
Way too synergistic with Body Shot. You gain 9 - 3 = 6 energy back, meaning you inflict deep wound, cracked armor and almost 100 armor ignoring damage for a mere 4 energy. I can't imagine this skill ever leaving my ranger's bar. Suggest making it 15e at least.
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