I have to say that, after complete pretty much every quest in 3 campaigns of GW, this is the first time i have done quests for the reward itself and not for just remove it from my quest list.
1k~2k gold, gold items that actually can be used, jewels, lockpicks, perfect salvage kits, armor of salvation, and so on. I won't mention the experience and the skills you get because that's not really what lures me into doing a quest, as i have more exp than i need and i probably will not use all those lots of skills i may get.
So i have to say it because i didn't see anyone mentioning this before. But, finally, the reward of a quest it's worth the effort of do it and i wish we could have had this kind of rewards before.
And about the new quests, some was plenty of walking but as they said, no more fedex quests (those of just go deliver an item from npc to npc), and I'm glad we didn't get them this time.
We also got this time quests that didn't point us the exact location of where to go, but just pointed to an area so we had to actually look around and search. And i think it's a good thing, seriously, the quest from the previous 3 campaigns was all way so easy to do and didn't require any thinking, you get a quest, run to the location and thats it, sometimes you just have to teleport from city to city to talk to some npc and that was it. And it was nice to have the solo quests as well.
Over all, in my opinion, the quests this time are more challenging, and the rewards at the end way more desirable than in the previous campaigns.
L

) knowing that the rewards would be worth me putting that extra bit of effort in