Just watched this interview:
http://www.mmorpg.com/gamelist.cfm/s...2/videoId/1095
Jeff Strain goes into detail about his vision for GW2. Some highlights:
Expansion format similar to WoW, instead of stand alone campaigns.
Separation of PvP from PvE world, with a third "casual PvP" area where PvE can compete in World vs World.
So what do you think?
Jeff Strain on GW2
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Originally Posted by generik
The marriage of pvp to pve is what killed GW.
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Without this connection to PvP, GW PvE would not be capped at 20 and the combat and weapon system would not be balanced (ie:skill not stat based).
GW's pve would be DRASTICALLY different if Anet hadnt create a game that was a hybrid and i think it would have appealed to less people and would have been seen as a direct ripoff of generic MMORPGs instead of a new way of looking at things.
The ideas for GW2, in so far seem to be responses to what players in the existing game desire.
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Originally Posted by lyra_song
I disagree, i think thats what made GW so unique and fresh in the first place.
Without this connection to PvP, GW PvE would not be capped at 20 and the combat and weapon system would not be balanced (ie:skill not stat based). GW's pve would be DRASTICALLY different if Anet hadnt create a game that was a hybrid and i think it would have appealed to less people and would have been seen as a direct ripoff of generic MMORPGs instead of a new way of looking at things. |
Without PvE enforced restrictions and rules, GW PvE would not be as good and unique (thou, anet is working hard on destroying this with all those PvE skills, titles and consumables).
It would be just another everquest derivate mmo.
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I do not exactly like nerfs from PvP, but thank god for it being here from start.
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Originally Posted by zwei2stein
It would be just another everquest derivate mmo (with no monthly fees), but no in-game support and the likeability that the game itself will be under-par of MMO standards by a 2009 release, further exemplifying the idiom "You get what you pay for," due to the inevitable comparisons with WoW.
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They have stated (previously) the skills available vs a "limited" set you can have equipped when you go out will still be in effect.
Map warp is in there, there will be NO "monster" camping.
Still a mixture instance and persistence.
I especially agree with zwei2stein on "The ideas for GW2, in so far seem to be responses to what players in the existing game desire."
Map warp is in there, there will be NO "monster" camping.
Still a mixture instance and persistence.
I especially agree with zwei2stein on "The ideas for GW2, in so far seem to be responses to what players in the existing game desire."
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Originally Posted by Ravi
poor zinger, let him be man, cant you see the servers are down? rofl
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Feel free to laugh at me in PMs, as doing it in this thread is trolling.
But the point still remains that GW2 will be released too late to make a difference...
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Originally Posted by Zinger314
I've actually quit World of Warcraft, believe it or not, due to the one-two-three punch of Metroid Prime 3, Mass Effect, and Halo 3 in September.
Feel free to laugh at me in PMs, as doing it in this thread is trolling. But the point still remains that GW2 will be released too late to make a difference... |
Everyone should just stop making new MMO's because we have the uber grind cartoon thats WoW which by that time will probably have a level cap of 120?
Mass Effect will be nigh forgotten in 2 years as will the other games you are so interested in now, I would wager not to mention that by that time there will be a Mass Effect 2, Halo 4 and a slew of other games, most of which manage to find a market for themselves. Some will be huge, some will bomb and other will do ok *shrug*
I'll reserve judgement on GW2 until there's actually something to see.
PS: Why do you need to stop playing WoW because another game comes out? I can play both GW and Mass Effect.
*playing Bioshock, GW and Cooking Mama and maybe Medal of Honor 4...soon*
I dont see how GW2 is going to be released "too late" Zinger.
Its in development. It would be rather naive and presumptious to say that as it continues to develop, it wont evolve or change the ideas and concepts to keep up with games being released even NOW and in the future.
Development is not a "closed" environment.
Look at GW, they constantly take input from their community.
Game conventions like TGS, E3 and such are not just to show off to the media and public, they are also to show off to each other. They dont just look at it and say "oh thats nice". They go back to the boardroom and sometimes they go "Ok, how are we gonna top that?".
I dont see how GW2 is going to be released "too late" Zinger.
Its in development. It would be rather naive and presumptious to say that as it continues to develop, it wont evolve or change the ideas and concepts to keep up with games being released even NOW and in the future.
Development is not a "closed" environment.
Look at GW, they constantly take input from their community.
Game conventions like TGS, E3 and such are not just to show off to the media and public, they are also to show off to each other. They dont just look at it and say "oh thats nice". They go back to the boardroom and sometimes they go "Ok, how are we gonna top that?".
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Originally Posted by Zinger314
I've actually quit World of Warcraft, believe it or not, due to the one-two-three punch of Metroid Prime 3, Mass Effect, and Halo 3 in September.
Feel free to laugh at me in PMs, as doing it in this thread is trolling. But the point still remains that GW2 will be released too late to make a difference... |


What he said made perfect sense about trying to juggle pvp and pve and stuff... and having the friendlier version of pvp for pve is just... smart in my opinion.