Should the HoM be account based?
2 pages • Page 2
I say absolutely yes as well. HoM seems really broken at the moment. Although I guess having a broken HoM with the possibility for it to improve is better than no HoM at all.
Quote: Originally Posted by Jongo River
Quote: Originally Posted by Jongo River
Yes. Players shouldn't be pressured into focusing on only one character.
That's the issue in a nutshell. I appreciate that they're satisfying the people that are most hardcore; of course the people who put the most effort in should reap the greatest rewards, but I think it'd be best if they gave more scraps to people like me who have their 2000+ hours spread across several characters, because I think they alienate their largest group of loyal players the way it is currently. I think that investment in multiple characters is a natural result of the level cap being relatively low, which is a big part of Anet's anti-grind creedo if I recall correctly.
The rest of my post gets increasingly rant-like I think, lol, o well...
I hate to possibly sound ungrateful for what I do get, but isn't it obvious that the best way to get people buying GW2 is to give them a pleasureable experience in GW1 until it's time to pick up a new game? I think the strategy of keeping people busy promotes addictive behaviour in players rather than creating casual players who love the game, recommend it to friends, and eagerly anticipate the sequel because they remember how fun the first one was.
I guess they made it this way keep loyal players busy until GW2. Well fact is that there's plenty in the game to keep us busy, I think they should put more thought into trying to give the most satisfying experience to as many people as possible. But anyway, other parts of GWEN should still be fun I think. :/
Just my 2cents.
The rest of my post gets increasingly rant-like I think, lol, o well...
I hate to possibly sound ungrateful for what I do get, but isn't it obvious that the best way to get people buying GW2 is to give them a pleasureable experience in GW1 until it's time to pick up a new game? I think the strategy of keeping people busy promotes addictive behaviour in players rather than creating casual players who love the game, recommend it to friends, and eagerly anticipate the sequel because they remember how fun the first one was.
I guess they made it this way keep loyal players busy until GW2. Well fact is that there's plenty in the game to keep us busy, I think they should put more thought into trying to give the most satisfying experience to as many people as possible. But anyway, other parts of GWEN should still be fun I think. :/
Just my 2cents.
Quote:
Originally Posted by Friar Khan
I say absolutely yes as well. HoM seems really broken at the moment. Although I guess having a broken HoM with the possibility for it to improve is better than no HoM at all.
That's the issue in a nutshell. I appreciate that they're satisfying the people that are most hardcore; of course the people who put the most effort in should reap the greatest rewards, but I think it'd be best if they gave more scraps to people like me who have their 2000+ hours spread across several characters, because I think they alienate their largest group of loyal players the way it is currently. I think that investment in multiple characters is a natural result of the level cap being relatively low, which is a big part of Anet's anti-grind creedo if I recall correctly.
The rest of my post gets increasingly rant-like I think, lol, o well...
I hate to possibly sound ungrateful for what I do get, but isn't it obvious that the best way to get people buying GW2 is to give them a pleasureable experience in GW1 until it's time to pick up a new game? I think the strategy of keeping people busy promotes addictive behaviour in players rather than creating casual players who love the game, recommend it to friends, and eagerly anticipate the sequel because they remember how fun the first one was.
I guess they made it this way keep loyal players busy until GW2. Well fact is that there's plenty in the game to keep us busy, I think they should put more thought into trying to give the most satisfying experience to as many people as possible. But anyway, other parts of GWEN should still be fun I think. :/
Just my 2cents. I couldn't /sign your post more. I totally agree and I can def. wait for GW2 to come out. I still have tons to do in the current game and I'm in no hurry. I don't see why people with multiple characters and separate achievements on them shouldn't be rewarded too. The game actually promotes having many many characters. When GW2 comes out I do plan on buying it and I'm already expecting it to be a great game.
That's the issue in a nutshell. I appreciate that they're satisfying the people that are most hardcore; of course the people who put the most effort in should reap the greatest rewards, but I think it'd be best if they gave more scraps to people like me who have their 2000+ hours spread across several characters, because I think they alienate their largest group of loyal players the way it is currently. I think that investment in multiple characters is a natural result of the level cap being relatively low, which is a big part of Anet's anti-grind creedo if I recall correctly.
The rest of my post gets increasingly rant-like I think, lol, o well...
I hate to possibly sound ungrateful for what I do get, but isn't it obvious that the best way to get people buying GW2 is to give them a pleasureable experience in GW1 until it's time to pick up a new game? I think the strategy of keeping people busy promotes addictive behaviour in players rather than creating casual players who love the game, recommend it to friends, and eagerly anticipate the sequel because they remember how fun the first one was.
I guess they made it this way keep loyal players busy until GW2. Well fact is that there's plenty in the game to keep us busy, I think they should put more thought into trying to give the most satisfying experience to as many people as possible. But anyway, other parts of GWEN should still be fun I think. :/
Just my 2cents. I couldn't /sign your post more. I totally agree and I can def. wait for GW2 to come out. I still have tons to do in the current game and I'm in no hurry. I don't see why people with multiple characters and separate achievements on them shouldn't be rewarded too. The game actually promotes having many many characters. When GW2 comes out I do plan on buying it and I'm already expecting it to be a great game.
v
Yes, because in order to have all the different elite armor sets for even a couple different classes would completely fill your inventory if you don't have them on multiple characters. Not to mention green items, and titles...
Plus in this game, where you can reach lvl 20 in relitively no time, It made sence to make lots of characters to try different things out, in GW2 that is supposed to have a much higher lvl cap, I really don't think people are going to be making 10-20 characters like some have in this game. Are all their accomplishments going to go to waist just because they did them on other characters than the one they name their GW2 character after?
Plus in this game, where you can reach lvl 20 in relitively no time, It made sence to make lots of characters to try different things out, in GW2 that is supposed to have a much higher lvl cap, I really don't think people are going to be making 10-20 characters like some have in this game. Are all their accomplishments going to go to waist just because they did them on other characters than the one they name their GW2 character after?
/signed to making HoM account based.
/signed to making titles account based.
/signed to just about anything that allows me to USE the 9 character slots I currently have, without punishing me for playing more than one character.
Titles were a great idea. Making them have measurable in game effects and then making them character based was not a good idea.
/signed to making titles account based.
/signed to just about anything that allows me to USE the 9 character slots I currently have, without punishing me for playing more than one character.
Titles were a great idea. Making them have measurable in game effects and then making them character based was not a good idea.
A
No! What the heck is this? As if you can't just drop something off in your storage and pick it up with another char, now we are worried about something like mini pets too. So you create a new char, and it's automatically a commander in the sunspears? You guys are just asking for too much now. Starting to remind of the people who were complaining that because they didn't pre-order GW:EN that it wasn't fair that they weren't allowed to participate in the preview weekend. It's a game, it does NOT need to have this much drama added into it.
Quote:
Originally Posted by Apharot
No! What the heck is this? As if you can't just drop something off in your storage and pick it up with another char, now we are worried about something like mini pets too.
No. You CANNOT put a minipet in storage and pick it up with another character once you put it in the hall, it gets customized. This is what we are talking about.
Quote: Originally Posted by Apharot
Quote: Originally Posted by Apharot
So you create a new char, and it's automatically a commander in the sunspears?
No. Any titles related to previous deeds are going to GW2 characters. No one else. Why would we imagine there were even Sunspears off in the future?
Just to set things straight. No one expects that whatever titles/minipets/gear is awarded to GW2 characters as a reward for our efforts in GW are going to give some kind of gameplay advantage to GW2 characters. I am sure the game mechanics will be quite different. No one expects the HoM to be some kind of Xunlai chest that gives GW2 characters my extra Charr carvings.
Just to set things straight. No one expects that whatever titles/minipets/gear is awarded to GW2 characters as a reward for our efforts in GW are going to give some kind of gameplay advantage to GW2 characters. I am sure the game mechanics will be quite different. No one expects the HoM to be some kind of Xunlai chest that gives GW2 characters my extra Charr carvings.
Which is why I don't understand the minipet customization - if we're not getting those minipets back in GW2 (and I hope we're not), why worry about rarity within HoM?
This is just my opinion, but HoM really should be about recording any achievements we like for our own satisfaction and each monument should then unlock an account wide bonus in GW2, once it's got enough stuff in. Nice and simple.
What I fear is that there will be tiers of bonuses, tied to different levels of title or value of minipets and, effectively transfering a large chunk of elitism into the game, right at the start.
This is just my opinion, but HoM really should be about recording any achievements we like for our own satisfaction and each monument should then unlock an account wide bonus in GW2, once it's got enough stuff in. Nice and simple.
What I fear is that there will be tiers of bonuses, tied to different levels of title or value of minipets and, effectively transfering a large chunk of elitism into the game, right at the start.
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