To start off, I'm not sure if this is in the right forum seeing how its sort of based around two subjects, so plz feel free to move it if necessary. Anywho, I think we've all seen the assacasters in HA. I have a feeling this team build will replace ritspike and become the new overused flavor of the week. I recently went with my guild and came up against the creator of this build [Gank]. I thought whoa, how the heck do we beat that. Then it clicked to me what was going to happen to these assassin skills after the ritspike fiasco and how that nerfed messed up my pve rit. I don't pvp much, but on that day I was sure that a nerf was bound to happen. Now heres where the real assassin question comes to play. When or If they nerf this build, what do you think they will do. I love playing my own custom assacast build in pve and would hate to see it nerfed due to HA cookie cutting. So, does anyone think that this will get nerfed soon or no, and if so what would you suggest they *balance* about it without screwing up my pve play. I can see it now,
Deadly Paradox: Now only works on your next 4 skills, energy 10, recharge 30
Dancing Daggers: 10 energy, Slight Dmg reduction
Entangling Asp: Idk, maybe something like only causes poison *if* they are kd'd and take the kd away from the skill itself
Augury of Death: Deepwound at 80% health? (ouch)
plus more. So any pve sin that doesn't want to see this nerf coming, but would like to put an input on how they can fix it without hurting you much, plz post. I just gave my worst case senarios, so if you want to post yours too, thats fine. Sorry, if this sounds confusing, i typed this in a hurry.
Thanks,
Karomi
Assacast Possible Nerf Question
1 pages • Page 1
Quote:
Originally Posted by zknifeh
or just dont nerf anything on an assassin and find a build to couter what you are facing if it becomes a cookie cutter
this game is called GUILDwars, not BUILDwars.
please learn the game basics.
just because something has a counter doesn't mean it's not overpowered and needs re-balance.
i think these skills can easily be nerfed again so they'll never see the daylight again, especially since nobody uses them in PvE and everyone abuses them in PvP. dparadox needs lose the cast or recharge, augury needs to be removed from the game, etc.
please learn the game basics.
just because something has a counter doesn't mean it's not overpowered and needs re-balance.
i think these skills can easily be nerfed again so they'll never see the daylight again, especially since nobody uses them in PvE and everyone abuses them in PvP. dparadox needs lose the cast or recharge, augury needs to be removed from the game, etc.
The main thing i liked about Deadly paradox though, was that it made deadly arts viable, without sins would go back to daggers only. (that wouldn't be fun would it?)I guess you could use assassins promise in pve, but what guarantees the kill? And if you aren't able to kill it with the main skills once, then its gonna be harder to kill it in that AP time frame. Also, something that they should of done from the start is move Augury to critical so that only assassins could use it, but i guess that would kind of kill the build too...well maybe.
This wasn't for seeing counters to the build, just thinking that when or if they nerf it, how should they go about it, and if you'd like that they would or not. Besides you'd have to run a couple *specific* builds to beat it and its not like there'll be 6 warriors running around removing everybodies stance (unless its a weird iway). Theres 3 monks for hex removal, 2 with spellbreaker, also you'd have to massively e-denial the BiP in order to even e-denial the other players. Of course theres always a way to beat any build, but soon ppl will start whining and anet will step in. /sigh
Quote:
Originally Posted by Mokone
this game is called GUILDwars, not BUILDwars.
im pretty sure that in high end pvp it is about the build and how well its played.
i personally havent faced any sin deadly arts spiker teams in pvp, but im sure they wouldnt have very strong defence. or atleast not as strong as a rit spike
however if it is a strong build, then after a few days im sure people would know how to predict a spike.
i personally havent faced any sin deadly arts spiker teams in pvp, but im sure they wouldnt have very strong defence. or atleast not as strong as a rit spike
however if it is a strong build, then after a few days im sure people would know how to predict a spike.
Quote:
Originally Posted by zknifeh
im pretty sure that in high end pvp it is about the build and how well its played.
i personally havent faced any sin deadly arts spiker teams in pvp, but im sure they wouldnt have very strong defence. or atleast not as strong as a rit spike
however if it is a strong build, then after a few days im sure people would know how to predict a spike. Hi. Please go back to PvE.
Of course a lot of the game is rock-paper-scissors, but when a build is clearly overpowered and dominates 99% of the meta, it needs to get nerfed.
If you don't know the build, don't post assumptions on it. There is no prediction of spike. It's obvious. You just don't have the energy to heal or prot it up after a while.
Its insane ability to split and kill for capture points makes it just as powerful, if not more than ritspike.
Quote:
i personally havent faced any sin deadly arts spiker teams in pvp, but im sure they wouldnt have very strong defence. or atleast not as strong as a rit spike
however if it is a strong build, then after a few days im sure people would know how to predict a spike. Hi. Please go back to PvE.
Of course a lot of the game is rock-paper-scissors, but when a build is clearly overpowered and dominates 99% of the meta, it needs to get nerfed.
If you don't know the build, don't post assumptions on it. There is no prediction of spike. It's obvious. You just don't have the energy to heal or prot it up after a while.
Its insane ability to split and kill for capture points makes it just as powerful, if not more than ritspike.
Quote:
|
Originally Posted by Mokone
i think these skills can easily be nerfed again so they'll never see the daylight again, especially since nobody uses them in PvE and everyone abuses them in PvP. dparadox needs lose the cast or recharge, augury needs to be removed from the game, etc.
Actually, dparadox is heavily abused in PvE as well. That combined with shadow form makes for an insane runner and griefer in RA. Either way, it's a broken skill and needs to be nerfed to 15 energy, 45 recharge, and no casting speed increase. That way, PvE runners would still get their shadow form, but makes it so SF is easier to interrupt in places like RA and TA where griefers run wild. By the way, any way this can be moved to Gladiator's arena? Too many people here with comments that aren't back up by PvP experience or knowledge. |
d
Quote:
Originally Posted by holymasamune
Actually, dparadox is heavily abused in PvE as well. That combined with shadow form makes for an insane runner and griefer in RA. Either way, it's a broken skill and needs to be nerfed to 15 energy, 45 recharge, and no casting speed increase. That way, PvE runners would still get their shadow form, but makes it so SF is easier to interrupt in places like RA and TA where griefers run wild.
By the way, any way this can be moved to Gladiator's arena? Too many people here with comments that aren't back up by PvP experience or knowledge. Nerfing deadly paradox into oblivion won't solve anything but a full deadly deadly arts bar no longer being viable. I'd suggest 10 energy and a 20 recharge, take off the cast increase, and have the length of the skill maxed out at 20. Sort of like a non-elite Mantra of recovery that only works on sin skills. Deadly paradox is by far one of my favorite sin skills when daggers get boring, that and augury. Nerfing it would drive me to only use my assassin for A/E farming and nothing else.
By the way, any way this can be moved to Gladiator's arena? Too many people here with comments that aren't back up by PvP experience or knowledge. Nerfing deadly paradox into oblivion won't solve anything but a full deadly deadly arts bar no longer being viable. I'd suggest 10 energy and a 20 recharge, take off the cast increase, and have the length of the skill maxed out at 20. Sort of like a non-elite Mantra of recovery that only works on sin skills. Deadly paradox is by far one of my favorite sin skills when daggers get boring, that and augury. Nerfing it would drive me to only use my assassin for A/E farming and nothing else.

