After both Dragon Festivals I saw first hand just how horrid lag can be in Guild Wars during a popular event, everyone piled into one area of the game and it caused a huge amount of strain on the servers. So what's stopping the same thing happening to Eye of the North when it goes live. Rubbish latency would tarnish everyones experience, and I can see a lot of upset people coming back here to the boards to vent anger. I guess this would be more of a question for Gaile but what can Anet do to prevent, or ease, this potential disaster? So many people are looking forward to GW:EN, it would be sad to have there fun spoiled.
Is Anet Prepared For GW:EN?
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No kidding, people here like the complain on a good day, let alone if the worst case scenario were to occur 0.o . I imagine, however, that A-Net has likely prepared themselves for this. It shouldn't be too much for GW:EN goes live, as people will be moving forward at their own varying speeds. The GW:EN preview event might be rough, as we only get to go to a more concentrated area. However, despite what people here seem to think, A-Net is a successful company and I'm sure they have at least attempted to fix the problem.
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The lag problem will be even bigger then with the dragon festival event, because the expansion will unite all the gw player form the different chapters into one game.
A lot of people bought all the 3 chapters but there are also many people that only have one or 2 chapters. This means that during the dragon festival not even all GW players where in one area. Im guessing a little more then 60% off all the gw players where at the dragon festival. All the players form every chapter will come together in GW:EN. This will be a good thing for the players because there will be a lot more people to play with. But if the servers can’t handle the load then I fear there wont be a lot of quality gaming…
Also the players with only one chapter will not have all the skills that are available, so when a certain build is required for a certain area, people will be left out….
After the realse of GW:EN it will be also harder to recruit the “right” people if u are making a guild, because u don’t know what chapter/skills they have.
We will see what happens on Friday…
A lot of people bought all the 3 chapters but there are also many people that only have one or 2 chapters. This means that during the dragon festival not even all GW players where in one area. Im guessing a little more then 60% off all the gw players where at the dragon festival. All the players form every chapter will come together in GW:EN. This will be a good thing for the players because there will be a lot more people to play with. But if the servers can’t handle the load then I fear there wont be a lot of quality gaming…
Also the players with only one chapter will not have all the skills that are available, so when a certain build is required for a certain area, people will be left out….
After the realse of GW:EN it will be also harder to recruit the “right” people if u are making a guild, because u don’t know what chapter/skills they have.
We will see what happens on Friday…
M
I keep seeing these 'reconnects better be back or...' on the threads.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release.
m
ayame ftw, I don't think your logic works in this scenario. True that GW:EN will be combining everyone who owns any campaign, but with Nightfall or Factions, they were stand alone. So in that case you got all the players who bought to get the more content(the majority of those who had already been playing) plus new players. With GW:EN you must own a previous chapter, eliminating the new players from the mix. I don't think the lag will be greater, and possibly much less then the dragon event or the release of NF or Factions.
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Quote:
Originally Posted by mazik
ayame ftw, I don't think your logic works in this scenario. True that GW:EN will be combining everyone who owns any campaign, but with Nightfall or Factions, they were stand alone. So in that case you got all the players who bought to get the more content(the majority of those who had already been playing) plus new players. With GW:EN you must own a previous chapter, eliminating the new players from the mix. I don't think the lag will be greater, and possibly much less then the dragon event or the release of NF or Factions.
i don’t really understand what u are saying, but ill explain my self again.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think.
m
Quote:
Originally Posted by Pwny Ride
I keep seeing these 'reconnects better be back or...' on the threads.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release. Reconnect better be back. I was vanquishing the other day (about half way through the zone), lost connection and couldn't reconnect. I was pretty angry, and didn't fancy doing the same zone again rightaway...
Also I was doing hard mode Thunderhead Keep with a friend... he disconnected as Dorian's group came within our sights. We'd done the mission perfectly, and he has nothing to show for it. I understand there are problems with people duplicating items, but please (if anyone's listening) give us the reconnect feature back.
There is nothing more frustrating than losing hard mode progress.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release. Reconnect better be back. I was vanquishing the other day (about half way through the zone), lost connection and couldn't reconnect. I was pretty angry, and didn't fancy doing the same zone again rightaway...
Also I was doing hard mode Thunderhead Keep with a friend... he disconnected as Dorian's group came within our sights. We'd done the mission perfectly, and he has nothing to show for it. I understand there are problems with people duplicating items, but please (if anyone's listening) give us the reconnect feature back.
There is nothing more frustrating than losing hard mode progress.
Quote:
Originally Posted by ayame ftw
i don’t really understand what u are saying, but ill explain my self again.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Those people were always online anyway, besides the massive rush of everyone wanting to try out GW:EN, it's not going to make that much of a difference. The only thing is that everyone will be crowded in the same areas, but that's what different districts are for. Not really any different from the festivals.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Those people were always online anyway, besides the massive rush of everyone wanting to try out GW:EN, it's not going to make that much of a difference. The only thing is that everyone will be crowded in the same areas, but that's what different districts are for. Not really any different from the festivals.
Agree, I got disconnected while in a HM mission as well. Rather annoying when it's a very long mission and you have to start it all over agian,...just like in the old day.
As for the lunch date, when server goes live. Expect to see a lot of lag and disconnection and other errors. No matter how much they prepared for GW:EN, it's a know, know that something will always go wrong when an expantion or a new game go live.
I think this friday, we can expect to see 30+ Eng districts for the town of Eye of the North.
As for the lunch date, when server goes live. Expect to see a lot of lag and disconnection and other errors. No matter how much they prepared for GW:EN, it's a know, know that something will always go wrong when an expantion or a new game go live.
I think this friday, we can expect to see 30+ Eng districts for the town of Eye of the North.
T
Quote:
Originally Posted by ayame ftw
i don’t really understand what u are saying, but ill explain my self again.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Uh...HUH? I dont think you have a clue how a network works, because people are in a specific area doesnt mean that area is on a different network or server.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Uh...HUH? I dont think you have a clue how a network works, because people are in a specific area doesnt mean that area is on a different network or server.
v
The difference between the dragon festival and GW:EN lag has already been stated.
Here are the reasons lag will be increased and reasons why it won't be increased as much as you're imagining:
1) Dragon festival people idled, day at night even when they weren't online. In GW:EN, when people aren't playing a very large percent of them will disconnect from the game.
2) Servers holding characters are run off of specific machines. If you have a lot of people in one city, that's handled by a specific server to my knowledge. That's why you can have lots of lag in one city and then be fine when you're somewhere else. Also the explorable areas set you and your party onto a completely different server from the people in town. It's distributed accordingly to demand.
3) GW:EN is an exansion. The number of players that buy GW and GW:EN in a package is going to be smaller than the number of players that bought say Nightfall or Factions to play. Those players may then have to play prophecies first before they can play on the GW:EN maps.
4) You may think that Guild Wars isn't as popuar as it used to be, but that's only because there are so many different cities, towns, and explorable areas across 3 campaigns. When you take all/most of these people and shove them into a specific area, you're going to get a large overload of players. You thought the dragon festival was bad, what about all the thousands of players that got bored of Nightfall and were waiting for new content before playing again?
5) Reconnection is nice, in fact it is a fantastic idea, but stop begging to have it back. Not only does it require more network usage to keep more players online and keep track of where everyone is, but it was an exploit that people were using to cheat the game. I think that even if Anet finds a way to bring back reconnection, hackers and cheaters will find ways to exploit it. All the network data transferred back and forth between the user and the client is just more data for a hacker or a cheater to exploit. That's why Diablo 2 got hacked so far, with all of the client side data being transferred. The reason GW has stayed hack free for so long is by keeping so much data server side instead of client side.
I think that bringing back reconnection is just going to cause even more lag and should NOT be incorporated with GW:EN unless it's been perfected. Perfected to stop lag and to stop exploiters.
GW:EN is definitely going to increase the usage, but you have to think on broader terms. You may have more players in a single area, but you're not going to have too many NEW players that don't already connect to the current servers. If the load is distrubted among what is already there, Anet is going to be fine.
Here are the reasons lag will be increased and reasons why it won't be increased as much as you're imagining:
1) Dragon festival people idled, day at night even when they weren't online. In GW:EN, when people aren't playing a very large percent of them will disconnect from the game.
2) Servers holding characters are run off of specific machines. If you have a lot of people in one city, that's handled by a specific server to my knowledge. That's why you can have lots of lag in one city and then be fine when you're somewhere else. Also the explorable areas set you and your party onto a completely different server from the people in town. It's distributed accordingly to demand.
3) GW:EN is an exansion. The number of players that buy GW and GW:EN in a package is going to be smaller than the number of players that bought say Nightfall or Factions to play. Those players may then have to play prophecies first before they can play on the GW:EN maps.
4) You may think that Guild Wars isn't as popuar as it used to be, but that's only because there are so many different cities, towns, and explorable areas across 3 campaigns. When you take all/most of these people and shove them into a specific area, you're going to get a large overload of players. You thought the dragon festival was bad, what about all the thousands of players that got bored of Nightfall and were waiting for new content before playing again?
5) Reconnection is nice, in fact it is a fantastic idea, but stop begging to have it back. Not only does it require more network usage to keep more players online and keep track of where everyone is, but it was an exploit that people were using to cheat the game. I think that even if Anet finds a way to bring back reconnection, hackers and cheaters will find ways to exploit it. All the network data transferred back and forth between the user and the client is just more data for a hacker or a cheater to exploit. That's why Diablo 2 got hacked so far, with all of the client side data being transferred. The reason GW has stayed hack free for so long is by keeping so much data server side instead of client side.
I think that bringing back reconnection is just going to cause even more lag and should NOT be incorporated with GW:EN unless it's been perfected. Perfected to stop lag and to stop exploiters.
GW:EN is definitely going to increase the usage, but you have to think on broader terms. You may have more players in a single area, but you're not going to have too many NEW players that don't already connect to the current servers. If the load is distrubted among what is already there, Anet is going to be fine.
a
Quote:
Originally Posted by vixro
3) GW:EN is an exansion. The number of players that buy GW and GW:EN in a package is going to be smaller than the number of players that bought say Nightfall or Factions to play. Those players may then have to play prophecies first before they can play on the GW:EN maps.
don't think thats true... GW:EN is partialy on the prophecies map but that doenst mean u have to play prophecies first before u can start playing GW:EN
