Okay, I searched, and came up with a few things. I'm gonna stress some of these again.
My first character was a ranger, and I was very good at playing him, so do not accuse me of not knowing anything about them. But, back when it was only prophecies, rangers could only do a few things. They could deal damage, or they could interrupt. Elementalists could outshine them in damage, and mesmers could outshine them in interrupting.
With Factions and even more so with Nightfall rangers can do even more. They can spread conditions better then almost any class, their pets have steadily grown better, and interrupts and damage have increased as well.
However, rangers are overpowered. No other class can interrupt, damage, and spread conditions equally well. All in the same skill bar.
I dont know how long ago this happened, but escape got buffed. Now it has a maximum time of 8 seconds and a recharge of 12. This, combined with whirling defense (or another block skill, they have accumulated a massive amount of them) can achieve an almost fully maintainable 75% block ratio and a 33% speed boost. This, combined with interrupts and/or damage, is too overpowered.
Now, Assassins also have defensive skills which are easily maintainable. Flashing Blades can be maintained with 15 Dagger Mastery, and Critical Defenses can be maintained as long as a you keep getting critical hits. But if one of these are removed prematurely, they have a long recharge to wait through, unlike the new and improved escape.
In essence, the ranger can do just about everything but heal. We have seen how powerful touch rangers are, and non-touchers are getting better. Some of these new EotN skills will greatly increase rangers efficiency as well (most notably Volley and rapid fire)
I know I'm going to be flamed for this, but I figure I might as well put something up on the forums. I just dont think that its right for BoA sins to get nerfed (the build really wasnt that great to begin with, now its shit) but escape to get the huge buff it has gotten.
Nerf Rangers
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Rangers damage isn't that great to be honest. Their interrupts are still slower than mesmers and such.
Mesmer can interrupt, damage, and have skills that spread conditions from target to all those in the area, and can degen with hexes.
But IMO rangers have all these conditions to make up for the lack of damage they take in cases, and also in cases RC and Mending touch deals with that.
Wild blow and all its variations can deal with stances ,that's like complaining earth eles can keep their enchants up, they can be dealt with. Isn't whirling defenses like 60 recharge? That's too short? o.o
Yes touch rangers can heal, and also have counters, but can touchers interrupt and condition and all t he stuff you made this about? No, so your saying you want each aspect of a profession that isn't even dominating to be nerfed? I highly doubt that.
Sorry not flaming, typing as I read so I don't leave anything out. If anything I find rangers UNDERpowered. With all due respect I think they are fine.
BoA->Killed in 5 seconds.
BA->100 damage in 5 seconds....
Nice comparison.
Mesmer can interrupt, damage, and have skills that spread conditions from target to all those in the area, and can degen with hexes.
But IMO rangers have all these conditions to make up for the lack of damage they take in cases, and also in cases RC and Mending touch deals with that.
Wild blow and all its variations can deal with stances ,that's like complaining earth eles can keep their enchants up, they can be dealt with. Isn't whirling defenses like 60 recharge? That's too short? o.o
Yes touch rangers can heal, and also have counters, but can touchers interrupt and condition and all t he stuff you made this about? No, so your saying you want each aspect of a profession that isn't even dominating to be nerfed? I highly doubt that.
Sorry not flaming, typing as I read so I don't leave anything out. If anything I find rangers UNDERpowered. With all due respect I think they are fine.
BoA->Killed in 5 seconds.
BA->100 damage in 5 seconds....
Nice comparison.
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Originally Posted by Retz
Wild Blow, Wild Strike, Wild Throw...
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| Tbh, what your pretty much saying is just nerf Escape, the whole class doesn't need to be nerfed, just the block/defense skills that got buffed, correct? |
**EDIT** Though the initial damage isnt much, all a ranger has to do is slap on a preperation, a weapon spell, adn then spam dual shot and forked arrow. Tell me that cant do 100 damage in 5 seconds
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Originally Posted by The Lurch
hello? Did you not read my post? That will disable a block skill for what? 12 seconds at the most? Yeah, not that helpful, especially when all they have to do is hit another one.
Yeah just some of the block skills being nerfed would kinda solve the problem, but the class can do way too many things IMO. Spreading conditions, tanking (or at least their pets can), DD'ing, its insane. |
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Honestly, I don't believe you have a clue as to what you're talking about. Escape is no where close to being an overpowered skill, let alone a powerful one even after the buff. It seems your argument is that stances are overpowered when in fact they are not. The only stance you see on ranger's bars in today's metagame is Natural Stride, and thats because chaining together stances hasn't been seen in the game since the early days of prophecies.
As for your argument as a whole, you'll find that in most pvp, (which seems to be what you're refering to) rangers fill a utility role for the most part. Bow rangers are especially scarce in most forms of pvp, with the occasional burning arrow ranger in GvG teams. In conclusion, I suggest that before the next time you declare a certain profession "overpowered" you should observe a few pvp matches and see for yourself how the metagame works.
As for your argument as a whole, you'll find that in most pvp, (which seems to be what you're refering to) rangers fill a utility role for the most part. Bow rangers are especially scarce in most forms of pvp, with the occasional burning arrow ranger in GvG teams. In conclusion, I suggest that before the next time you declare a certain profession "overpowered" you should observe a few pvp matches and see for yourself how the metagame works.
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Originally Posted by God Apprentice
To be honest why would you bring [skill]Escape[/skill] as an elite anyways? Unless you're running, it kinda makes you useless.
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they had: resto rit, said ranger, warrior, and a leaver
Resto rit and warrior dead, ranger is all alone. he simply shut down the ele and monk with concussion shot, then simply killed us with forked arrow/nightmare weapon.
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Originally Posted by The Lurch
hello? Did you not read my post? That will disable a block skill for what? 12 seconds at the most? Yeah, not that helpful, especially when all they have to do is hit another one.
Yeah just some of the block skills being nerfed would kinda solve the problem, but the class can do way too many things IMO. Spreading conditions, tanking (or at least their pets can), DD'ing, its insane. **EDIT** Though the initial damage isnt much, all a ranger has to do is slap on a preperation, a weapon spell, adn then spam dual shot and forked arrow. Tell me that cant do 100 damage in 5 seconds |
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Originally Posted by stormrunner
So what your saying is an entire profession should be nerfed because your team lost one time in RA?
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**EDIT**: @ What Now: Their are better tanks and DD and such, but none are as versatile as the ranger. I've said this numerous times now.
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Originally Posted by The Lurch
Because it make syou nearly untouchable, and lets you get away very fast. I was just up against a ranger using this today in TA. My whole team got whiped out from nearly this one ranger. We couldnt deish out enough damage,-and we had an ele, sin, monk, and dervish.
they had: resto rit, said ranger, warrior, and a leaver Resto rit and warrior dead, ranger is all alone. he simply shut down the ele and monk with concussion shot, then simply killed us with forked arrow/nightmare weapon. |
Btw <3 concussion shot, way better than the elite and I believe the game needs more skills like this, that are actually skill related. You should of hid behind something. Btw nice monk if that shut him down.
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Originally Posted by The Lurch
Wow..no. Dont be an ass. You know thats not what I meant. I've ran into this kind of thing countless times, and im fed up with it. It needs to be nerfed. It happens in AB more then anywhere else, which makes it even more annoying especially when your FF.
**EDIT**: @ What Now: Their are better tanks and DD and such, but none are as versatile as the ranger. I've said this numerous times now. |
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I mean no offense, Lurch, but I think by insisting that ranger stances be nerfed you're only demonstrating your inexperience in Guild Wars PvP.
I'll give you an example: Say a ranger with escape was to fight a standard shadow prison assassin. In this example the assassin would cast expose defenses on the ranger, shadow step to him, and proceed to destroy him while the ranger's escape skill proved utterly ineffective. In this example the assassin easily wins, which is why stances like escape are not heavily used in current pvp.
*edit* And if you don't believe me then I suggest you create a pvp ranger that uses escape and see for yourself that rangers are not as overpowered as you would have yourself believe
I'll give you an example: Say a ranger with escape was to fight a standard shadow prison assassin. In this example the assassin would cast expose defenses on the ranger, shadow step to him, and proceed to destroy him while the ranger's escape skill proved utterly ineffective. In this example the assassin easily wins, which is why stances like escape are not heavily used in current pvp.
*edit* And if you don't believe me then I suggest you create a pvp ranger that uses escape and see for yourself that rangers are not as overpowered as you would have yourself believe
Untouchable? Far from it.
Actually touches bypass stances.
And since last assassin buff, all wild attacks are unblockable:
Wild Blow, Wild Strike, Wild Throw.
Since rangers have quite a lot of unblockable attacks and even an unblockable preparation, and dervisehes can use wild blow or their point black spells, stances are not the best option for defense, you know?
Actually touches bypass stances.
And since last assassin buff, all wild attacks are unblockable:
Wild Blow, Wild Strike, Wild Throw.
Since rangers have quite a lot of unblockable attacks and even an unblockable preparation, and dervisehes can use wild blow or their point black spells, stances are not the best option for defense, you know?
Rangers are overpowerd, no class should be this versatile. They are not "alright" in some areas, they DO excel. Eles may be able to do more damage then a ranger in one shot, but rangers can spam the damage faster, creating more pressure IMO. They can spread every condition. Necromancers do beat them at that, I will admit. But not by a lot. Their pets can tank better then most tanks, and their ability to go untouched is, like i have stressed, horrible. You keep saying they dont excel in some fields, and thats not correct.
Oh, BTW mending touch isnt the only condition removal skill. Antidote signet will get rid of the problem areas for rangers (blind in particular). And while Troll Unguent can be easily interrupted, it isnt so easy to do if the person IS BLOCKING ALL YOUR ATTACKS!
And they have a mass multitude of stances that block. And most rangers these days carry more then one at a time! So remove one, and they throw up another? By the time that one is down, the other is recharged. And only a few classes have touch skills that damage, and the necromancer is the onlyone where those skills can be spammed.
How bout this, just nerf some of the block skills, and I'll be happy, okay?
Oh, BTW mending touch isnt the only condition removal skill. Antidote signet will get rid of the problem areas for rangers (blind in particular). And while Troll Unguent can be easily interrupted, it isnt so easy to do if the person IS BLOCKING ALL YOUR ATTACKS!
And they have a mass multitude of stances that block. And most rangers these days carry more then one at a time! So remove one, and they throw up another? By the time that one is down, the other is recharged. And only a few classes have touch skills that damage, and the necromancer is the onlyone where those skills can be spammed.
How bout this, just nerf some of the block skills, and I'll be happy, okay?
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