Quote:
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Originally Posted by Tom Swift
You are exaggerating - the game does not go to 5 gazillion in anything
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Sure it does. You just don't know how much a gazillion is. "an extremely large, indeterminate number."
http://dictionary.reference.com/browse/gazillion
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What I really want to know is what happens to the people who only bought one armbrace. If someone paid 100k+50 ectos, there's no harm in letting that stand. But what about someone who bought one armbrace for 10k? Does he get off scot free? Does the trade get reversed? Does the armbrace (or item turned in for it) get deleted?
On another topic, is this ArenaNet's fault? Yes, in the sense that bugs are always the fault of whoever coded them. But all computer programs of significant length have bugs.
If they had known precisely how to do this particular exploit long ago, they'd have been irresponsible for not doing anything about it. But they didn't know that out of all the millions of bugs that could potentially exist, this particular glitch would be the one that existed, could be exploited, and would be found and abused.
If you want to blame them anyway with the advantage of hindsight, then let's try another situation where you don't have that advantage. What's the next abuseable glitch that will be found? Please find it and tell ArenaNet now, so they can fix it before it gets abused. You could be a hero to the community, you know. And that's really only slightly less unfair than expecting ArenaNet to have known that this particular exploit was coming.
But really, it seems that people don't know what it looks like when a company doesn't fix bugs. I used to play a game called Chain of Command. There were some pretty severe game-breaking bugs, like being able to walk through certain walls, invincibility, kill the other side before the match started, etc. They were easy enough to find that some newbies would accidentally use one now and then without knowing what happened. And they were very predictable for those who knew how to abuse them.
The company took months to fix them. Some "fixes" basically consisted of disabling features. The "fix" to walking through walls was to create new maps in the hope that players wouldn't know which walls in the new map players could walk through. Of course, to someone who knew the bugs, it only took seconds to find out. And then the company that made the game went out of business with the dot-com bust. I can't really say that they deserved otherwise.