Quote:
Originally Posted by samcobra
your advice is horrible. Please stop giving any, pingua666.
As for the OP, yes, everything major has pretty much been covered. If you're looking to interrupt 1s cast spells, especially important ones like ward v. melee, etc, there's a couple tricks in the bag. 1st, lots of people are bad and tend to use skills on recharge, so counting recharge can get you prepped. When its time to interrupt something, train the person you want to interrupt, get really close to your target, allowing you to get better flight times for your interrupts.
Against things like 3/4th cast time spells, things like bsurge, bflash, mending touch, flight time ensures that you'll have to be quite close to twitch the skill. otherwise, if you have problems twitching it, counting recharge is the best way to go. Most eles, again, will use bsurge on recharge, so throwing a dshot 4seconds after the initial bsurge will quite often get you a dshotted bsurge. Same with LoD monks. If your team is pressuring efficiently, any good LoD monk will spam LoD on recharge. If you can count down the recharge time and launch a dshot about 5 seconds after initial use of LoD, you'll quite often hit it.
my advice was related to pve mostly

. worked very very well for me in interupt critical missions (boras seabed, gate of pain, and anywhere with rediciously overbuffed enemies.)
bha is probably still really effective in ab and ra depending on teams. probably wouldnt want to use power return there, but in pve the guy u interupted should be pushing up a minion by the time it matters.
theres a thread in the mesmer forum about reaction times etc aswell, which the op should read too
http://www.guildwarsguru.com/forum/s...php?t=10181570 the huge quote in a box being of principle interest.
but ofcourse i should really stop giving advice cos its all utterly wrong and horrid.