I'm being build specific in my comment.Most Promise builds rely on Shadow Stepping to assist in getting to the chosen target quickly and easily (no body blocking) and to get to the next target just as quick.
Quote: Originally Posted by Azrayel
As far as I'm concerned I am responsible for when I need a heal and if the monk does it for me then thats just a plus.
I like that point and well said.
The point for me is many times I can take a mob out faster or negate their damage in other ways, ways which are more beneficial to the team as a whole than a self-heal.While I really like what you just said there I also keep in mind two things:
First it's a team game and I place more importance on playing as part of one as opposed to default self-sufficiency regardless.That could be taken any way you want and is defined by the team dynamic and goal.Many would say a self-heal is a huge part in helping the team as a whole and I far from disagree.
I'm merely stating this is not always the case and self-heals should'nt be considered mandatory.
The mentality that self-heals are always the best way to keep your health up and ease pressure on your monks baffles me it's simply untrue, especially if we are talking class specific Sin heals.
Secondly self heals are not the only way to mitigate damage and a lot of the time taking out a mob sooner or mitigating through skill use can be just as, if not more effective than carrying a self-heal.
I keep that in mind and have found it a far more effective way to play, especially after playing a lot of missions where my self-heal was'nt even touched to the point where I would be worried if I saw a pinged build with a self-heal in certain areas of Guild Wars where DPS or spreading conditions are more of a priority and spike damage is rare.
Then again I'm not of the "just in case" play style.
Each to their own though.
The point for me is many times I can take a mob out faster or negate their damage in other ways, ways which are more beneficial to the team as a whole than a self-heal.While I really like what you just said there I also keep in mind two things:
First it's a team game and I place more importance on playing as part of one as opposed to default self-sufficiency regardless.That could be taken any way you want and is defined by the team dynamic and goal.Many would say a self-heal is a huge part in helping the team as a whole and I far from disagree.
I'm merely stating this is not always the case and self-heals should'nt be considered mandatory.
The mentality that self-heals are always the best way to keep your health up and ease pressure on your monks baffles me it's simply untrue, especially if we are talking class specific Sin heals.
Secondly self heals are not the only way to mitigate damage and a lot of the time taking out a mob sooner or mitigating through skill use can be just as, if not more effective than carrying a self-heal.
I keep that in mind and have found it a far more effective way to play, especially after playing a lot of missions where my self-heal was'nt even touched to the point where I would be worried if I saw a pinged build with a self-heal in certain areas of Guild Wars where DPS or spreading conditions are more of a priority and spike damage is rare.
Then again I'm not of the "just in case" play style.
Each to their own though.


