I'm looking for ideas on how to do this mission. I've tried three different groups. I know MM won't help here, and no fire Elementalist, although I do have the Winter skill. I'm Ranger. I try to pull carefully, but one or more of the Heroes always run out with me instead of staying behind to where I can return, so I don't get so many enemies. Those Fire Imps hit hard, and there are so many of the Fire enemies at one time in some areas.
Hell's Precipice
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C
1) Wrong forum.
2a) Bring a Jagged Bones MM hero. When combined with Bone Minions and Shambling Horror, the JB MM hero can keep a decent-sized army even in areas with few to no corpses.
2b) Bring a Spiteful Spirit hero. Spiteful Spirit, Reckless Haste and Enfeebling Blood all have excellent synergy, and Barbs will make each of those weak minions' hits count, taking things down in record time.
3) Set your heroes to Guard. If they're set to Attack, they'll rush off when you snipe. Also, flag them back so they don't come with you (and thus are less likely to catch aggro when you retreat).
4) No matter what you do, target the Sparks first. They hit the hardest (because of AoE + burning) and they leave corpses for your MM to exploit. Interrupt them at all costs.
5) For henchmen, bring two monks, a tank and the mesmer. If you feel your frontline needs help (which I rarely do, considering the Jagged MM), take a second tank over the mesmer.
2a) Bring a Jagged Bones MM hero. When combined with Bone Minions and Shambling Horror, the JB MM hero can keep a decent-sized army even in areas with few to no corpses.
2b) Bring a Spiteful Spirit hero. Spiteful Spirit, Reckless Haste and Enfeebling Blood all have excellent synergy, and Barbs will make each of those weak minions' hits count, taking things down in record time.
3) Set your heroes to Guard. If they're set to Attack, they'll rush off when you snipe. Also, flag them back so they don't come with you (and thus are less likely to catch aggro when you retreat).
4) No matter what you do, target the Sparks first. They hit the hardest (because of AoE + burning) and they leave corpses for your MM to exploit. Interrupt them at all costs.
5) For henchmen, bring two monks, a tank and the mesmer. If you feel your frontline needs help (which I rarely do, considering the Jagged MM), take a second tank over the mesmer.
An MM is a complete waste... the only corpses in the area are Sparks of the Titans and yours... its definatly possibly to get corpses, but Risens use Strip Enchantment... REALLY not worth a slot.
I think Winter is still bugged, so don't use Kindle Arrows + Winter (my usual combo) and it pretty much makes Cynn useless. If it has been fixed then by all means use it.
Flag your heroes further back and spread them out a bit to avoid Rodgorts if the mob has Sparks.
Kill Burning Titans as the priority once all Sparks are dead, then just focus on 1 titan until all its forms are dead, Hands/Fists can overwhelm you easily.
I think Winter is still bugged, so don't use Kindle Arrows + Winter (my usual combo) and it pretty much makes Cynn useless. If it has been fixed then by all means use it.
Flag your heroes further back and spread them out a bit to avoid Rodgorts if the mob has Sparks.
Kill Burning Titans as the priority once all Sparks are dead, then just focus on 1 titan until all its forms are dead, Hands/Fists can overwhelm you easily.
Well if you hit a Winter + Kindle Arrow with 12 Wilderness the additional damage from Kindle should hit for 30 damage on a Hand/Fist of the Titan when they're using Healing Signet (yeah its random but its the only number i remember).
If Winter isn't working, you'll hit for absolutely bugger all, the difference is very obvious when it comes to Titans.
If Winter isn't working, you'll hit for absolutely bugger all, the difference is very obvious when it comes to Titans.
I couldn't tell if I was doing damage. How do you tell? All I know is the Sparks are killing my hero/hench group and no matter what I try, water, careful pulling, group defense skills, I'm still dying before I get to the Seer.
So, I give up on this mission. In fact, if EN is expected to be this hard, I won't be buying it. I've done three campaigns now and only finished one, Factions, where I was lucky to get into a good groupfor the last mission.
So, I give up on this mission. In fact, if EN is expected to be this hard, I won't be buying it. I've done three campaigns now and only finished one, Factions, where I was lucky to get into a good groupfor the last mission.
P
Quote:
Originally Posted by Cryshal
I couldn't tell if I was doing damage. How do you tell? All I know is the Sparks are killing my hero/hench group and no matter what I try, water, careful pulling, group defense skills, I'm still dying before I get to the Seer.
So, I give up on this mission. In fact, if EN is expected to be this hard, I won't be buying it. I've done three campaigns now and only finished one, Factions, where I was lucky to get into a good groupfor the last mission. If you want help, I'll help you. I've beaten that mission so many times (with a variety of characters).
Add me to friend's list and pm me: Dargoth Alfazul.
I have a Mo/E, N/Me, W/R, R/Mo, Rit/N, Me/Mo, and an A/W that have done it. Just let me know what you need or want. I have beaten all 3 campaigns now (7 characters for Tyria, 7 characters for Cantha, but only 2 for Elona). My Paragon and my Dervish are working their way through Factions and Prophecies.
So, I give up on this mission. In fact, if EN is expected to be this hard, I won't be buying it. I've done three campaigns now and only finished one, Factions, where I was lucky to get into a good groupfor the last mission. If you want help, I'll help you. I've beaten that mission so many times (with a variety of characters).
Add me to friend's list and pm me: Dargoth Alfazul.
I have a Mo/E, N/Me, W/R, R/Mo, Rit/N, Me/Mo, and an A/W that have done it. Just let me know what you need or want. I have beaten all 3 campaigns now (7 characters for Tyria, 7 characters for Cantha, but only 2 for Elona). My Paragon and my Dervish are working their way through Factions and Prophecies.
Some of you guys, and gals, are amazing with your abilities to figure out how to do these harder missions. I do hours of looking at skills, reading about the missions, making decisions about which heroes and henchmen to group, trying to equip my heroes and myself with the best weapons and armor. And then entering the missions to get a feel for what to expect. I move slow, use my flag, try to pull carefully (I'm Ranger). And still, the only times I've finished these harder missions is when I've seen some good advice in the forums.
Sometimes I think I'm in the category of players who should just stay in WoW, or any easier game. But, I hate grinding. It's why I don't do the capping for elite skills. Actually, I did with my Ritualist, to get the one best skill. I also hated to see that Ritualist nerfed so I couldn't use her in Nightfall. I had that profession figured out pretty well.
But, I digress, I don't have the gold/platinum to pay someone to help me. I also hate farming.
p.s. Perhaps I need to be more clear about capping the elite skills. I just don't want to replace a skill with one of those caps (name of it?). I'm impatient, too.
Sometimes I think I'm in the category of players who should just stay in WoW, or any easier game. But, I hate grinding. It's why I don't do the capping for elite skills. Actually, I did with my Ritualist, to get the one best skill. I also hated to see that Ritualist nerfed so I couldn't use her in Nightfall. I had that profession figured out pretty well.
But, I digress, I don't have the gold/platinum to pay someone to help me. I also hate farming.
p.s. Perhaps I need to be more clear about capping the elite skills. I just don't want to replace a skill with one of those caps (name of it?). I'm impatient, too.
k
On just about any mission, about the only two things you need are a longbow, and knowing how to flag.
Pull like you've been doing, just remember to flag your group a fairway back. If it might be a delicate pull, about two aggro circles back. If they're on the edge of your aggro bubble and you get attacked, the henchies will run in to help.
Also, don't take mass aoe unless you've got enough to wipe out everything, else you turn a 3 titan mob into a six titan mob.
And don't stand in lava. Your melee will already be burning, no need to have you monks burning too. Flag the henchies a way back and make sure to pull the armagedon lords to you. They, turn about and head back every so often, but as long as you ping them with an arrow now and again they'll follow you out.
At the portals, watch your back, titans will spawn from the lava and head for the portals. Either wait till they've all spawned so you don't get hit from behind (but now have more titans guarding the portals) or get there early and pick them off as they spawn. You could also try and sneak about to pick of the portal wraiths, but you'll be in trouble if you get caught by patrols and new spawns.
If you got a hero monk, restore conditions and some energy management skills will keep you fully healed. Most titans cause burning, the axes give deep wound and the swords bleed. Or don't have melee and you'll avoid most of that. Not much else too it.
Pull like you've been doing, just remember to flag your group a fairway back. If it might be a delicate pull, about two aggro circles back. If they're on the edge of your aggro bubble and you get attacked, the henchies will run in to help.
Also, don't take mass aoe unless you've got enough to wipe out everything, else you turn a 3 titan mob into a six titan mob.
And don't stand in lava. Your melee will already be burning, no need to have you monks burning too. Flag the henchies a way back and make sure to pull the armagedon lords to you. They, turn about and head back every so often, but as long as you ping them with an arrow now and again they'll follow you out.
At the portals, watch your back, titans will spawn from the lava and head for the portals. Either wait till they've all spawned so you don't get hit from behind (but now have more titans guarding the portals) or get there early and pick them off as they spawn. You could also try and sneak about to pick of the portal wraiths, but you'll be in trouble if you get caught by patrols and new spawns.
If you got a hero monk, restore conditions and some energy management skills will keep you fully healed. Most titans cause burning, the axes give deep wound and the swords bleed. Or don't have melee and you'll avoid most of that. Not much else too it.
S
Hi
I also play a Ranger( Gwendolyn Star ), hells precipse is really not that hard of a mission, your a ranger, one of the most flexible and adaptable characters in the game, there is a build for every possible situation, you just need to have the right balanced party, and everyone needs to understsand their role, all the pulling should be done by a ranger, also make sure you have winter up at all times, prioritize your targets, Sparks of titan, hands of titan, fists of titan, and then the rest, make sure you equipment a couple of interupts like distracting shot and savage shot to disable their healing signets., i am usually on after 5 pm eastern standard time, give me a pm in game and i will be more than glad to give you a hand my in game name( Gwendolyn Star ).
I also play a Ranger( Gwendolyn Star ), hells precipse is really not that hard of a mission, your a ranger, one of the most flexible and adaptable characters in the game, there is a build for every possible situation, you just need to have the right balanced party, and everyone needs to understsand their role, all the pulling should be done by a ranger, also make sure you have winter up at all times, prioritize your targets, Sparks of titan, hands of titan, fists of titan, and then the rest, make sure you equipment a couple of interupts like distracting shot and savage shot to disable their healing signets., i am usually on after 5 pm eastern standard time, give me a pm in game and i will be more than glad to give you a hand my in game name( Gwendolyn Star ).
P
Quote:
Originally Posted by Cryshal
Thank you.
I did all that you mentioned, pulled carefully, flagged, used Winter, fought the npc's in the correct order, use the two interrupts, but still somehow I get overwhelmed. Sometimes I think it's just best to let a mission go for a couple nights, before trying again. I've never played WoW so I can't say. However, if you post up your character's name, I'll add you to my friend's list and if I see you, I'll pm you if you want help.
I never ask for money or items, I just enjoy helping.
Just as long as no one goes AFK, BRB, or just looks for a free ride. I help, I don't do solo.
The only time I find I get a bit over my head is when I go against Rurik. Too many imps and fists and hands.
I did all that you mentioned, pulled carefully, flagged, used Winter, fought the npc's in the correct order, use the two interrupts, but still somehow I get overwhelmed. Sometimes I think it's just best to let a mission go for a couple nights, before trying again. I've never played WoW so I can't say. However, if you post up your character's name, I'll add you to my friend's list and if I see you, I'll pm you if you want help.
I never ask for money or items, I just enjoy helping.
Just as long as no one goes AFK, BRB, or just looks for a free ride. I help, I don't do solo.The only time I find I get a bit over my head is when I go against Rurik. Too many imps and fists and hands.
There is one trick to this mission that I didn't really mention because pretty much everyone knows it... but now that you say "overwhelmed" comes to mind.
After your first encounter with the Lich, there are two paths - south and east. Heading east, you cross onto an "island" where you first encounter Sparks. Further east are two more Sparks with two melee titans. After you defeat this group, DO NOT RUSH FORWARD! Instead, flag your heroes back and move forward, watching the radar and the screen in front of you. The boss should shout "Shith Mal Hacto!" which will cause the mobs from your immediate left to rush towards him. Run back, wait for them to move out of the way, then unflag everyone and proceed, slowly, along the eastern edges to remain out of the monsters' range.
If you already do this every time you try the mission and still get overwhelmed before getting to the Seer, the only possible problem spot I can think of is the mob of Sparks and necromancer Titans directly past the spot above. What you need to do is attack a Spark to have your heroes and henchies rush forward, interrupt it when it tries to use Rodgort's Invocation, and immediately switch targets so you can interrupt another Spark. The necromancer titans should be ignored, not just here but for the duration of the whole mission, because they are easily the least deadly of the bunch.
@ Evilsod: Actually, the Risen (necromancer) Titans leave corpses as well, and as I've already mentioned, Jagged Bones and Bone Minions and Shambling Horror all take advantage of even the minimal number of corpses. These minions will give Sparks and Titans more targets to focus on, which will spread damage around and preserve party members, even more so because the minions will keep replicating themselves. To stack the deck even further, I make both my MM and my SS N/Me, give each of them two cheap interrupts from the Inspiration line (Leech Signet and Power Drain), and let them aid in Spark disruption. There are very few places where this tactic has failed me, and all of them have been in Hard Mode areas with less than 8 party members. Yes, I did get through HM Hell's this way, and I wouldn't be recommending it if I hadn't.
And what does the Risen's use of Strip Enchantment have to do with MMing?
After your first encounter with the Lich, there are two paths - south and east. Heading east, you cross onto an "island" where you first encounter Sparks. Further east are two more Sparks with two melee titans. After you defeat this group, DO NOT RUSH FORWARD! Instead, flag your heroes back and move forward, watching the radar and the screen in front of you. The boss should shout "Shith Mal Hacto!" which will cause the mobs from your immediate left to rush towards him. Run back, wait for them to move out of the way, then unflag everyone and proceed, slowly, along the eastern edges to remain out of the monsters' range.
If you already do this every time you try the mission and still get overwhelmed before getting to the Seer, the only possible problem spot I can think of is the mob of Sparks and necromancer Titans directly past the spot above. What you need to do is attack a Spark to have your heroes and henchies rush forward, interrupt it when it tries to use Rodgort's Invocation, and immediately switch targets so you can interrupt another Spark. The necromancer titans should be ignored, not just here but for the duration of the whole mission, because they are easily the least deadly of the bunch.
@ Evilsod: Actually, the Risen (necromancer) Titans leave corpses as well, and as I've already mentioned, Jagged Bones and Bone Minions and Shambling Horror all take advantage of even the minimal number of corpses. These minions will give Sparks and Titans more targets to focus on, which will spread damage around and preserve party members, even more so because the minions will keep replicating themselves. To stack the deck even further, I make both my MM and my SS N/Me, give each of them two cheap interrupts from the Inspiration line (Leech Signet and Power Drain), and let them aid in Spark disruption. There are very few places where this tactic has failed me, and all of them have been in Hard Mode areas with less than 8 party members. Yes, I did get through HM Hell's this way, and I wouldn't be recommending it if I hadn't.
And what does the Risen's use of Strip Enchantment have to do with MMing?
I've equipped my heroes with cold damage, all with interrupts, Frigid armor on Zhed, I use interrupt constantly, and I still can't fight the Sparks. They wipe my group out everytime, very fast. I try to flag group back and pull, but always get the whole group of the Sparks. I'm talking about the area far to the east, the path that leads south to the Seer.
Are all you guys sure you finished this? I've seen several ideas, but I must be missing something.
Are all you guys sure you finished this? I've seen several ideas, but I must be missing something.
Ok, I will enter detail here:
I'm Ranger/Monk, the Monk is for Rebirth so I can run away and come back to rez my fallen group. 12 Marksman, 12 Wilderness, 9 Expertise. Using: Icy Hornbow of Enchanting.
Winter, Favorable Winds (I choose Aidan/Archer for hench), Distracting Shot, Concussion Shot, Savage Shot, Whirling Defense and Troll Unguent. I could exchange Favorable Winds for Ignite Arrows since I'm using Winter. I don't have any elite skills.
Master of Whispers: using Deadly Cesta. 15 Deathmagic, 13 Soul Reaping. 4 minion spells, Soulfeast, Leech Signet, Power Drain.
Dunkoro: Protective Rod, 12 Protection, 12 Healing, 10 Divine Favor. Aegis, Divine Spirit, Heal Other, Healing Breeze, Purge Conditions, Remove Hex, Leech Signet and Resurrect.
Zhed: Water Staff, 14 Energy, 13 Water, 6 Inspire. Water Attunement, Aura of Restoration, Frigid Armor, Glyph of Lesser Energy, Blurred Vision, Ice Spikes, Freezing Gusts, Leech Signet.
Or
Koss: Heavy Ram's Hammer or Scimitar of Deathbane W/Kournan Defender Shield. 11 Hammer or Sword, 13 Strength, 7 Tactics.
Endure Pain, For Greater Justice, Watch Yourself, with Sword: Sever Artery, Gash, Distracting Blow. With Hammer, hammer spells.
Henchmen: Mhenlo for Healing, Aidan, and two other damage dealers, varies since I've tried this mission at least a dozen times.
I know to concentrate the group on one enemy at a time, and in the order recommended so not to get overwhelmed. The only mobs I have trouble with are the Sparks. They kill fast in spite of spamming the interrupts. I go slow, flag my group and try to pull carefully. The Sparks, however, seem to be joined, I can't get them separately. When two heroes go down, I flag my group to run away. By the time we get away, two to six more are taken down.
I've explained my experience the best I can. I have seen many suggestions and they vary, so I've tried many. I have a friend who plans to try this with me in a couple days. He hasn't done it yet either. I had done the two previous missions with just my heroes/henchmen, so I grouped with him to help him through those missions.
I'm Ranger/Monk, the Monk is for Rebirth so I can run away and come back to rez my fallen group. 12 Marksman, 12 Wilderness, 9 Expertise. Using: Icy Hornbow of Enchanting.
Winter, Favorable Winds (I choose Aidan/Archer for hench), Distracting Shot, Concussion Shot, Savage Shot, Whirling Defense and Troll Unguent. I could exchange Favorable Winds for Ignite Arrows since I'm using Winter. I don't have any elite skills.
Master of Whispers: using Deadly Cesta. 15 Deathmagic, 13 Soul Reaping. 4 minion spells, Soulfeast, Leech Signet, Power Drain.
Dunkoro: Protective Rod, 12 Protection, 12 Healing, 10 Divine Favor. Aegis, Divine Spirit, Heal Other, Healing Breeze, Purge Conditions, Remove Hex, Leech Signet and Resurrect.
Zhed: Water Staff, 14 Energy, 13 Water, 6 Inspire. Water Attunement, Aura of Restoration, Frigid Armor, Glyph of Lesser Energy, Blurred Vision, Ice Spikes, Freezing Gusts, Leech Signet.
Or
Koss: Heavy Ram's Hammer or Scimitar of Deathbane W/Kournan Defender Shield. 11 Hammer or Sword, 13 Strength, 7 Tactics.
Endure Pain, For Greater Justice, Watch Yourself, with Sword: Sever Artery, Gash, Distracting Blow. With Hammer, hammer spells.
Henchmen: Mhenlo for Healing, Aidan, and two other damage dealers, varies since I've tried this mission at least a dozen times.
I know to concentrate the group on one enemy at a time, and in the order recommended so not to get overwhelmed. The only mobs I have trouble with are the Sparks. They kill fast in spite of spamming the interrupts. I go slow, flag my group and try to pull carefully. The Sparks, however, seem to be joined, I can't get them separately. When two heroes go down, I flag my group to run away. By the time we get away, two to six more are taken down.
I've explained my experience the best I can. I have seen many suggestions and they vary, so I've tried many. I have a friend who plans to try this with me in a couple days. He hasn't done it yet either. I had done the two previous missions with just my heroes/henchmen, so I grouped with him to help him through those missions.
