Whats the point of causing exhastion to a ritualist?
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Exhaustion wont toll the ritualist too much unless you combine too many of the spirits that cause exhaustion. They reduced the energy cost of these skills significantly. In fact, i can see it helping a spirit spammer more than hurting one. Think about it. One exhaustion skills effects wear off quickly. Think of an elementalist that brings meteor in their bar. Have you ever heard them complaining about too much exhaustion?
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Originally Posted by Abbess
Exhaustion wont toll the ritualist too much unless you combine too many of the spirits that cause exhaustion. They reduced the energy cost of these skills significantly. In fact, i can see it helping a spirit spammer more than hurting one. Think about it. One exhaustion skills effects wear off quickly. Think of an elementalist that brings meteor in their bar. Have you ever heard them complaining about too much exhaustion?
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Originally Posted by Theus
...You my good sir,should be banned on the grounds of stupidity.
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As far all those arrogant pvp-jerks out there: maybe you can think about pve too as more than 50% of the GW community plays pve and NOT pvp, i'm fully aware of the irritating rit-spike teams and that they had to be stopped but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
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Originally Posted by Pericles
but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
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But hey! Signet of illusion was buffed!
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Originally Posted by Pericles
As far all those arrogant pvp-jerks out there: maybe you can think about pve too as more than 50% of the GW community plays pve and NOT pvp, i'm fully aware of the irritating rit-spike teams and that they had to be stopped but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
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Originally Posted by Theus
...You my good sir,should be banned on the grounds of stupidity.
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Chances are, if exhaustion is piling up THAT MUCH, then you are using exhaustion skills too often. Whether PVE or PVP, I have played my rit with no problem in light of these changes. If you did the math, the exhaustion cause by one of those ritual skills expires before the skill recharge.
Honestly i dont know why PvErs are so negative towards PvPers. The game is split evenly both ways. In fact, in case you havent realized, Skill balances are made mostly based on PvP feedback. Also, remember that Game Devs make skill balances because they want players to ADAPT to new builds and strategies. They want you to be challenged by the game to react to skill balances because otherwise the game would be boring. Without these changes, meta wouldnt change.
So suck it up.
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Well, personally I think that exhaustion was anet's answer to balancing rit spike without too much effort. I think that there were many better, more efficient, and more effective ways to balance it (damage, recharge times, energy costs, and cast times) but anet chose not to do it. So, while I find the exhaustion thing a bit ridiculous, it's not like you can't work around it for PvP or PvE, so stop whining.
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I like that they added the exhaustion to the skills. It is better than just doubling the recharge and halving the damage like they usually do to nerf skills. At least they (or he, Izzy) tried to make creative changes instead of just changing a number. For the most part, I think it was a good idea. EXCEPT reducing the recharge on Wielder's Strike. That change made no sense, unless you remove the exhaustion when you do not get the bonus damage.
Has anyone seen Rits in HA anymore this weekend?
I have seen one in a team, and it was not Ritspike. RIP Ritspike.
Exhaustion killed the whole thing, and it is bad because Ancestor's Rage was one of two (besides Spirit Rift) AoE Nukes that Ritualists have.
Yeah, they had to tone down Rit Spike. But did they have to kill two skills and the whole build in the process? Sledgehammer nerf. Rit Spike dead, problem solved???
Isaiah Cartwright knows from Elementalists with a much higher energy pool how popular and viable exhaustion is to balance skills. I know several Mind XX elites that get so thoroughly balanced by it that nobody uses them anywhere at all.
The same happened to Wielder's Strike and Ancestor's Rage. Exhaustion makes sense on the Xinrae stuff, but for these two it is a killer nerf.
I have seen one in a team, and it was not Ritspike. RIP Ritspike.
Exhaustion killed the whole thing, and it is bad because Ancestor's Rage was one of two (besides Spirit Rift) AoE Nukes that Ritualists have.
Yeah, they had to tone down Rit Spike. But did they have to kill two skills and the whole build in the process? Sledgehammer nerf. Rit Spike dead, problem solved???
Isaiah Cartwright knows from Elementalists with a much higher energy pool how popular and viable exhaustion is to balance skills. I know several Mind XX elites that get so thoroughly balanced by it that nobody uses them anywhere at all.
The same happened to Wielder's Strike and Ancestor's Rage. Exhaustion makes sense on the Xinrae stuff, but for these two it is a killer nerf.

