Whats the point of causing exhastion to a ritualist?

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VinnyRidira
VinnyRidira
Krytan Explorer
#1
What is the reason behind this? Is it another PvP skill balance? The energy in a Ritualist is not that magnificent to warrant this surely.
O
Omniclasm
Jungle Guide
#2
For balance? Stop whining about it please. Compare Ancestor's Rage potential damage to Chain Lightning. The 25e spirits to 10e + exhaustion with a 20 second recharge is pretty nice IMO. One exhaustion skill won't kill you.
Mitchel
Mitchel
Krytan Explorer
#3
Because Rt Spike had to die, now it did and I can go yay.
Witchblade
Witchblade
Polar Bear Attendant
#4
read the update msg, skill changes are a test .. u ll see in a while
O
Omniclasm
Jungle Guide
#5
Quote:
Originally Posted by Aera
That's because PvE monsters don't run overpowered crap and spoil it for the rest of the players, and they like to keep the game fun for everyone
I'd just liked to mention Enraged.
n
nugzta
Krytan Explorer
#6
nerf Enraged then?
A
Abbess
Academy Page
#7
Exhaustion wont toll the ritualist too much unless you combine too many of the spirits that cause exhaustion. They reduced the energy cost of these skills significantly. In fact, i can see it helping a spirit spammer more than hurting one. Think about it. One exhaustion skills effects wear off quickly. Think of an elementalist that brings meteor in their bar. Have you ever heard them complaining about too much exhaustion?
T
Theus
Jungle Guide
#8
Quote:
Originally Posted by Abbess
Exhaustion wont toll the ritualist too much unless you combine too many of the spirits that cause exhaustion. They reduced the energy cost of these skills significantly. In fact, i can see it helping a spirit spammer more than hurting one. Think about it. One exhaustion skills effects wear off quickly. Think of an elementalist that brings meteor in their bar. Have you ever heard them complaining about too much exhaustion?
...You my good sir,should be banned on the grounds of stupidity.
Pericles
Pericles
Frost Gate Guardian
#9
Quote:
Originally Posted by Theus
...You my good sir,should be banned on the grounds of stupidity.
Hehe, I agree
As far all those arrogant pvp-jerks out there: maybe you can think about pve too as more than 50% of the GW community plays pve and NOT pvp, i'm fully aware of the irritating rit-spike teams and that they had to be stopped but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
A
Ajantis
Wilds Pathfinder
#10
Go complain to the guy that actually does the balancing instead of blaming the 'other' player group?
Stormlord Alex
Stormlord Alex
Grotto Attendant
#11
Quote:
Originally Posted by Pericles
(pretty strange as this was actually the main purpose for the rit).
Huh.
I always thought that the purpose of the rit was merely to be poorly conceived eye-candy, implemented as a hook to get people to buy Factions.
Steps_Descending
Steps_Descending
Wilds Pathfinder
#12
Quote:
Originally Posted by Pericles
but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
I must be pretty stupid because the "nerfs" to the spirits have my job as a spirit spammer easier. May come from the fact that I didn't play defensive spirits...
But hey! Signet of illusion was buffed!
Chicken Ftw
Chicken Ftw
Wilds Pathfinder
#13
Quote:
Originally Posted by Pericles
As far all those arrogant pvp-jerks out there: maybe you can think about pve too as more than 50% of the GW community plays pve and NOT pvp, i'm fully aware of the irritating rit-spike teams and that they had to be stopped but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
Word to you PvE rits out there who're complaining: not many of the good PvE skills for Rit were even touched. If you're spamming Wielder's Strike in PvE, you suck. If you use the spirits that now cause exhaustion often enough to actually be hurt by the exhaustion (how is this even possible when most have 20s+ recharge anyway, unless you load up on multiple spirits that cause it?), you suck. I don't see any nerfs to any of the better skills for PvE... So instead of blaming PvP for everything, learn to play your class first.
A
Abbess
Academy Page
#14
Quote:
Originally Posted by Theus
...You my good sir,should be banned on the grounds of stupidity.
Way to be mature there skipper. Unfortunately, while sucessfully pointing out your virulent personality, you also pointed out that the statement you aimed at me should be aimed at you.

Chances are, if exhaustion is piling up THAT MUCH, then you are using exhaustion skills too often. Whether PVE or PVP, I have played my rit with no problem in light of these changes. If you did the math, the exhaustion cause by one of those ritual skills expires before the skill recharge.

Honestly i dont know why PvErs are so negative towards PvPers. The game is split evenly both ways. In fact, in case you havent realized, Skill balances are made mostly based on PvP feedback. Also, remember that Game Devs make skill balances because they want players to ADAPT to new builds and strategies. They want you to be challenged by the game to react to skill balances because otherwise the game would be boring. Without these changes, meta wouldnt change.

So suck it up.
Elnai
Elnai
Wilds Pathfinder
#15
Its called: Learn how and when to cast!

Complicated I know :/
G
Gimme Money Plzkthx
Jungle Guide
#16
Well, personally I think that exhaustion was anet's answer to balancing rit spike without too much effort. I think that there were many better, more efficient, and more effective ways to balance it (damage, recharge times, energy costs, and cast times) but anet chose not to do it. So, while I find the exhaustion thing a bit ridiculous, it's not like you can't work around it for PvP or PvE, so stop whining.
Tachyon
Tachyon
Forge Runner
#17
It's because they (ANet) can't remove the blinkers and see that PvE and PvP are two totally different entities and that by pandering to the whiney PvPer's they ruin PvE for everyone else!
Criminally Sane
Criminally Sane
Frost Gate Guardian
#18
Quote:
Originally Posted by Azagoth
It's because they (ANet) can't remove the blinkers and see that PvE and PvP are two totally different entities and that by pandering to the whiney PvPer's they ruin PvE for everyone else!
Who's whining here? lol. Irony!
O
Omniclasm
Jungle Guide
#19
I like that they added the exhaustion to the skills. It is better than just doubling the recharge and halving the damage like they usually do to nerf skills. At least they (or he, Izzy) tried to make creative changes instead of just changing a number. For the most part, I think it was a good idea. EXCEPT reducing the recharge on Wielder's Strike. That change made no sense, unless you remove the exhaustion when you do not get the bonus damage.
Longasc
Longasc
Forge Runner
#20
Has anyone seen Rits in HA anymore this weekend?

I have seen one in a team, and it was not Ritspike. RIP Ritspike.


Exhaustion killed the whole thing, and it is bad because Ancestor's Rage was one of two (besides Spirit Rift) AoE Nukes that Ritualists have.

Yeah, they had to tone down Rit Spike. But did they have to kill two skills and the whole build in the process? Sledgehammer nerf. Rit Spike dead, problem solved???

Isaiah Cartwright knows from Elementalists with a much higher energy pool how popular and viable exhaustion is to balance skills. I know several Mind XX elites that get so thoroughly balanced by it that nobody uses them anywhere at all.

The same happened to Wielder's Strike and Ancestor's Rage. Exhaustion makes sense on the Xinrae stuff, but for these two it is a killer nerf.