Pun intended on the title.
I'm just presenting the build I have been using with great succes in the above areas. This is not a solo build. It's a team build and, in my opinion one of the most effective at that. Mostly intended for 5-6 man farming.
Now to the build, it's a hyrbrid of SS cursing and suicide bombing minions, this combination gives domination and massive AOE damage against enemy units. If you don't want a complete layout of skills used, that should be enough information for you to work with, if not, continue reading.
Picture of me using Mark of Pain/Spiteful Spirit in sorrows furnace , notice that this damage is only mark of pain, and you see this kind of effect every 0.5 seconds, if not more.
Parasitic Bond - Hex Spell
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 30-102 Health when Parasitic Bond ends.
Why Parasitic Bond - simply to counter hex removal, enemy units carry this unfortunatly. It's a welcome heal every now and then, and easily spammable.
Spiteful Spirit {Elite} - Hex Spell
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
Why Spiteful Spirit - one of your many damage dealers, everyone knows the wonders of this skill so no need to explain it. You can keep it on two enemies at the same time, for the most amazing effects.
Mark of Pain - Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent enemies.
Why Mark of Pain - This could have been a worthwhile elite if it was more spammable. This skill works amazingly well with your other job, minion-mastering. The damage is unlimited, meaning the better you know what you are doing, the higher your damage output will be.
Animate Bone Horror - Spell
Exploit nearest corpse to animate a level 1-14 Bone Horror.
Why Bone Horrors - Bone Horrors are a all in one package, they have much HP, surround enemies so they dont get away easily and are cheap to produce. Also, they stand close to your enemies, making them very well suited for death nova bombing.
Death Nova - Enchantment Spell
For 30 seconds, if target ally dies, all nearby foes take 26-85 damage and are Poisoned for 15 seconds.
Why Death Nova - It's another heavy AOE Nuke, if you get the chance to do preperations before battle you can do 100 damage*Amount of minions AOE damage against your enemies at the start of the battle. A simple Spiteful Spirit is enough to create a massacre afterwards.
Taste of Death - Spell
Steal 100-340 health from target animated undead ally.
Why Taste of Death - A girl has got to eat.. right? Other then the most wonderful emergency heal it works wonders with Death Nova, allows you to do major spike damage.
Verata's Sacrifice - Spell
Sacrifice10% of maximum health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transfered to you.
Why Verata's Sacrifice - it's a cast and forget spell, useful for keeping your minions alive. As this build is much less minions oriented, it's not as important as with most MM builds, but still crucial, the more minions, the more damage you can do.
Blood of the Master - Spell
Sacrifice 10% max Health. All adjacent undead allies are healed for 30-99.
Why Blood of the Master - it's an emergency heal for your minions really, when they are about to die and Verata's isn't up then this is useful for keeping them alive a few seconds longer. However don't go crazy with this as you would in a MM build. Don't run in just to heal your minions, minions are replacable after they die, they're just there to tank, do AOE damage, and then die making new corpses for you.
Alternative Skills
Desecrate Enchantments - Spell
Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them.
Why Desecrate Enchantments - Mostly a finishing nuke, monk-type enemies tend to sit on 20%HP a lot in my experience, Desecrate Enchantments can do high damage in the area, forcing the enemy monks to either heal their allies, or die themselves. Just like Alesia they tend to choose the second option.
Verata's Gaze - Spell
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master.
Why Verata's Gaze - this is really minor, but as you dont have two skills that target corpses, enemy units may make minions out of your corpses before you do, Gaze can turn them to the dark side, it's not needed, but if you feel like you don't need certain skills in an area, this is a nice backup.
Attributes:
Death Magic 11+1+3
Curses 12+1
Soul Reaping 6+1
Equipment Notes
I'm working with three equipment sets, one set for the Death Magic side, this is when I'm making minions, I'm doing everything at the same time so switching isn't always needed. A convenient item if you dislike switching is Morgriff's Scepter which offers 10/10 for all skills you use. Other nice items are the collectables obtainable in the desert/southern shiverpeak, Vilnars Set and Bortaks Set, a third equipment set should be a staff which has +health, for when you are low on health.
Comment away
N

.
and the 105 dmg to the mob.