I just made an Assassin, and came up with a build idea. I wanted to know what you guys thought.
Attributes:
Critical Strikes 12 (+12% to critical)
Marksmanship 12 (+17% chance to critical)
Wilderness Survival ~8
Skills:
[skill]Critical Eye[/skill][skill]Way of the Assassin[/skill][skill]Critical Defenses[/skill][skill]Troll Unguent[/skill][skill]Disrupting Accuracy[/skill][skill]Keen Arrow[/skill]
The last two skills are optional slots. At least one should be another bow attack. I was thinking [skill]Favorable Winds[/skill] (increases effectiveness of Disrupting Accuracy) and [skill]Screaming Shot[/skill] (for Bleeding). Or you could use [skill]Sharpen Daggers[/skill] (for Bleeding) and [skill]Splinter Shot[/skill] (so you still do damage even if blocked). Also the elite is pretty flexible. As it is now, this build provides a total of +71% chance to critical with a bow. Without Way of Assassin that becomes 42% (which is still a good amount) and opens up a slot for skills like [skill]Incendiary Arrows[/skill] (and something else could then be substituted for Disrupting Accuracy) or [skill]Burning Arrow[/skill] or [skill]Poison Arrow[/skill] or even [skill]Prepared Shot[/skill] for more e-management. If your Sunspear rank is high enough, it might be worthwhile to switch Critical Defenses with Critical Agility.
So what do you guys think?
A



) why compare something that can deal a crap load of dps spikes with something that is annoying and just interrupts?