Damage Dealing build

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MrFinklestein
MrFinklestein
Academy Page
#1
I need a damage dealing build because im getting tired of the Mirror of ice scythe build
karunpav
karunpav
Jungle Guide
#2
http://www.pvxwiki.com/wiki/Build:D/..._Strike_Spiker

Go nuts.
Evilsod
Evilsod
Banned
#3
...theres a Mirror of Ice build?

If you want to do some real damage you need to get yourself a Smiter/Prot hero with Judges Insight and Strength of Honour and couple it with Avatar of Lyssa and Aura of Holy Might with Eremite's/Mystic. My HM records stand at ~350-400 for normal and ~650 for Undead.

Edit: Jesus PvX wiki is full of crap... never looked before but how in gods name are you suppose to manage energy when you have an effective 1 regen while using Storm Djinns Haste on top of 0 real energy management for your 3 attack skill spam.
MrFinklestein
MrFinklestein
Academy Page
#4
I am not looking for anything to do with heroes i just want a solid dervish that can kick some ass...my build isnt exactly mirror of ice cuz i dont have [skill]Mirror of Ice[/skill] but it gets me by i just want something different
MrFuzzles
MrFuzzles
Lion's Arch Merchant
#5
[skill]heart of fury[/skill] has to be one of the better unconditional IAS'es in the game, and the burning (note the "nearby" radius) is just an added bonus.
I rarely leave home without it on my damage builds.
Coloneh
Coloneh
Furnace Stoker
#6
try something generic.

[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Mending Touch[/skill][skill]Mystic Regeneration[/skill][skill]Mystic Vigor[/skill][skill]Conviction[/skill][skill]Rebirth[/skill]
MrFuzzles
MrFuzzles
Lion's Arch Merchant
#7
I spy 4 defensive skills

I consider "damage" builds to be those where you either have someone else healing you, or don't need heals in the first place. Obviously it really depends on where you're gonna take it. You're not going to have much luck assuming you'll get a monk in RA or something. Unless you try syncing with one <.<
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#8
Use Aura of Holy Might (pve faction skill) - makes crit hits do massive damage. Avatar of Lyssa is one of the best elites in pve if you're going for damage. Wearying Strike + Signet of Malice still never leaves my bar.....there's not much use for Avatar of Melandru in pve so I juse use that combo. Heart of Fury is also really good.

Prob with Dervs in pve is that some of the best ways to increase your damage are through enchantments, and some pve areas have alota enchantment hate.
Evilsod
Evilsod
Banned
#9
Quote: Originally Posted by Cathode_Reborn
Prob with Dervs in pve is that some of the best ways to increase your damage are through enchantments, and some pve areas have alota enchantment hate. Its not that bad. Mostly you can use Eternal Aura as a cover enchantment anyway since it just recharges the rest of your derv enchantments for if they get removed. The only really irritating ones are the Chilblains spam from Mandragor Imps (which is incredibly annoying) and Lingering Curse spam from Charr and Rend/Gaze which are very rare (i know other things use these skills but they're the main ones).
MrFinklestein
MrFinklestein
Academy Page
#10
ive been running this lately and was wanting some opinions

[skill]Eremite's Attack[/skill] [skill]Chilling Victory[/skill] [skill]Victorious Sweep[/skill] [skill]Reaper's Sweep[/skill] [skill]Faithful Intervention[/skill] [skill]Mystic Regeneration[/skill] [skill]Conviction[/skill] [skill]Sunspear Rebirth Signet[/skill]
Coloneh
Coloneh
Furnace Stoker
#11
4 attack skills is overkill. you wont use more than 3. try adding in some enchant removal/support/enchant removal/Ias/Speed boost/whatever

Faithful Intervention is alright, but i would switch it with something like vital boon or mystic vigor.

and if you arent using a secondary go for a perma rez. my personal favorite is death pact signet. 120 seconds isnt very long at all.

but its pretty good overall. im kinda a perfectionist.
Evilsod
Evilsod
Banned
#12
Yes you will... i use Lyssa's Assault, Mystic, Eremite's and Wild Blow/Victorious Sweep almost constantly. Wild Blow makes for a very strong hit when you considering how much damage a critical hit from a scythe does.

Wounding Strike > Reapers Sweep
MrFinklestein
MrFinklestein
Academy Page
#13
Lets say i get rid of an attack spell which one is least needed? I put faithful intervention in because it gives me an everlasting enchantment that makes mystic regen give me 6 regen. i was going to put in a rez i just don\t have any good ones at the moment and i really dont want to use flesh of my flesh i wil probably replace an attack skill for an IAS skill
Coloneh
Coloneh
Furnace Stoker
#14
lets not turn this into another reaper's vs wounding thread. its pointless. neither side will listen to the other at all.

and lyssa's assault is a waste of a slot.

I would take out chilling victory. its got alot of power but its pretty heavy on the energy and it has a 10 second recharge.
MrFinklestein
MrFinklestein
Academy Page
#15
I am planning on taking that out and putting in [skill]Heart of Fury[/skill]. I am also going to use [skill]death pact signet[/skill]. I was wondering what kind of scythe mods would be best. Ive been thinking about vampiric snathe and a fortitude grip.
Coloneh
Coloneh
Furnace Stoker
#16
I have a vampiric scythe and done really like it that much. the damage it adds is nice but i find a few build energy heavy and i think i would prefer a zealous scythe if that helps.

Fortitude is alright, but i prefer defense mods on lower armor classes. they are cheaper anyways.
Evilsod
Evilsod
Banned
#17
Quote: Originally Posted by Coloneh
and lyssa's assault is a waste of a slot. Why is it? Its an attack skill, gains you a bit of energy and ties in nicely with the recharge from eternal aura.

Never saw the use of a fortitude mod for a Dervish... i mean the class revolves around enchantments, 20% enchantments mod is by far the best.
MrFinklestein
MrFinklestein
Academy Page
#18
i put in [skill]death pact signet[/skill] today and i simply love it...except when a tard i rez decides not to get away from danger when he is about to die... only happened once though
Coloneh
Coloneh
Furnace Stoker
#19
Quote: Originally Posted by Evilsod
Why is it? Its an attack skill, gains you a bit of energy and ties in nicely with the recharge from eternal aura.

Never saw the use of a fortitude mod for a Dervish... i mean the class revolves around enchantments, 20% enchantments mod is by far the best. it adds under 20 damage every 8 seeconds and you gain at most 1 energy. waste of a slot.

and 20% mods are useful, but you also have to consider enchantments ending gives you energy. do you really want them along longer?
C
CoonerTheRed
Academy Page
#20
If you're going with Death Pact, why not try out a build I keep meaning to try (but haven't!)

[skill]Wounding Strike[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Splinter Weapon[/skill][skill]Heart of Fury[/skill][skill]Faithful Intervention[/skill][skill]Conviction[/skill][skill]Death Pact Signet[/skill]

It might be interesting to replace Conviction with [skill]Vampirism[/skill] as well...

Vampiric/Zealous of Fortitude/Shelter is my standard, but I rarely use enchant-heavy builds...