New Guild Halls?

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Flyfisherman
Pre-Searing Cadet
#1
Will new guild halls and cape emblems be included with the release of GW:EN? The guild I belong to is considering changing guild halls and designing a new cape. We don’t want to continue this process if there will be new choices in the near future. Thanks.

Flyfisherman
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dargon
Furnace Stoker
#2
Nothing has been said with regards to either, however I would be surprised if there wasn't atleast 3 new halls, Norn, Charr and Asura
Silly Warrior
Silly Warrior
Hold it!
#3
I wouldn't be surprised, although there is no mention of them.
Matfei
Matfei
Frost Gate Guardian
#4
I hope there will be a few more Guild Halls; None of them so far have really clicked with me... I'm hoping any new ones (if there are any) do.
Arren Knez
Arren Knez
Academy Page
#5
there has been no emblem contest since before nightfall, so it could be either anet will make them or no new ones
Draxanoth
Draxanoth
Academy Page
#6
Nordic Hall FTW
MirageMaster
MirageMaster
Banned
#7
How about a charr GH? that would be good.
firewalker
firewalker
Ascalonian Squire
#8
yeah, i dont know they didnt say anything about it but i think its possible that they will add an norn, asura and charr GH.
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Mr Alucard Hellsing
Pre-Searing Cadet
#9
mhh i duno, maybe they will add some new...but i wouldnt count on that.
Miral
Miral
Jungle Guide
#10
presearing-ascalon-type guild hall? I'm in
Willow O Whisper
Willow O Whisper
Lion's Arch Merchant
#11
Quote: Originally Posted by Miral
presearing-ascalon-type guild hall? I'm in It's called wizards isle
samcobra
samcobra
Krytan Explorer
#12
lol, I can't wait for new buggy halls with broken game mechanics and retardednesses to play in, things such as spores and getting stuck in weeping stone or the gayness that used to be Jade Isle.

YEA!
Miral
Miral
Jungle Guide
#13
Quote: Originally Posted by Willow O Whisper
It's called wizards isle ... shut up. lol see what you people do to me!! haha
well one with asura technology would be welcome
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Uber 1337 Polymorph King
Pre-Searing Cadet
#14
I guess an asura GH would have asura gates in it. Norn, I am not sure.
Charr, homelands. And dwarfs, Thats called Frozen Isle.

Either way, sounds interesting.

Polymock king
Thunder79
Thunder79
Krytan Explorer
#15
Quote: Originally Posted by Draxanoth
Nordic Hall FTW Hell Yeah....it'll be a let down if they don't put in a Norn Hall.
Zooes
Zooes
Pre-Searing Cadet
#16
o yeah a norn GH would be wicked, not heard anything about it tho *fingers crossed*
teenchi
teenchi
Lion's Arch Merchant
#17
I'm crossing my fingers for new guild halls too. I'm need a change of scenery.
Chronos the Defiler
Chronos the Defiler
Desert Nomad
#18
well since they are stretching the limits of sub terrain levels and dungeons...

They should add some underground or "concealed" Guild Halls....the only one i can think of remotely similar would be the Dead Isle...
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Fergalicious92
Ascalonian Squire
#19
I'm hoping and praying that there will be some new halls. My ideas would require that they change npcs to suite each hall... wishful thinking on my part.
Some ideas could be:

Asurian themed:
Underground. Each party starts out in the base with a choice of 3 tunnels to choose from that take them anywhere from the flag stand or around to the opponents base. An ASURIAN thief accompanies gankers to pick the mechanic lock on the opponents base. Whoever controls the flag stand gains control over a golem that periodically strikes random targets to add to the pressure. VOD happens the same.

Norn themed:
Takes place in a gigantic forge. Wide open area to fight in (though there are random objects to hide behind from arrows etc). Each opponents npcs are in the wide open and not behind locked gates, but have their own base. Whoever controls the flag stand for 2 minutes, gain control over a "Forge master" a forge master is a hammer warrior to add additional pressure. The forgemaster spawns every 2 minutes to whoever gains control of the flag tower NOTICE: Each team can only control 1 forge master at a time. VOD happens normally.

Charr Themed:
Burn, baby burn disco inferno (oh wait a second here....)
Fire based. Takes place in an area similar to the Burning forest, although it has more of a constructed path for gankers to go around the back. A charr lurker accompanies gankers to pick opponents lock. Whoever controls the tower for 2 minutes gain control of 1 randomly spawned charr. Options are charr monk, ele, warrior, and mesmer. A team can control one at a time.

Well thats my ideas, I know wishful thinking and It would be alot of work to do, but hey its fun to think anyways.
Holly Herro
Holly Herro
Jungle Guide
#20
I like the Asurian themed. I was thinking something just like it! xD