GW:EN Skills Preview
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Quote:
Originally Posted by Xiooua
Rapid Fire.
I wouldn't be surprised to see an influx of A/R packing that.
Atrophy makes me scared.
Agony is nice.
A lot of these are interesting, a lot of them will get nerfed quite quickly. Check out Way of the Warrior. That, plus the bonus from Critical Strikes itself, the mastery of the weapon (let's say Marksmanship for now) and Critical Eye could get you an almost 75% crit rate. Combine with Critical Agility and Barrage and stir.
I wouldn't be surprised to see an influx of A/R packing that.
Atrophy makes me scared.
Agony is nice.
A lot of these are interesting, a lot of them will get nerfed quite quickly. Check out Way of the Warrior. That, plus the bonus from Critical Strikes itself, the mastery of the weapon (let's say Marksmanship for now) and Critical Eye could get you an almost 75% crit rate. Combine with Critical Agility and Barrage and stir.
Nothing too exciting for Necromancers .Atrophy is good for shock value in PvP, not much more.)Masochism is somewhat interesting; it makes BiP 8 million times easier (as if it weren't easy enough) and it helps solve the MM energy problem. Hexer's Vigor...uh...what? The worst skill is Foul Feast, which Blood of the Aggressor spits on.
However, some of the skills are way overpowered. (no skills are Elite, so it'll be interesting) All the Warrior skills seem to require Balanced Stance or Steady Stance and Monk Hex removal is ridiculous.
The one that'll definately be nerfed is Anthem of Disruption. Whoo...
However, some of the skills are way overpowered. (no skills are Elite, so it'll be interesting) All the Warrior skills seem to require Balanced Stance or Steady Stance and Monk Hex removal is ridiculous.
The one that'll definately be nerfed is Anthem of Disruption. Whoo...
Quote:
Originally Posted by AlienFromBeyond
Imagine using it with Divine Boon. Over 100 heal from Divine Favor/Boon, and you can use some fun Smiting skills with it.
Yes I can see that now. I don't get to smite that often so it wasnt something that would pop high on my list.
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Quote:
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Originally Posted by Series
What the hell are you talking about? That's not my logic at all. There is a 100% chance that you party members are ABLE to die, there is not a significant chance that your enemies will have shouts and chants equipped. Venture into an area and learn? That sounds tough to do in PvP. Oh, you were talking about PvE? Isn't that why they made a bunch of PvE only skills? Besides, why learn from previous ventures when certain strategies clear everything with no problem. ![]() I guess you thought Vocal Minority was a very useful skill as well, seeing how it is essentially the same purpose... And there is a 100% chance you can use that skill if you take it where there are enemies with shouts and chants. Oh wait, you think everything has to be for PvP and I guess no one there ever uses shouts or chants plus that PvE'ers should only use the PvE only skills. Riiight. Why change skill bars? Because some of us enjoy trying different things and seeing if we can find even more efficient builds for different areas. Novel idea. Go compare those two skills. One stops, the other does damage when it occurs. Yep preventing an action and dealing damage are the same purpose... |
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Quote:
Originally Posted by Zinger314
All the Warrior skills seem to require Balanced Stance or Steady Stance and Monk Hex removal is ridiculous.
lol have u seen this 2 combining skill yet Grapple, I Meant to Do That!, lol i was like wow, who is the person design these 2 skills.
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Vocal minority is quite useful and often seen in degenerate metagames like say Hero's Ascent. One skill slot is worth winning faster against common gimmick builds. So the shout hate has a chance.
If there was a skill "if target player is casting a binding ritual, they die" it would be widely used in HA as well.
If there was a skill "if target player is casting a binding ritual, they die" it would be widely used in HA as well.
Quote:
Originally Posted by -Loki-
Read carefully. Savage Shot gets the bonus damage for hitting a spell, disrupting shot gets it for hitting a skill.
I knew there was something I missed, thanks, I am now enjoying that skill a lot
. Makes life fun, a good interupt to add to my bar for sure
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Only Volley sounds ok to me. It might be workable. Might be nice to have Punishing Shot instead of Barrage. Time will tell. Can't wait to try it out though!
.Only Volley sounds ok to me. It might be workable. Might be nice to have Punishing Shot instead of Barrage. Time will tell. Can't wait to try it out though!
Ok, I just reviewed all skills, here my opinions/questions:
1. This 4 skills look awesome! just wow!
- Atrophy
- Sum of All Fears
- Earthen Shackles
- Energy Blast
2. This 2 skills has no sense in some way:
- Purifying Veil (in Smiting Prayers, why?)
- Weapon of Aggression (... you attack 25% faster?, in Channeling, why?)
3. Question about Cranked Armor: You CAN'T crank the armor of a caster (60 armor) player? You CAN'T crank the armor of a low level (less than 60 armor) monster?
1. This 4 skills look awesome! just wow!
- Atrophy
- Sum of All Fears
- Earthen Shackles
- Energy Blast
2. This 2 skills has no sense in some way:
- Purifying Veil (in Smiting Prayers, why?)
- Weapon of Aggression (... you attack 25% faster?, in Channeling, why?)
3. Question about Cranked Armor: You CAN'T crank the armor of a caster (60 armor) player? You CAN'T crank the armor of a low level (less than 60 armor) monster?
Quote:
Originally Posted by Siva arwen
lol have u seen this 2 combining skill yet Grapple, I Meant to Do That!, lol i was like wow, who is the person design these 2 skills.
Combine with Steady Stance, Desperation Blow, Drunken blow...and...*cough*

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