GW:EN Skills Preview

5 pages • Page 1
Gaile Gray
Gaile Gray
ArenaNet
• #1
If you'd like a preview of the new skills for Guild Wars: Eye of the North, and might like to join in discussions about their balance, please see today's Dev Update.

Hope to see your comments on the GWW or on this forum!
S
Series
Banned
• #2
First. (had to) Awesome. Checking them out now.
S
Series
Banned
• #3
OH MAN! A melee spear attack? AWESOME! /will refrain from posting additional comments at this time
Zinger314
Zinger314
Debbie Downer
• #4
So, Cracked Armor...
a
acidic
Frost Gate Guardian
• #6
http://wiki.guildwars.com/wiki/Spotless_Soul


looks pretty good
pnumm
pnumm
Banned
• #7
Weapon fo Agression is SWEET on a Spirit's Strength Rit
Curse You
Curse You
Furnace Stoker
• #9
"I Meant to Do That!"

Hehe.

Volley is, as people guessed, a non-elite Barrage.
Fox Reeveheart
Fox Reeveheart
Jungle Guide
• #11
DERVISH SCYTHE ATTACKS ARE NICE >_>

radiant scythe is a great sounding opening move.

FARMERS SCYTHER FTW FOR FARMERS <.< especially hydra farming. huzzah!

knee cutter is good with hamstring....

disarm is ok... very situational i suppose.

pulverizing smash is just SMOOTH. another reason to be scared if you're the target of a hammer man! I mean c'mon! Weakness AND Deep Wound?! WOO!

soldier's speed seems good, i LOVE feral aggression

Slippery ground is terrible, it costs WAY too much for it's effect, not to mention someone already has to be blind to use it. A good fix would be either a much smaller cost like only 5 energy (seriously, he has to be blind and its against only one target) or take out the blind requirement at least. Maybe make it that if the foe is moving he is tripped, remember it's SLIPPERY GROUND

Energy blast is cool. Another great opening move.

companionship seems nice
-Loki-
-Loki-
Forge Runner
• #12
Volley would be awesome if it didn't strip preps.
Aerian_Skybane
Aerian_Skybane
Wilds Pathfinder
• #13
Isn't disrupting shot just a copy of savage shot with more damage? Isn't that, IDK, just kinda redundant?
LumpOfCole
LumpOfCole
Krytan Explorer
• #14
If Energetic was Lee Sa is regular and not elite, Ritualists just got even godlier.
-Loki-
-Loki-
Forge Runner
• #16
Quote: Originally Posted by Aerian_Skybane Isn't disrupting shot just a copy of savage shot with more damage? Isn't that, IDK, just kinda redundant? Read carefully. Savage Shot gets the bonus damage for hitting a spell, disrupting shot gets it for hitting a skill.
WARPATh
WARPATh
Frost Gate Guardian
• #17
Checking, thanks.
A
AlienFromBeyond
Jungle Guide
• #18
Quote: Originally Posted by KiyaKoreena
I would use that skill. Some of us learn from previous ventures into an area and adjust our bars accordingly. And by your logic, bringing a rez is a waste if you aren't certain someone is going to die and you will be the one still alive.


So far I like all the Necro and Monk skills except Smiter's Boon. I can't see using that one right now. Imagine using it with Divine Boon. Over 100 heal from Divine Favor/Boon, and you can use some fun Smiting skills with it.

Knee Cutter looks simply awesome. Mini Dragon Slash if the enemy is crippled? YES PLEASE.

Masochism has a mechanic that I think could get abused in the right kind of build. Perhaps with Cultist's Fervor/Vampiric Spirit and Dark Aura?
B
Brother Andicus
Lion's Arch Merchant
• #19
Just wanted to check. The blantant power creep in NF wasn't deliberate, I assume the same applies to the GW:EN skills?
S
Series
Banned
• #20
Quote: Originally Posted by KiyaKoreena
I would use that skill. Some of us learn from previous ventures into an area and adjust our bars accordingly. And by your logic, bringing a rez is a waste if you aren't certain someone is going to die and you will be the one still alive. What the hell are you talking about? That's not my logic at all. There is a 100% chance that you party members are ABLE to die, there is not a significant chance that your enemies will have shouts and chants equipped.

Venture into an area and learn? That sounds tough to do in PvP. Oh, you were talking about PvE? Isn't that why they made a bunch of PvE only skills? Besides, why learn from previous ventures when certain strategies clear everything with no problem.

I guess you thought Vocal Minority was a very useful skill as well, seeing how it is essentially the same purpose...