I love Guild Wars but there has been 2 things that I look for in video games that it doesn't have.
1. Good Boss Battles (with music and everything ^_^)
2. A Map editer.
Now I know that a map editer probably won't work in Guild Wars, but in the recent interview they showed how boss battles would be a bit more innovative with Giant fireballs you have to dodge and music that changes with the situation.
Ya sure they've already done a boss battle like that in SF. But That SF battle and abbadon (which to me was slighty more annoying then fun) are the only true bosses in the game. GW:EN has 18 dungeons and each of them has a "true boss" at the end.
Do you think that we will see good boss battles in GW:EN?
Boss Battles in GW:EN
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Same here, I want epic boss battles like in other games.
Battles where you are trapped in a big chamber and have to figure out the boss's weakness, not some "boss" that is a funny colored higher level enemy.
It looks like we'll have something more like real bosses in GWEN, I'm looking forward to that.
Battles where you are trapped in a big chamber and have to figure out the boss's weakness, not some "boss" that is a funny colored higher level enemy.
It looks like we'll have something more like real bosses in GWEN, I'm looking forward to that.
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Originally Posted by RSGashapon
Why would you want a map editor in an online multiplayer game? OK, for first person shooters I can understand, new maps are constantly made for just about every currently popular FPS out there. But for GW, it just wouldn't work.
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Originally Posted by me:D
Now I know that a map editer probably won't work in Guild Wars
I know it wouldn't work but I can dream....
Quote: Originally Posted by dargon
Quote: Originally Posted by dargon
Uhm, they've had you dodging rather large attacks before (see end battle of Sorrow's Furnace ) so it's not really anything new
Ya but I loved that boss battle. That SF battle and abbadon (which to me was slighty more annoying then fun) are the only true bosses in the game. GW:EN has 18 dungeons and each of them has a "true boss" at the end.
If each dungeon has it's own theme then they have to be each be different which is exactly what I want.
Hmmm maybe I should've said that in my OP.... hold on.
If each dungeon has it's own theme then they have to be each be different which is exactly what I want.
Hmmm maybe I should've said that in my OP.... hold on.
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Originally Posted by HATOM100100
lol go and play house of dead not gw coz point of weakness means 1 race only or 1 skill can take down the boss and that not good 1. I don't play house of the dead and all I know is that there's zombies in it and it's an arcade game 2. What do you mean 1 skill 1 race? I don't think you need any skills to dodge giant fireballs and we have to do that with the kind of bosses with have to face anyway (remember Gate of Madness?) |
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Quote:
Originally Posted by HATOM100100
lol go and play house of dead not gw coz point of weakness means 1 race only or 1 skill can take down the boss and that not good
I'm sorry, but I don't take anyone who uses the word "coz" seriously. Not to mention all of the other things wrong with your post. Does it really take that much more time to type a proper sentence?
What I meant by "finding their weakness" is similar to the battle with abaddon, where you just don't go smacking away at the boss. There is only a brief period of time where you can attack him. This doesn't involve only being able to use one skill against it.
What I meant by "finding their weakness" is similar to the battle with abaddon, where you just don't go smacking away at the boss. There is only a brief period of time where you can attack him. This doesn't involve only being able to use one skill against it.
