If a person joins a guild and builds up trust under false pretences (sp?), that's not the fault of the guild leader. People can carry any face that they choose, including giving false impressions of being honest, mature players. However, the Rules of Conduct dictate that this kind of behavior is in fact grounds for an account being marked up to and including banned. How so? Observe the following:
http://www.guildwars.com/support/leg...sofconduct.php
"While playing Guild Wars, you must respect the rights of others and their rights to play and enjoy the game. To this end, you may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players."
A person who infiltrates a guild with the sole purpose of kicking everyone in it defrauds the leader by pretending to be a decent person, threatens the guild leader by some form of taunt (usually, not always), and causes distress to an extremely large number of guild members who suddenly find themselves removed from a guild that they love. Absolute and direct violation of this.
Now let's suppose your guild has 80 members as stated previously. John Doe joins the guild, and begins to gain the trust of the guild leader and its officers. Now, it takes time to do this, we'll say 6 months. 6 months later, John Doe has proven himself to be a worthwhile and productive guild member, so he is promoted to Officer by the leader. One day, the guild leader is absent (might be at work, on vacation, what have you). John Doe logs in and finds the leader is not on, and proceeds to kick everyone out of the guild for whatever reason he has for doing so.
From what all of you are saying, this behavior is permissable and proper in Guild Wars. If that's so, then why is it a direct violation of RoC #1? In this example, John Doe defrauded the leader by pretending to be a good person. The leader had no reason to suspect or even believe John was anything other than an ordinary player who really enjoyed being in the guild. Yet he caused a great deal of distress to 80 guild members who enjoyed being a part of the guild.
The following message post from a guildie back when we were sabotaged, modified to fit this example, shows you exactly why this kind of thing is and should be a bannable offense:
Quote:
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Originally Posted by FLG Guild Member
To summarize, John Doe violated Rule of Conduct #1: "While playing Guild Wars, you must respect the rights of others and their rights to play and enjoy the game. To this end, you may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players."
By intentionally sabotaging the guild and kicking out all of the members, he disrupted the game play of 80 other players (in this example). When this happens, the players were left confused, angry, and disturbed by the actions, and now must try to reassemble their community. They must now spend time, effort, and in the case of the officers and guild leader, in-game money to track down and re-invite all of the members that were removed. This detracts from their enjoyment of playing the game, as they must turn all efforts to rebuild what they have spent so much time (and money) to create.
John Doe did this maliciously and with absolute intent of causing stress.
I do not see why the guild should be blamed for trusting John Doe, when he obviously did everything he could to become friends with them just so he could mess with them. He should not be allowed to continue to just join guilds and corrupt them.
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I snipped out irrelevant portions, and changed/removed names to fit within the case of this example. In case you are wondering, Anet DID do something about it. Probably nothing more than an account mark, but that put him one step closer to a ban.
This is not a clear-cut "Leader's Fault" type of problem. Any person can use the anonymity of the internet to keep a straight face even when their intentions are otherwise. And those who are determined enough to do so, will do so for any length of time. One cannot fault another for trusting someone when there was no reason to believe otherwise.