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Originally Posted by Sazgo
Hello ive got a few comments/questions on the build.
I deceided to give it a try earlier but havent really been able to do anything too useful with it maybe im just doing the wrong areas/making mistakes.
Ive been farming with my rit alot before but ive always used either a splinter barrage build in stygian veil or just arcane echo'd VwK in a couple of HM areas when i was bored.
I tried this build in nahpui quarter and couldnt seem to farm much there. There was a type of enemy called Star Light. I wasnt able to kill these almost. sometimes one would die if i had a big group on me and i got lucky but usually im left with these alive after the pack is dead and then they would slowly kill me by wanding with nightmare weapon and keeping themselves healed with wielders boon. I tried to ignore them and keep going with 1 or 2 alive but didnt get too far and couldnt seem to farm much in that area. Is there a specific route to go and maybe a tactic for killing the star lights. WHen 1 is left my energy is too low and doesnt increase enuogh to use reversal of damage/vengeful weapon spam.
Ive also tried it in a few other areas that i did ae'd vwk before. For example in plains of jarin HM. I was killing the ranged insects faster but the melee ones seemed no different they would still run from me although i would always kill them.
Does anyone know some particularly good areas where this build really shines. I really dont wanna do uw i dont go in there since getting my fow armor i just hated the deaths and wasted 1k due to silly things and never liked how trash the drops were as they are uninscribable and i always got really crappy mods.
Farming Naphui Quarter you only take out the Warriors and Rangers then move on. The Star lights will follow you for a bit, but just make sure you don't take on more than 6 or 7 enemies at one time. Also, when Star Lights use Nightmare Weapon, use Spirit Bond no matter if VwK is being use or not. This will keep your health. When your energy is low its best to try to run and get some aggro right off, and try to save enough energy to hit Spirit Bond and Protective Spirit. Then use VwK and let energy gain up, and not spam Vengeful Weapon or Reversal of Damage.
Any mele enemy groups that are larger in numbers will run away no matter what when in Hard Mode. This includes the bigger sized Insect groups in Plains of Jarin. Always try to pull a few out at a time, or take them all at once so they do run away and let a few attack you. That actually helps the build out by having them run away, and coming back for more.
This build really shines farming Luxon Sins, they die around the first 8 seconds. And can take out one spawn group with one VwK. Again, I'm still testing the build out in areas, and seeing what its capabilities are. There are some downsides to using Spirit Bond, mainly with big groups of enemies.