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Originally Posted by Razz Thom
when healers are present they usually have their hands full with the idiots that brought only attack skills. i don't run extra attack skills(except whirling attack or mystic sweep in slot 7 when necessary) because i use a sundering scythe of enchanting and i do damage just fine. also +40 armor isn't a "get out of damage free" skill, it just provides a little more protection.
So are you saying that all the melee classes on a team should fill half their build with healing? If that's the case why even use those classes in the team when they can be replaced by casters who can do damage from a good range? If 40+armor isn't a "get out of damage free" skill, what makes you think sundering is a "get out of using attack skills free" mod? If your monks arn't on drugs, 40+al is easily enough for a decent monk to handle.
Quote:
Originally Posted by Razz Thom
The only reason I responded to Cathode was because his response is the same in almost every post he replies to. read some of the others and see for yourself. I didn't post this for your approval, I posted it to get legitimate feedback/help someone who may want to try it out. I already know it works I use it every day.
So as I said, it is a good build for running solo or when in a group it makes a decent frontline damage sink to give support time to do their thing.
Yeah you're right about that. Most of the Derv builds that people post have tons of healing/defense skills and lack damage. What good is that? If I ever pug'd with a Derv like that I'd kick him and grab an ele. The way most people play Dervs, they're basically the new Wammo's.
Btw, you never specifically said it was a solo build.
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Originally Posted by Razz Thom
Why should I have to wonder if the boss I wasn't aware of until I killed it dropped a good weapon or item to a hench/hero, sometimes it is better to go alone.
Kill the mobs around the boss with henches then send them away. If you can't solo the boss bring a hero prot monk to back you up. |