Three new monsters from GW:EN revealed

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O
Ork Pride
Banned
#1
http://www.gamingnexus.com/Default.a...ullNews&I=4811

Fleshreavers, Ice Wurms, and Krait.

It takes a while to load, so:
Quote:
We've managed to secure some exclusive new information about three of the new enemies from Guild Wars: Eye of the North, the first expansion pack for Guild Wars. Here's the scoop directly from the fine folks at Arena.Net

Fleshreavers
Fleshreavers are horrible, fleshy monsters with an unusual method of evolution. A young fleshreaver is born as barely more than a small skeleton; the parents assure the survival of their young by layering muscle, tissue, and flesh over the delicate newborn.

Sewn together by older fleshreavers, they use only the finest musculature and bone from prey to flesh out the body and wings of their young, carving horns from the discarded bone fragments. Once a fledging fleshreaver has been fully created, it must continue the handiwork of its parents, acquiring new flesh pieces and better musculature to attach to its skeletal structure in order to supplant its rapidly growing form.



Ice Wurms
Distant cousins to the sand, chaos, and desert wurms, the great ice wurms are particularly unusual members of the species, making their home in the frigid marches of the Shiverpeaks rather than the warm territories their brethren favor. A thick layer of blubber beneath their tough skin helps insulate them from the cold. These wurms are significantly stronger and more deadly than their southern counterparts, able to burrow through upper layers of stone, as well as dirt or sand. Such abilities, of course, make them much more formidable opponents.

Krait
Found along the Tarnished Coast, the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight. Little is known about the elusive krait, but a few witnesses describe an army of slithering, serpentine warriors that seem able to transform in the middle of battle into numerous—and much more dangerous—forms. The reports are incomplete at best, as survivors of these encounters are often too hysterical to recall any salient details.

XvArchonvX
XvArchonvX
Forge Runner
#2
Quote:
Ice Wurms
Distant cousins to the sand, chaos, and desert wurms, the great ice wurms are particularly unusual members of the species, making their home in the frigid marches of the Shiverpeaks rather than the warm territories their brethren favor. A thick layer of blubber beneath their tough skin helps insulate them from the cold. These wurms are significantly stronger and more deadly than their southern counterparts, able to burrow through upper layers of stone, as well as dirt or sand. Such abilities, of course, make them much more formidable opponents.
I'm wondering two things here. How are these different than Frost Wurms, and why are Frost Wurms not listed as distant cousins?

*edit* Infernal wurms and Seige wurms are also not listed as cousins...
I
Inde
Site Contributor
#3
Page takes a bit to load but the Fleshreavers look awesome.



Thanks for posting the link Ork Pride.
Silly Warrior
Silly Warrior
Hold it!
#4
Fleshreavers look interesting.

Cool article...I'm just hoping for a release date soon
Zedd Kun
Zedd Kun
Krytan Explorer
#5
Aaaawesoomeeeee
Omega X
Omega X
Ninja Unveiler
#6
Good Job getting the info Ork, that site is slower than Guru.
Bryant Again
Bryant Again
Hall Hero
#7
Fleshreavers look like a reskinned Harpy. The Krait look pretty interesting, though.
Dfx Gladiator
Dfx Gladiator
Frost Gate Guardian
#8
Nice!! They all look promissing, Although we already have some serpent-like creatures in GW.
Dutch Masterr
Dutch Masterr
Wilds Pathfinder
#9
Quote:
Originally Posted by Bryant Again
Fleshreavers look like a reskinned Harpy. The Krait look pretty interesting, though.
Just what i was thinking....
Onarik Amrak
Onarik Amrak
Forge Runner
#10
They look pretty cool.

I wonder how the multiplying thing works. Call to the Torment style?
Killaya
Killaya
Lion's Arch Merchant
#11
Quote:
Originally Posted by XvArchonvX
I'm wondering two things here. How are these different than Frost Wurms, and why are Frost Wurms not listed as distant cousins?

*edit* Infernal wurms and Seige wurms are also not listed as cousins...
That's the first thing I thought when I saw it too. Looks just like a frost wurm. Hmmm. Either way, the other two monsters look sweet.
a
anshin
Wilds Pathfinder
#12
im eager to know the metamorphs the Krait can do
GloryFox
GloryFox
Desert Nomad
#13
The Krait looks like a Hydrolisk from StarCraft.

Hmm and have multiple forms... yup someone's been playing the Zerg of late.
trobinson97
trobinson97
Wilds Pathfinder
#14
Awesome! Re-skinned Harpies, Wurms, and Forgotten ftw!

*yawn*
Rodderz
Rodderz
Ascalonian Squire
#15
New monsters look pretty bad ass. Can't wait for the game.
S
Splatter Mcnasty
Wilds Pathfinder
#16
Quote:
Originally Posted by trobinson97
Awesome! Re-skinned Harpies, Wurms, and Forgotten ftw!

*yawn*
You hit the nail on the head!

*agree*

*yawn*
Shadow Slave
Shadow Slave
Lion's Arch Merchant
#17
Quote:
Originally Posted by trobinson97
Awesome! Re-skinned Harpies, Wurms, and Forgotten ftw!

*yawn*
No kiddin
d
drakun01
Frost Gate Guardian
#18
In this game, one of the major themes appears to be 'shifting'. The Norns are bears, and the Krait do a lot of random stuff
w
weckar
Pre-Searing Cadet
#19
great, another annoying wurm to look forward to
Elena
Elena
Desert Nomad
#20
they still dont beat the raptor in my opninion