Quote:
Originally Posted by GeniusLoci
Although I believe there are some valid points, I still don't agree the underpowered part.
For example:
Not so many attacks get crits. it's like asuming one will have high enough L-ship for GftE and 16 in Spear mastery.
LifeInfusion
Mighty Throw is at 3 sec cast. The rest are actually the only good attacks we have. You have at least 3x the quantity with very different effects, although they make less damage. Try to apply dazed with spear. Or shoot forked with damage preparation - which does more damage now? Preps are hard to use with Paragon, so the point about poison is not very good. I can surely use Apply Poison but at what cost?
You also know how is adrenaline different than energy based skills. You can't just spam the hell out of them before the fight is half finished. If I don't hit, I can't shoot the rest of the attacks. Out of melee you get adrenaline only from attacks so w/o IAS it's almost impossible to get it at good rate. But now we need one slot for IAS, second for GtfE, third for something that can keep Aggressive Refrain on (as it's energy eater, this is why I don't like it), in PvE there is the Sunspear skill, as Paragon I always need to carry Sig (as it's better res than anything). Then at least one energy based attack (not many of these).
I can make Bleeding for some second's but a) I need adrenaline, b) it doesn't do any added damage. Compare it to "while moving" Hunter's Shot. People always move.
Again - I have some conditional interrupt. You have how many? 10 or more? Disrupting Throw needs condition - not hard to apply with spears (usually) but then it's still conditional. Problem is I'm expected to have large base of support skills, so I can take damage ones only with... idk - guildies or other Paragons. Two, max 3 attacks if I don't need cap sig in PvE. In PvP non-all-paragon setup I don't even have attack skills.
The only skill I always make place for is Blazing Spear as it's damage+burning which helps a lot.
For the record: I don't agree with the idea of bows being underpowered mainly because nobody complained until spears came in.
Mighty Throw is 2 second cast. (It's a bugged skill description)
It's not that hard to get 16 spear mastery really...
12+4 spear, 9+1 leadership, 9+1 command --> GfTE gives +60% critical at 10 command meaning you have 60% on top of the base critical hit percentage of the spear
Forked arrow means you cannot get hexed or enchanted...that's about as conditional as whether you are attacking from the right or left of the mob.
Applying Daze with Spears are on par with Broadhead arrow. One requires a condition, the other relies on the target not moving. 10 adrenaline under Aggressive Refrain is on pr with 15 recharge...
My point about Apply Poison is although other classes can use it only the Ranger can use it effectively without wasting 15 energy. I don't know where you got this notion about Apply Poison on spears.
Adrenaline attacks CAN be spammed...once it charges and you hit again, the pool is regenerated. It gets better with multiple adrenaline skills since you can chain them. If you're talking about spamming one adrenaline skill, it is quite doable with Focused Anger and Aggressive Refrain up.
If Paragons have interrupts on 10 recharge without relying on a condition, all hell would break loose.
Quote:
Originally Posted by Epinephrine
I don't care about your list of 5 energy skills; you have to take base damage into account, RoF and the fact that adrenaline skills boost the damage per energy and in fact make a lot of difference.
The most telling facts are that rangers aren't used for damage in high level play, and that Ensign agrees that they're underpowered. Everything else is pretty much irrelevant - point to skills like Keen Arrow all you want, Ensign knows the game inside out, and the collection of top players aren't likely to all be wrong.
Once you talk about base damage and rate of fire, then you are talking about the weapon itself, which kind of defeats the point of this entire discussion on bow atatcks being inferior. Didn't you say yourself that the bow damage attacks were inferior...
Quote:
Originally Posted by Epinephrine
Bows are underpowered.
Some actually decent bow attacks would help a lot.
If you're talking about DPS, then giving bows DPS comparable to melee is ridiculous. They already can shoot from outside the aggro bubble, which means they can take out casters using attack skills. It's probably why lame zergway or w/e was so dominant in PvP with multiple paragon builds, other than the fact that armor from chants was ridiculous also. They didn't really need to chase down the target as much as IWAY builds (also lameness).
Again, it begs the question: are bows really underpowered or is it something different? Everyone is keep comparing it to spear DPS and not melee weapon DPS. Once you compare a spear to melee weapon (and as you said the DPS was close to a melee weapon)...it suggests that the spear DPS is the cause of the imbalance and not that bows are underpowered DPS-wise.
From the paragon forum:
spear === DPS = 40.24
swords === DPS = 36.58
axe === DPS = 37.44
http://www.guildwarsguru.com/forum/s...php?t=10151254 |