Quote:
Originally Posted by GeniusLoci
Epinephrine - what exactly is "under" in bows? Some arguments, huh?
Why bother, it's the 4th page, nobody's listening anymore.
Basically:
Bows have horrid DPS
Spears are overpowered
Some people talk about how you can cycle through opponents poisoning them - umm, that's true with spears and a ranger secondary, take apply poison.
I'll admit that bows have some good utility but they have crap damage.
What bows do well is interrupt, Savage Shot and Distracting Shot are what make bows ok.
Barrage is a PvE skill, has nothing to do with PvP which is where rangers are seldom seen unless running burning arrow or sometimes cripshot.
BHA is garbage in PvP.
The preparations to boost damage are unusable without gimping yourself too much generally, you are limited to Read the Wind; +10 damage per shot is nice, but honestly it scarcely puts you ahead of a spear or sword auto attacking, and you've got to refresh it frequently; if you use another prep you sacrifice base damage to try for bonus damage. Plus you don't get a funky shield or even an offhand, or the ability to attack up to 3 adjacent foes at a time, and you gain less from any damage boost than any other weapon does, since you have the slowest attack rate. Conjure Flame? Sure, let's say you add 18 per shot, that's 9 DPS on a shortbow, more like 7.5 DPS with the much more common recurve/long bows. A spear would get 12 DPS from the same enchantment, a sword or axe would get 13.5 DPS, daggers could get 18 DPS.
The attack skill costs for bows tend to be high; to be able to afford them you need to pump expertise fairly high, which drastically limits your options for flexibility, probably why you don't see many damage oriented rangers spamming 10 cost attack skills. What's more, the Paragons and Warriors can supplement with adrenaline skills, saving even more energy, while the ranger pays for every attack skill.
I'm not advocating that a bow should be able to outdamage the highest DPS or spike builds other classes possess, but that when you focus on damage you should be as successful as some of the builds for other weapons; yes, the bow can apply conditions, but so can other weapons. Apply Poison is a great skill, but can be used on other weapons.
Another problem is that weapons are most useful when you can spike with them, after that comes damage pressure. Well, the bow clearly isn't a pressure tool, at much lower DPS than other weapons, and while you can R-spike with them, the spike damage per player isn't that great - it's much lower than what a warrior, assassin, dervish or paragon can put out; in fact the attack rate is in part to blame; a warrior, paragon or assassin can hit hit with successive attacks pretty quickly, especially under an IAS - a dervish can too, thanks to the very decent Eremites and Mystic attacks. The only way a ranger can do a spike of any sort is with an attack followed by an interrupt pretty much - it's not like other weapons can't also add this, e.g. critical chop or harrier's toss.
The fact that rangers simply aren't used in PvP for damage, short of a ranger spike setup is pretty definite proof that the ranger's damage dealing capabilities are limited.