Update - Tuesday, June 19, 2007

4 pages • Page 1
P
Pharell
Frost Gate Guardian
• #1
Skill Updates
Assassin

* Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

Elementalist

* Frozen Burst: decreased duration to 3..8 seconds.
* Mark of Rodgort: increased recharge time to 15 seconds.
* Searing Flames: decreased damage to 10..100.

Mesmer

* Conjure Nightmare: decreased duration to 2..16 seconds.
* Conjure Phantasm: decreased duration to 2..16 seconds.
* Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.

Monk

* Convert Hexes: decreased recharge time to 12 seconds.

Necromancer

* Faintheartedness: decreased duration to to 3..28 seconds.
* Reaper’s Mark: increased recharge time to 12 seconds.

Ranger

* Nature's Renewal: increased Spirit level to 1..13.

Warrior
* Crippling Slash: increased adrenaline gained to 6 strikes.
* Enraging Charge: decreased adrenaline gained to 0..4 strikes.


From Official Wiki.

I'm glad they fixed Critical agility and nerfed those hexes, also the convert hexes, its nice now.

Didn't Like the nerf of Enraging.. but it's acceptable... Nature's Renewal even with bigger level? oh noes to spiritway..


Discuss.
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
• #2
Another ele nerf? I think someone at Anet got ganked maybe. Haha.
Retribution X
Retribution X
Desert Nomad
• #3
I actually Will congratulate A-net! I'm proud! you guys nerfed some skills that were overpowered in PvP, and PvE.

I really am happy now. Conjure phantasm is cooler now... And faintheartedness got a nice little duration nerf, which was really awesome.

And the change to Critical agility was needed. it was getting annoying...
yesitsrob
yesitsrob
Elite Guru
• #4
Impressive update, step in the right direction for sure!

Frozen Burst, Faintheartedness, Searing Flames, Reapers Mark, Crippling Slash all very much required nerfs <3.
Racthoh
Racthoh
Did I hear 7 heroes?
• #5
Great update, nice balance tweaks. A step in the right direction.
trobinson97
trobinson97
Wilds Pathfinder
• #6
Eh, nothing great about it in my opinion, but whatever. Another ele nerf, Yay. Nothing significant for the ranger yet again, yay...
Channel_V93
Channel_V93
Krytan Explorer
• #7
Searing Flames needed balance but not in that way, I agree to lessen the dmg but the burning condition should be 1...6.

Just my opinion.
Evilsod
Evilsod
Banned
• #8
.... we get a change to Natures Renewal...

Wow... thanks alot. I REALLY give a toss about that 1... actually does anyone really care?

On the bright side... Faintheartedness no longer lasts for 30 minutes.
sindex
sindex
Wilds Pathfinder
• #9
Wait a minute what was Searing Flames damage before the update? There seems to be something odd about it.

EDIT: Guys on the GW wiki board it shows that before the update it was:

Quote:
Originally Posted by GuildWiki
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1...4 seconds.
And now it’s this:

Quote:
Searing Flames: decreased damage to 10..100.
X
X Cytherea X
Wilds Pathfinder
• #10
an update i like... unbelieveable! hex nerfage!! now how about giving Spirit of Failure and Price of Failure a scaling duration, huh? Please?
lennymon
lennymon
Forge Runner
• #11
Hurray for Nature's renewal my underdog favorite! New and improved!! Can withstand 3!!!! hits before going away for another 60 seconds. Just kidding, I like most of these, especially hex eater sig. I remember thinking how great that skill would be to completely recharge my energy once per fight... now it may even live up to my remembrances of more naive times.

I would like to point out a likely typo in this however:
Crippling Slash: increased adrenaline gained to 6 strikes.

is in fact:

Crippling Slash: increased adrenaline *cost*
IllusiveMind
IllusiveMind
Lion's Arch Merchant
• #12
Nice nice nice... Gayheartedness got nerfed. That's the most hated hexed in my hex repertory.
S
SerenitySilverstar
Wilds Pathfinder
• #13
I'm cool with dat. Stopped for a moment to consider a few of my builds (use Enraging Charge in PvE a lot), but I'm confident I can adapt.

And yes, even tho I do use Faintheartedness and Searing Flames myself, I could tell they were over powered. No problems there.

Good move on Convert Hexes .
X
X Cytherea X
Wilds Pathfinder
• #14
an update i like... unbelieveable! hex nerfage!! now how about giving Spirit of Failure and Price of Failure a scaling duration, huh? Please?
N
Nomme Moon
Frost Gate Guardian
• #15
Cool, HA'd after this update and proceeded to get spiked by ritualists as always.
S
SerenitySilverstar
Wilds Pathfinder
• #16
Quote:
Originally Posted by X Cytherea X
now how about giving Spirit of Failure and Price of Failure a scaling duration, huh? Please?
Interesting to think about. I combine Price of Failure with Reckless Haste sometimes. Scale the PoF time, and bring Reckless Haste's recharge back a bit (20sec?).
Servant of Kali
Servant of Kali
Jungle Guide
• #17
Good update but i really hope that there is going to be an update soon which will make playable one of those 400 skills which we never see :>
Onarik Amrak
Onarik Amrak
Forge Runner
• #18
Ack, they nerfed my warrior build.
Mickey
Mickey
Jungle Guide
• #19
More ele nerfs, yay....I vote that they increase burning to 1...5...6 or something, although the damage doesn't affect me that much, it's only 13 less than it used to be.
Evilsod
Evilsod
Banned
• #20
Quote:
Originally Posted by Servant of Kali
Good update but i really hope that there is going to be an update soon which will make playable one of those 400 skills which we never see :>
I wouldn't hold your breath. Remember, they hold the 'we're working on GW2/GWEN card' so they can't put too much effort into this anymore.