Ok with the release of these new skills it has opened up away, i believe, to slightly change DoA possibilities. We now have an armour cap of +25 which is gonna be a bit of a pain in thee butt for tanks in DoA but we were also given more damage reduction and a new high(est?) armour skill. The only problem with the +100 AL skill is that it does not effect the shouter (as far as i know) this means a tank could not use it, so here is what i propose:
Obsidian tank: D/E
Earth Magic: 12 | Earth prayers 12+1+1 | Mysticism 3
[skill]Stoneflesh Aura[/skill][skill]obsidian Flesh[/skill][skill]Glyph of Concentration[/skill][skill]Mirage Cloak[/skill][skill]Mystic Regeneration[/skill][skill]Armor of Sanctity[/skill][skill]Veil of Thorns[/skill]Eternal Aura
due to eternal aura and a weapon of enchanting (Totem Axe) one can keep obsidian flesh up constantly for immunity to spells. This makes a SB monk useless which is why we could have...
Fearless Paragon: P/W
"There's nothing to fear!"[skill]"They're on Fire!"[/skill][skill]Enduring Harmony[/skill][skill]Focused Anger[/skill]"Save Yourselves!"[skill]Aria of Restoration[/skill][skill]Aria of Zeal[/skill][skill]Signet of Return[/skill]
Usage is pretty simple, keep there's nothing to fear and save yourselves up all the time, use enduring harmony on the tank to prolong save yourselves so that u can build up plenty of adrenaline. use the aria's when possible to give party wide energy and health. Damage reduction is 31+38=69% (leadership 16 and SS 8)
Now we have the regular HB and bonder monks, 3 SF ele's, BiP and SS from the 'DoA Balanced' team build here: http://www.pvxwiki.com/wiki/Build:Team_-_DoA_Balanced
The HB monk may also want to bring Seed of life, the new SS monk skill.
So in summary, compared with the pre-update team, this will have a tank with 100AL and spell immunity, a paragon reducing damage greatly and helping in energy and HP needs.
what are your thoughts?
m

, with ur paragon and tank