New DoA possibilities?

1 pages Page 1
m
master of cookies
Ascalonian Squire
#1
Ok with the release of these new skills it has opened up away, i believe, to slightly change DoA possibilities. We now have an armour cap of +25 which is gonna be a bit of a pain in thee butt for tanks in DoA but we were also given more damage reduction and a new high(est?) armour skill. The only problem with the +100 AL skill is that it does not effect the shouter (as far as i know) this means a tank could not use it, so here is what i propose:

Obsidian tank: D/E
Earth Magic: 12 | Earth prayers 12+1+1 | Mysticism 3
[skill]Stoneflesh Aura[/skill][skill]obsidian Flesh[/skill][skill]Glyph of Concentration[/skill][skill]Mirage Cloak[/skill][skill]Mystic Regeneration[/skill][skill]Armor of Sanctity[/skill][skill]Veil of Thorns[/skill]Eternal Aura

due to eternal aura and a weapon of enchanting (Totem Axe) one can keep obsidian flesh up constantly for immunity to spells. This makes a SB monk useless which is why we could have...

Fearless Paragon: P/W
"There's nothing to fear!"[skill]"They're on Fire!"[/skill][skill]Enduring Harmony[/skill][skill]Focused Anger[/skill]"Save Yourselves!"[skill]Aria of Restoration[/skill][skill]Aria of Zeal[/skill][skill]Signet of Return[/skill]

Usage is pretty simple, keep there's nothing to fear and save yourselves up all the time, use enduring harmony on the tank to prolong save yourselves so that u can build up plenty of adrenaline. use the aria's when possible to give party wide energy and health. Damage reduction is 31+38=69% (leadership 16 and SS 8)

Now we have the regular HB and bonder monks, 3 SF ele's, BiP and SS from the 'DoA Balanced' team build here: http://www.pvxwiki.com/wiki/Build:Team_-_DoA_Balanced
The HB monk may also want to bring Seed of life, the new SS monk skill.

So in summary, compared with the pre-update team, this will have a tank with 100AL and spell immunity, a paragon reducing damage greatly and helping in energy and HP needs.

what are your thoughts?
-
-Oviron-
Academy Page
#2
Eternal Aura won't recharge Ob. Flesh.

All nearby foes take 40...88 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish skills are recharged.

Unless there is a bug I don't know about where it is recharging all skill...then you would have down time with Ob. Flesh.
m
master of cookies
Ascalonian Squire
#3
aw bum! thats that plan ruined...
A
ArKaiN
Jungle Guide
#4
What, you thought it was like a Glyph of renewal for your entire bar, and non-elite?
lol.
holababe
holababe
Jungle Guide
#5
Quote: Originally Posted by ArKaiN
What, you thought it was like a Glyph of renewal for your entire bar, and non-elite?
lol. That's the case if you're a Dervish. And it's nonelite.
Elite Bushido
Elite Bushido
Frost Gate Guardian
#6
umm AoB gives +40 and Obsidian only gives +20...sooo why not use AoB???
c
cellmat
Ascalonian Squire
#7
Obsidian Flesh protects against spells, AoB doesn't.
m
master of cookies
Ascalonian Squire
#8
precisely but i overlooked the fact that it was derv only skills which makes the whole thing useless, oh well!
K
Kiebin
Academy Page
#9
It could work with Eternal Aura and Vow of Silence, though you'll have to have high armor, but the protection from spells is there.

But, you'd have to go D/R with Serpent's Quickness, to combine it with QZ, else you'll have some downtime on VoS.
c
cellmat
Ascalonian Squire
#10
VoS is not viable, as it would stop allies from casting spells on you, an E/R could keep OF up all the time, if they aren't interrupted, but a tank in DoA is going to be interrupted.
olly123
olly123
Krytan Explorer
#11
Quote: Originally Posted by master of cookies
Now we have the regular HB and bonder monks, 3 SF ele's, BiP and SS from the 'DoA Balanced' team build hope its a mestake or otherwise u got 9 i na team , with ur paragon and tank
FrAnt1c??
FrAnt1c??
Forge Runner
#12
Its impossible as armor from different skills only stacks to a max of 25.

Quote: Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.