Would like to know other peoples opinions on the new alliance/sunspear skills for rits. I was rather disappointed.
The first vampirism, is not a bad skill. Low energy 3 sec cast damage spirit although only 20 damage at max rank. Just compared to the other sunspear skills its rather weak and nothing particularly game breaking. The health gained from it may be useful in a few times in pve but generally when placeing spirits im further at the back and not at the frontlines so dont take much damage.
Summon spirits uh, could maybe be useful if i didnt use any signets that will make the spirits get destroyed after short time, but then they would die even faster. Most people are maybe just rank 1-2 and a heal for 40-45 health is pathetic. Shelter dispalcement etc. wont even take 1 more hit with that. I think they should really of taken the health healed to the spirits way higher. Also its just stacking the spirits together so that a dervish mob or some caster can aoe them more easily. For offensive spirits i guess this can be useful as they dont take damage but you have to lose 1 skill slot for it which could mean losing 1 damage spirit.
With hardmode and enemys attacking much faster spirits have become worse. If you comapre for example aegis to displacement. In hardmode aegis is still up for its duration and blocking 50% during that time. Displacement just dies faster because of more hits and lasts alot less time. I was really hoping for some sort of skill that will boost spirits longitivity.
If you see some of the other proff's skills escpecially assasin and elementalist they are really significant skills that will be widely used but these 2 seem kinda crappy comapred to them for me, ill prolly use vampirism in place of one of my damage spirits in spirit spammer build but its just cos of the lower energy cost.
S


