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Originally Posted by Andrew Patrick
It is up to the design team to determine what is really best for the game. That is why they are professionals…
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Sorry, but the "we are professionals" line isn't cutting it anymore. We can all read Ensign, an amateur, who has demonstrably superior design to any of you. We gave you the benefit of the doubt for months. Now we need reasons, not excuses.
If there are legit technical, budgetary, or simple preference as to why you reject the consensus of the majority, fine. Tell us. I will listen and respect that. But I won't respect the "we are professionals" crap or the "we are listening, we just won't do anything about it" approach.
I'll say this -- no amount of lemontarts, fan clubs, or well worded announcements will build relationships with the pvp community. Explanations will. Playing with us will. Talking to us will. SHOWING you respect and understand us will. Anet has failed horribly with regard to reaching out to the pvp community. A lot of people are lingering still, but its just a matter of time until a game with similar potential to GW reaches out, and the exodus will be complete.
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Originally Posted by Andrew Patrick
So you have a pendulum. Happy people are playing, upset people are posting.
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No, not at all. Its not a balance between the happy people playing and the unhappy people posting. Most posters post the same regardless -- they just get louder and more angry as they get more frustrated by flaws that don't get addressed or even commented on. Or they quit.
Rather than your seesaw, its more like this: unhappy consumers switch games. Most will do so without saying a word, but some will make angry posts, in particular those who invested thousands of hours and don't want to give it up. You can already see that people who aren't happy quit playing (see the exodus of korean and american guilds, particularly the skilled ones). You can hear the complaints by the few (ensign and others), often with examples and reasoning. When hundreds of people chime in and there doesn't appear to be any legitimate difference of opinion among the relevant community, you better take notice. You can ignore it and watch as we go to fury/warhammer, or you can adapt.
As for the 6v6, that's a pretty misleading picture you are painting. Sure, the people on GWO said they liked it...but they don't HOH. GvGers on guru also liked it....but they don't HOH. The devs knew it would be wildly unpopular, but made a call to do it anyhow because they thought it would draw more people into HOH (which I agreed with). Then the poop hit the fan when the people who actually played HOH found out.
Was it different people posting? No, you just listened to the wrong ones.
Did opinions change? No, not really, other than perhaps a few devs.
Was it a PR disaster? Yup.
Similar examples can be found in other areas, such as game balance. You should flatly discard the opinions of the irrelevant (those who don't gvg or for any other reason have no stake in the outcome, such as pvers, very casual pvpers, and so on) and listen to those who matter and who have shown understanding of the game (the pvp community).
If you equate joe bloe the troll farmer to ensign, sure you can find varied opinions on hexes on jade. But if you look at the opinions of those who are actually informed and care, its a clear consensus. If your CR team can't identify which parts of the community best represent each segment of your audience, you have a problem. Here, I'll help: GWO - casual pve, riverside - more advanced pve, guru - HOH, tgh/iQ/QQ - gvg.
You had a choice between hearing the complaints in private and the praise in public once it was fixed OR having the praise in private and the complaints in public once you didn't hear what you needed to. Alpha. Need I say more?