Guild Wars - Terrible Customer Relations?

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Tiyuri
Lion's Arch Merchant
• #1
This thread is posted in response to recent Dev updates. In which long standing concerns seem to have been completely ignored, despite being discussed at great length by the community.

Recently in relation to Guild Wars Jeff Strain described the MMORPG industry as a "Service Industry". I find it completely baffling then that the level of customer service has been - in my view - declining in quality so dramatically.

Now I'm going to keep this thread as far from personal as possible, but when one person is pretty much responsible for an entire companies customer relations, and this thread concerns the subject of how those customer relations are carried out, it's going to be very easy for anyone to suggest I'm being "insulting" rather than criticising. If Guild Wars is indeed part of a service industry, surely it's logical that customers will criticise the service, specifically - the flow of information between the customer base and the dev team.


“But successful MMOs, or successful online games in general, are successful because the development team comprehends and understands that ultimately what they’re making is a service.” - Jeff Strain.


Jeff Strain apparently agrees that that flow of information is key to the success of the game, and thus it should be placed under the same scrutiny as the design team, the art team, or any other part of what makes up Anet's service.

The fact that customer relations are handled by one person should not stop us or make us feel guilty for criticising it's quality.



So what is wrong with the Customer Relations at Anet?


Does Gaile Grey understand the entire community?

First and foremost the Guild Wars community has been very clearly split in two halves, namely the PVE (player versus enemy) and PVP (player versus player) communities. Each seems to have different concerns, desires and needs.

Why then do we have a Community Relations person that clearly is only involved in one half of the game? Gaile Grey clearly has no PVP knowledge, which is fine in itself, I don't think any one person can be expected to understand the entirety of such a large game, surely it'd make sense to employ someone specifically for communicating the concerns of PVP players to the dev team?

There are a great many number of players in this community who go out of their way to provide Anet with information regarding balance issues, many of which are so obviously apparent that there is a general consensus amongst the entire PVP community.

It's almost shocking then that after the large quantity of information put out by the community, and the large amount of effort that goes into putting that information out. The information itself is ignored.

Now it's very easy to suggest Gaile IS passing on this information, but it's being ignored internally.

"You've not been ignored.
I'm not saying you will be ignored in the future.
We can read without posting a word.
" - Gaile Grey

However,

"Gaile, you have to remember that I've got Izzy's personal contact info. I check up on things that are talked about in the forums with him.*snip* So, you say that proposals such as mine are "seen, understood, and discussed internally?" Then Izzy must be one hell of an actor, because it's almost always the case that he asks me to explain what I mean. If he really were getting that sort of info, why wouldn't he know to what I refer? We had a colossal hex thread, and when I brought some conclusions to him it was the first he'd heard of it." - David Holtzman

David has been involved in the Alpha community and discussions with the dev team for a long time, this is hardly encouraging is it.

Now we have prominent PVP players apparently talking to devs on issues that have been very clearly discussed and concluded on the forums, and apparently - weeks after those threads are posted, the dev team responsible for skill balance knows absolutely nothing about them?

Whether you believe David or not, I think right now it's pretty obvious to pretty much anyone who plays Guild Wars which skills and builds are broken and imbalanced, and the recent Dev update in which coming skill balances are listed addresses absolutely NONE of them.

So what's going on here? Poor balance or poor communication?


"Criticizing the community team because you disagree with skill balances is like criticizing your plumber because you don't like the chicken fricassee or blaming your mechanic for a poor internet connection." -Gaile Grey

Is it? When the entire PVP community has pretty much the same consensus on a subject, and the devs are telling community members that they've not heard anything on those subjects. Is there really no fault here of your own?

Now I'd like to believe that - rather than Gaile simply "not bothering" to pass on our concerns, she doesn't have the PVP knowledge to decide which is good information and which is bad. Can you imagine coming to this forum, from World of Warcraft, having never played Guild Wars before. And being told to pass on useful information to the dev team?

You'd have a pretty hard time wouldn't you?

So why do I think Gaile has no PVP knowledge? Well for starters reading over her diary of the Guild Wars faction championships she mentions being asked to play in some GVG.

During this paragraph she mentions how she usually runs a R/Mo healer, she has trouble differentiating between her own team and the opposing team, specifically making the mistake that she'd poisoned her own team mates with poison arrow.

This is pretty substantial evidence towards the claim that Gaile doesn't have the knowledge to differentiate good suggestions from bad in terms of PVP play. Surely someone with a high level of PVP knowledge should be hired to take care of the PVP community? Someone who actively competes at a high level and will understand the changing metagame?



Now moving away from the issue of PVP, why is it we're apparently not supposed to be angry with a community relations, surely clearing up a community that is angry and lacking faith is part of the job? Who are we supposed to be angry with when we're not liking the way this "service" is going?

In a recent thread on gwonline Gaile responded to angry posters with this:

"
There is no license to abuse, here.
There is no permission to insult, here.
No one has an all-clear to libel, here, nor to state as fact your fantastical and ridiculous untruths.
You may think so -- but you are wrong. Don't believe for a minute that any member of the dev team, or the dev team as a whole, needs to take what's being dished out here.

We don't.

We won't.

The shame is, you've killed it for the rest. And keep in mind, those of you--so many of you--who want to have a decent discussion may well have contributed by your very passivity. For your failure to alert the mods to what was going on, to add your voice to the "We just want to talk about the game" list allowed this to get to its current unacceptable state. Don't for a minute blame us -- the excesses of this community are the responsibility of this community.
"


Apparently, because the community is unhappy at being ignored, at huge balance issues going untreated - and indeed - apparently uncommunicated! It's the communities fault "The shame is, you've killed it for the rest."

Blaming the community because they're unhappy with you? Ignoring the community then they're upset with being ignored, you tell them you're going to ignore them further?

Frankly a lot of this could have been resolved with an apology, or perhaps a polite explanation.

I recall the threads in the HA section of Guild Wars Guru the day the HA updates were released (updates I might add that did not come from the community, and the community is still paying for them.) The forums exploded with Gaile hate, moderators decided to keep the threads open, "your customers are unhappy, they have a right to voice that unhappiness."

Gaile responded by making certain demands of the fan site, and once again blaming the community, mothering it, suggesting we shouldn't act this way and that way.

News flash, this is a community of adults, not children. You don't go around telling your adult customers how they should act, how to be good human beings, you listen to their concerns and try to resolve them, isn't that what CR is about? Please correct me if I'm wrong.

Again it apparently didn't cross her mind that the community has a right to be angry and she is the only avenue of information


So are we expecting too much of Gaile? From some of the things she says it seems that way.

"Let me explain: Most online games do not have people who talk daily to and actively interact with their players. ArenaNet is the exception, not the rule. "

- First of all, this isn't true. As most people who've been part of a MMORPG community can contest, second, is this trying to justify poor community relations? Other games don't have it, so it's OK if ours is poor? You should be happy with what you have?

An odd stance to take when your company admits that they are involved in a service industry.


This thread doesn't even go into all the rude insulting thing's she's posted in her time, the one about eating pizza with one hand and playing with the other is particularly memorable.

HA, is in a lot of people's opinion, completely ruined, thanks to a very clear community voice not being heard.

GVG is going through a particularly dirty, passive, meta.

Hero battles are getting more and more support although the general consensus is they suck.


"Enjoy talking amongst yourselves." - Gaile Grey



Do we? Are you happy with CR at Anet?

Let me know what you think, I'm sure there are some carebears who don't care how the game turns out as long as they get to conga and talk about brownies, but I'm sure some of you are also concerned. What do you think?
EPO Bot
EPO Bot
Desert Nomad
• #2
Anet is fine enough. It's the overly demanding customers that bother me.

I just can't believe you actually wrote all that down.
Shadis
Shadis
Frost Gate Guardian
• #3
A very well thought out post. I find myself agreeing with all of it. I was particularly alarmed by David Holtzman's commment when I first read it. Whether it's true or not is beyond me, but it's rather unsettling that something so obvious to a PvP Neophyte like myself can go seemingly unnoticed and ignored.


Edit: Overly demanding? The things that are most asked for are things that have been asked for since Guild Was was released. How is that overly demanding?
lyra_song
lyra_song
Hell's Protector
• #4
I always though customer relations was in fact when a person deals with a customer's problem on a case by case, 1 on 1 basis.

Hence why Gaile tries to specify that she is Community relations.

But im confused is this a "Gaile sucks thread" or a "Anet's got bad internal communication thread" or what?

Could you cite your quote sources please?
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Tiyuri
Lion's Arch Merchant
• #5
Lets not get caught up in the semantics of customer/community relations, we all know what she does, is she doing it well.

All quotes are from gwonline, various threads, I'm banned right now so I can't link you to individual posts.
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Seltack
Academy Page
• #6
Gaile's response in that thread on GWO was a masterful screw up.

Disillusioned fan base?

How can we sort this out?

Listen? Offer reassurance? Actually try and resuscitate the game?

Let's plan to role out an update the annoys not only the entire pvp community (what's new?) but high end pvers (apparently this armor nerf matters) and then flame the community for offering advice on how to suck less and get the game sorted out...

GG
Star Gazer
Star Gazer
Wilds Pathfinder
• #7
damn man....awesome post. I am sure that the developers are busying making GWEN and GW2, but when they get time in 4-5 years, I am sure they will read and understand this
Jessyi
Jessyi
Krytan Explorer
• #8
I basically agree with you Tiyuri - Gaile can be pretty clueless at times. Still, she serves a bulk of the community that may not require the kind of specialized knowledge that a real PvP rep would need but are still in the majority. Of course, that's just in defense of Gaile, but there's no reason not to have a Gaile-equivalent for high-end PvPers. I read somewhere (probably sirlin) that a good game is designed to be playable by everyone, but holds firmly at a very highly competitive level for very dedicated players. Those players may be a small minority compared to the size of the player base overall, but without the support of those players the game will certainly die (or at best, be merely mediocre).

Perhaps it can be fairly said that while dedicated PvPers might be a minority, that the value of thier input is about equal to that of the rest of the community and ought to have the same representation from someone qualified to give it.

It is however also a fairly moot point. GW is in it's golden years now, and we're not going to see a PvP rep at any point in the future (prove me wrong ANet, prove me wrong).

-Jessyi
f
fallot
I'm the king
• #9
Gaile is Community Relations although its always seemed like an ambiguous title. I've never entirely understood what her job entails, so I guessed it was a sort of liaison between the developers and the community. A Dev hotline of sorts.

According to people mentioned in the OP, the people responsible for skill balancing etc. don't actually receive any information they are supposed to so I'm obviously wrong. So what is it that is actually done ? Posting skill changes on forums that are available on the main site ? Congas ? I don't know anymore, and don't care.
Gawa
Gawa
Frost Gate Guardian
• #10
Quote:
Originally Posted by Tiyuri
Lets not get caught up in the semantics of customer/community relations, we all know what she does, is she doing it well.
*frown* Not only is your thread bordering on one large personal attack, it is arrogant to think that you have a right to publically question and effectively incite on a large scale, an investigation into if someone is doing their job as how you would like it done.
Your thread is flamebait and serves no useful discussion purpose.

It is ANet's CEO's or upper management that would determine that, not you, not anyone from this forum. How rude.

Plenty of us are very glad and appreciative of the open and frequent communication between Gail and us. I am still surprised by the fact that i can write to her and be listened to and have ideas acted upon..when there are 3 million other players.... that is amazing. Yet what you and other people who post agressively here seem to not realise how much you are potentially alienating yourselves. There are right ways to go about things, this thread isnt one of them impo.
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Tiyuri
Lion's Arch Merchant
• #11
Quote:
Originally Posted by Gawa
it is arrogant to think that you have a right to publically question and effectively incite on a large scale, an investigation into if someone is doing their job as how you would like it done.
Why, I pay them money for a service, surely that gives me the right to question the effectiveness of certain key aspects of that service.

I always find it baffling that players feel it's fine to question the art team, the design team, the sound team and so on, but when it comes to customer relations, no matter how dissatisfied we are with the way it's being carried out, we're being "insulting and personal" if we criticise it at all.
majoho
majoho
Forge Runner
• #12
I think the OP don't get what gailes job actually is, as it was mentioned in one of the posts she's just the person that activly handles communication with the community.

It's like a PR rep. or something, a PR rep. doesn't know every little thing about how their company operates.
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TedTheDead
Frost Gate Guardian
• #13
Well, first off your post is highly slanted at PvP GW not GW in general. PvP takes up about 25% of my GW time at most, so some of your views and frustrations are not really a priority of mine. Secondly, I dont really see the level of anger vented at Gaile. She puts up with alot, humans have a natural tendency to snap at people who endlessly ***** at them all day. Dont shoot the messenger, she seems pretty nice...but still human.

That all said, I can say I agree that as of late ANet is getting on my nerves with the updates and direction they are going. Some of the features they have spent excessive time on, while nice, were not really what was clearly on the table of top priority. Hard mode was implemented and forced an entire change to the PvE side of playing, farming and trading, yet they still have the same non-functional trade system that was around when I played the betas? They have spent a long time working on PvP skill updates, but 99% of them seem of little consiquence.

Im not quite sure what the point of this thread is, whether it be an "I dis/agree" or an attempt to address problems in the game. If it is the first, I will say I agree that ANet seems to be working off their own list, not a list that the community has, in some cases bluntly, brought up and want addressed.

If its the second, here would be a short list of what is most pressing in the game and I hope they address before they do other irrellevant updates, but sadly feel they will ignore.

PvE
1) It would be nice to have SOME improvement to trade. I am not asking for an auction house, but even an extra 12-20 characters in the party panel or a means to show in a list/panel of items you have for sale would be nice. I would put this above any update to the entire game IMO....its to the point I simply wont go into LA or Kamadan now. Trade CHAT is not functional...
2) Hard Mode monsters are little more than normal mode on steriods with tons of HP and buffs. Why not just give them good builds and make their levels higher? HM seems like a grind that promotes only the use of W/*, E/*, M/*, and N/* characters. Just giving them decent builds would increase the difficulty and not require absurd AoE damage to survive.
3) PLEASE put SOME thought into what PvP changes do to PvE gameplay. Your +25 AL cap from skills for example....ouch to any HM group now.

PvP
1) Paragons. No idea what to do. But they are too weak alone but overpowered in groups. They are also being nerfed in a way that is killing them in PvE. Tough spot on these guys.
2) Please make a healing monk playable w/o being called a n00b by a Wammo.
3) D/E. Nuff said.
4) I can say that I have seen alot of talk about kill count in HA....and I have never played HA....yet I know its a problem...thats gotta say something.
JoeKnowMo
JoeKnowMo
Jungle Guide
• #14
Completely agree with OP.

Gaile acts like she's doing us a big favor by reading and responding to threads. Frankly the players that bother to discuss things and come up with good solutions are the ones doing Anet a big favor by helping to improve the game.

The quote from David makes one wonder what is really going on. Why bother discussing and coming up with solutions if these aren't going to make it to Izzy and co.

Here's the rather long thread that got closed from which most of this is taken:
http://guildwars.incgamers.com/forum...d.php?t=454486
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TabascoSauce
Wilds Pathfinder
• #15
I agree with Series - epic post.

Thank you for taking on such a difficult topic with delicacy and maturity.

Thanks!
TabascoSauce
icymanipulator
icymanipulator
Krytan Explorer
• #16
Quote:
Originally Posted by Tiyuri
Why, I pay them money for a service, surely that gives me the right to question the effectiveness of certain key aspects of that service.

I always find it baffling that players feel it's fine to question the art team, the design team, the sound team and so on, but when it comes to customer relations, no matter how dissatisfied we are with the way it's being carried out, we're being "insulting and personal" if we criticise it at all.
Thats because maybe, just maybe, if you kiss enough ass they will give you a miniature or a cape trim or something. Surely you knew posting something like this, extremely well done and in earnest, was going to draw the ire of the die hard Anet can do no wrong crowd.

BTW, I agree with your points...its perfectly reasonable to question a service. You would do the same thing for any other service you are dissatisfied with or they would lose a customer.
Aera
Aera
Forge Runner
• #17
Assigning a person to the CR on behalf of the PvP side who actually KNOWS stuff about PvP (I'm sure there's enough top GvG players who would love to volunteer ) would fix almost all problems.

I do agree we should be thankful being able at all to lay contact with the devs, but the contact could so easily be improved, making the atmosphere on both the players- and the devside a lot more pleasant.

PS. You can easily spot the PvP'ers and PvE'ers in this thread. Lol.
around
around
Wilds Pathfinder
• #18
Quote:
I agree with Series - epic post.

Thank you for taking on such a difficult topic with delicacy and maturity.

Thanks!
TabascoSauce
Epic post count +1.

Actually, it's not so much Gaile I have a problem with (although she is, well, 'uninformed' about the part of the playerbase which differentiates GW from your generic MMORPG) but her rabid fanclub who think that she is always right.
majoho
majoho
Forge Runner
• #19
Quote:
Originally Posted by JoeKnowMo
Completely agree with OP.

Gaile acts like she's doing us a big favor by reading and responding to threads. Frankly the players that bother to discuss things and come up with good solutions are the ones doing Anet a big favor by helping to improve the game.
Did you play other games?

Because even having an active Community Relations person is pretty rare, most game-makers have no interaction with their customers at all.

I see this basically is a "let's see if we can get Gaile fired or make her quit" thread.
Tucks
Tucks
Ascalonian Squire
• #20
I completely agree with the OP.
Quote:

It is ANet's CEO's or upper management that would determine that, not you, not anyone from this forum. How rude.
And how are they meant to know that people aren't satisfied if no-one says about it?