This thread is posted in response to recent Dev updates. In which long standing concerns seem to have been completely ignored, despite being discussed at great length by the community.
Recently in relation to Guild Wars Jeff Strain described the MMORPG industry as a "Service Industry". I find it completely baffling then that the level of customer service has been - in my view - declining in quality so dramatically.
Now I'm going to keep this thread as far from personal as possible, but when one person is pretty much responsible for an entire companies customer relations, and this thread concerns the subject of how those customer relations are carried out, it's going to be very easy for anyone to suggest I'm being "insulting" rather than criticising. If Guild Wars is indeed part of a service industry, surely it's logical that customers will criticise the service, specifically - the flow of information between the customer base and the dev team.
“But successful MMOs, or successful online games in general, are successful because the development team comprehends and understands that ultimately what they’re making is a service.” - Jeff Strain.
Jeff Strain apparently agrees that that flow of information is key to the success of the game, and thus it should be placed under the same scrutiny as the design team, the art team, or any other part of what makes up Anet's service.
The fact that customer relations are handled by one person should not stop us or make us feel guilty for criticising it's quality.
So what is wrong with the Customer Relations at Anet?
Does Gaile Grey understand the entire community?
First and foremost the Guild Wars community has been very clearly split in two halves, namely the PVE (player versus enemy) and PVP (player versus player) communities. Each seems to have different concerns, desires and needs.
Why then do we have a Community Relations person that clearly is only involved in one half of the game? Gaile Grey clearly has no PVP knowledge, which is fine in itself, I don't think any one person can be expected to understand the entirety of such a large game, surely it'd make sense to employ someone specifically for communicating the concerns of PVP players to the dev team?
There are a great many number of players in this community who go out of their way to provide Anet with information regarding balance issues, many of which are so obviously apparent that there is a general consensus amongst the entire PVP community.
It's almost shocking then that after the large quantity of information put out by the community, and the large amount of effort that goes into putting that information out. The information itself is ignored.
Now it's very easy to suggest Gaile IS passing on this information, but it's being ignored internally.
"You've not been ignored.
I'm not saying you will be ignored in the future.
We can read without posting a word.
" - Gaile Grey
However,
"Gaile, you have to remember that I've got Izzy's personal contact info. I check up on things that are talked about in the forums with him.*snip* So, you say that proposals such as mine are "seen, understood, and discussed internally?" Then Izzy must be one hell of an actor, because it's almost always the case that he asks me to explain what I mean. If he really were getting that sort of info, why wouldn't he know to what I refer? We had a colossal hex thread, and when I brought some conclusions to him it was the first he'd heard of it." - David Holtzman
David has been involved in the Alpha community and discussions with the dev team for a long time, this is hardly encouraging is it.
Now we have prominent PVP players apparently talking to devs on issues that have been very clearly discussed and concluded on the forums, and apparently - weeks after those threads are posted, the dev team responsible for skill balance knows absolutely nothing about them?
Whether you believe David or not, I think right now it's pretty obvious to pretty much anyone who plays Guild Wars which skills and builds are broken and imbalanced, and the recent Dev update in which coming skill balances are listed addresses absolutely NONE of them.
So what's going on here? Poor balance or poor communication?
"Criticizing the community team because you disagree with skill balances is like criticizing your plumber because you don't like the chicken fricassee or blaming your mechanic for a poor internet connection." -Gaile Grey
Is it? When the entire PVP community has pretty much the same consensus on a subject, and the devs are telling community members that they've not heard anything on those subjects. Is there really no fault here of your own?
Now I'd like to believe that - rather than Gaile simply "not bothering" to pass on our concerns, she doesn't have the PVP knowledge to decide which is good information and which is bad. Can you imagine coming to this forum, from World of Warcraft, having never played Guild Wars before. And being told to pass on useful information to the dev team?
You'd have a pretty hard time wouldn't you?
So why do I think Gaile has no PVP knowledge? Well for starters reading over her diary of the Guild Wars faction championships she mentions being asked to play in some GVG.
During this paragraph she mentions how she usually runs a R/Mo healer, she has trouble differentiating between her own team and the opposing team, specifically making the mistake that she'd poisoned her own team mates with poison arrow.
This is pretty substantial evidence towards the claim that Gaile doesn't have the knowledge to differentiate good suggestions from bad in terms of PVP play. Surely someone with a high level of PVP knowledge should be hired to take care of the PVP community? Someone who actively competes at a high level and will understand the changing metagame?
Now moving away from the issue of PVP, why is it we're apparently not supposed to be angry with a community relations, surely clearing up a community that is angry and lacking faith is part of the job? Who are we supposed to be angry with when we're not liking the way this "service" is going?
In a recent thread on gwonline Gaile responded to angry posters with this:
"
There is no license to abuse, here.
There is no permission to insult, here.
No one has an all-clear to libel, here, nor to state as fact your fantastical and ridiculous untruths.
You may think so -- but you are wrong. Don't believe for a minute that any member of the dev team, or the dev team as a whole, needs to take what's being dished out here.
We don't.
We won't.
The shame is, you've killed it for the rest. And keep in mind, those of you--so many of you--who want to have a decent discussion may well have contributed by your very passivity. For your failure to alert the mods to what was going on, to add your voice to the "We just want to talk about the game" list allowed this to get to its current unacceptable state. Don't for a minute blame us -- the excesses of this community are the responsibility of this community.
"
Apparently, because the community is unhappy at being ignored, at huge balance issues going untreated - and indeed - apparently uncommunicated! It's the communities fault "The shame is, you've killed it for the rest."
Blaming the community because they're unhappy with you? Ignoring the community then they're upset with being ignored, you tell them you're going to ignore them further?
Frankly a lot of this could have been resolved with an apology, or perhaps a polite explanation.
I recall the threads in the HA section of Guild Wars Guru the day the HA updates were released (updates I might add that did not come from the community, and the community is still paying for them.) The forums exploded with Gaile hate, moderators decided to keep the threads open, "your customers are unhappy, they have a right to voice that unhappiness."
Gaile responded by making certain demands of the fan site, and once again blaming the community, mothering it, suggesting we shouldn't act this way and that way.
News flash, this is a community of adults, not children. You don't go around telling your adult customers how they should act, how to be good human beings, you listen to their concerns and try to resolve them, isn't that what CR is about? Please correct me if I'm wrong.
Again it apparently didn't cross her mind that the community has a right to be angry and she is the only avenue of information
So are we expecting too much of Gaile? From some of the things she says it seems that way.
"Let me explain: Most online games do not have people who talk daily to and actively interact with their players. ArenaNet is the exception, not the rule. "
- First of all, this isn't true. As most people who've been part of a MMORPG community can contest, second, is this trying to justify poor community relations? Other games don't have it, so it's OK if ours is poor? You should be happy with what you have?
An odd stance to take when your company admits that they are involved in a service industry.
This thread doesn't even go into all the rude insulting thing's she's posted in her time, the one about eating pizza with one hand and playing with the other is particularly memorable.
HA, is in a lot of people's opinion, completely ruined, thanks to a very clear community voice not being heard.
GVG is going through a particularly dirty, passive, meta.
Hero battles are getting more and more support although the general consensus is they suck.
"Enjoy talking amongst yourselves." - Gaile Grey
Do we? Are you happy with CR at Anet?
Let me know what you think, I'm sure there are some carebears who don't care how the game turns out as long as they get to conga and talk about brownies, but I'm sure some of you are also concerned. What do you think?
T

